Aurorazoni
Smash Journeyman
I'm gonna agree with 4-6 myself.Yea, I agree with umbreon. In fact I think it is 4-6 now :\
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I'm gonna agree with 4-6 myself.Yea, I agree with umbreon. In fact I think it is 4-6 now :\
....if ur gonna use ike, u should already know the match up probably isnt in ur favor. so **** **** up! its never over till its over with this dude. however sometimes its just over! this sum him up pretty will.
I've played 3 good DKs... I'll say this, I don't land dtilt much since it is too situational to land. Most DKs Up B and grab the ledge right away. It's too fast for a dtilt.Lets look into the Ike/DK matchup shall we?
On the ground Ike's jab clanks with everything that isn't fsmash or down-b. Ike's jab is faster than anything DK has to my knowledge. Due to DK's weight Ike can pull off some decently long jab cancel strings. In the air Ike beats out DK if he is facing you because his fair is about the same speed as ours but less range. DK's nair is fast but the hitbox is very small. The biggest threat for Ike is DK's bair its fast and a decent sized hitbox. If Ike keeps his distance from DK his fair and nair can beat DK's bair.
In this matchup Ike can actually gimp DK better than DK can gimp him. Dtilt is essentially a stock loss for DK at any %. Dair is a stock loss from around 45%+. Aether edgeguard is also amazing against DK. DK has his WoP but Ike can survive that by DIing well and with his second jump. DK can fsmash and SA donkey punch out of aether but with good DI you can survive that till around 100% give or take.
All in all DK wins in speed, Ike beats DK in gimping, and they both kill each other around the same %s.