Lola Luftnagle
Banned via Warnings
- Joined
- Nov 16, 2016
- Messages
- 616
Here is what I liked about :
- While his mobility is far from great, fox-trot and extended dash-dance contributes to his footsies playstyle
- Aether gives him little launch resistance
- Simple albeit effective throw combos
- Jab remains useful for damage racking
- Mostly long-ranged attacks
- Quick Draw needs some cross-up ability when shielded
- Give down smash some more reach so it's worth using
- Reduce recovery frames on back air by 50%
- Aether needs ledge-snap abilities. Y'all get gimped easily even with that tiny bit of super armor
- Down air needs, like, 5 more active frames
- Maybe a slightly faster dash speed to bolster his footsies game
- Eruption - predictable power moves that harm y'all when fully charged, so I avoid this and Furious Eruption. Tempest lacks the damage of neutral specials 1 & 3 but the windboxes do come in handy. Get foes outta your face, edge-guards, etc. The next time you launch or or off-stage, whip out Tempest on his ass and gimp him.
- Quick Draw - pretty useless in my opinion since it is predictable and leaves no guaranteed options on hit. Now, I use Close Combat since it is faster and launches people well. Unyielding Blade is nice in that it yields super armor but not worth it for being slower and short-distanced, so...
- Aether - um...Aether Drive should be your go-to custom for recovering. Otherwise none of these up-specials are worth mentioning, so...
- Counter - pales in comparison to or , not worth talking about, so... Paralyzing Counter ain't too bad since I like stunning people. Who says y'all sugar pies always have to do damage with a counter? Sadly, smash attacks are not a given off of this, but that's okay; jabs or throw combos are your go-to followups. Smash Counter I want y'all sugar pies to walk away from. Just, just walk away. The half-second delay in the counter-strike ain't worth the added power.
- Great Aether - Just like 's Omega Blitz, y'all can kill low-damage enemies easily, say, those with 20%, plus-minus.
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