Attack11
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=8)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=5, X=0, Y=12, Z=19, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=7)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.9)
Script_End()
AttackDash
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x50, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=9, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x50, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=9, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Script_End()
AttackS3S
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=13, Angle=0x14, KBG=0x5C, WBKB=0x0, BKB=0x20, Size=5.5, X=5.3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=13, Angle=0x14, KBG=0x5C, WBKB=0x0, BKB=0x20, Size=5.5, X=0.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=13, Angle=0x14, KBG=0x5C, WBKB=0x0, BKB=0x20, Size=5.5, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=0.75)
Script_End()
AttackHi3
Asynchronous_Timer(Frames=6)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0xB4, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, X=0, Y=5, Z=32, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=25, Z2=32)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, X=0, Y=5, Z=8, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=25, Z2=8)
Asynchronous_Timer(Frames=21)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=71)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=81)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=28, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x3C, Size=6, X=3, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=28, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x3C, Size=6, X=9, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=20, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=13, X=0, Y=5, Z=22, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Set_Armor(State=0x0, Threshold=0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
AttackLw3
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=13, Angle=0x50, KBG=0x60, WBKB=0x0, BKB=0x20, Size=5.5, X=8.5, Y=-0.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=13, Angle=0x50, KBG=0x60, WBKB=0x0, BKB=0x20, Size=4.8, X=5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x8, Damage=13, Angle=0x50, KBG=0x60, WBKB=0x0, BKB=0x20, Size=3, X=0, Y=0, Z=3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Script_End()
AttackS4Hi
Asynchronous_Timer(Frames=21)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=24, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x24, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=24, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x24, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
AttackS4Lw
Asynchronous_Timer(Frames=21)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=24, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x24, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=24, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x24, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
AttackS4S
Asynchronous_Timer(Frames=10)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=21)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=24, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x24, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=24, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x24, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Script_End()
AttackHi4
Asynchronous_Timer(Frames=10)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=21)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=24, Angle=0x55, KBG=0x4C, WBKB=0x0, BKB=0x28, Size=7.2, X=6, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=24, Angle=0x55, KBG=0x4C, WBKB=0x0, BKB=0x28, Size=4.8, X=3.2, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=21, Angle=0x55, KBG=0x4C, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=8, Z=6, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
AttackLw4
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=15)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=16, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.5, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=16, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.5, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=16, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.5, X=0, Y=11, Z=5.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=35)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=16, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.5, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=16, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.5, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=16, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.5, X=0, Y=11, Z=-5.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Script_End()
AttackAirB
Asynchronous_Timer(Frames=7)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=17, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x28, Size=5.5, X=3.2, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=17, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x28, Size=6.3, X=4.8, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=17, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x28, Size=4.8, X=-0.8, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=22)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirF
Asynchronous_Timer(Frames=7)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=14)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x15, Damage=19, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=4, X=-1.1, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=19, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=5.5, X=2, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=35)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirHi
Asynchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=13, Angle=0x5F, KBG=0x58, WBKB=0x0, BKB=0x24, Size=4.8, X=3.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=13, Angle=0x5F, KBG=0x58, WBKB=0x0, BKB=0x24, Size=5.76, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=10, Angle=0x5F, KBG=0x58, WBKB=0x0, BKB=0x24, Size=4.8, X=3.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=10, Angle=0x5F, KBG=0x58, WBKB=0x0, BKB=0x24, Size=5.76, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=17)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirLw
Asynchronous_Timer(Frames=4)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=20, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=7, X=0, Y=10, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=1, Z2=0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=32)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirN
Asynchronous_Timer(Frames=4)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=7)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=13, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=13, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=13, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
unk_83197B9A(unknown=0x2, unknown=0x1)
Synchronous_Timer(Frames=2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=10, Angle=0x169, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=6, X=6, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=10, Angle=0x169, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=10, Angle=0x169, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.4)
Asynchronous_Timer(Frames=19)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=20)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=8, X=6.5, Y=0, Z=-3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=10, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=6, Y=0, Z=-3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=10, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=10, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=28)
Set_Frame_Duration(Speed=0.75)
Asynchronous_Timer(Frames=41)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialAirN
Asynchronous_Timer(Frames=11)
Bit_Variable_Set(Variable=0x2100000D)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=66)
Bit_Variable_Set(Variable=0x2100000F)
Basic_Variable_Set(Value=0x1, Variable=0x11000002)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=38, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=2.4, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xD, Damage=38, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=0, Y=0, Z=1, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=38, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=77)
Remove_All_Hitboxes()
Basic_Variable_Set(Value=0x2, Variable=0x11000002)
Script_End()
SpecialAirN_C2
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.7)
Remove_Article(Article=0x1)
unk_0A7BF1D4(unknown=0x1, unknown=0x1)
Asynchronous_Timer(Frames=11)
Bit_Variable_Set(Variable=0x2100000D)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=51)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=63)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x14, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6, X=0, Y=8, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Asynchronous_Timer(Frames=66)
Set_Frame_Duration(Speed=1)
Bit_Variable_Set(Variable=0x2100000F)
Basic_Variable_Set(Value=0x1, Variable=0x11000002)
Add_Momentum(Horizontal=0.8, Vertical=0)
Asynchronous_Timer(Frames=70)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
Set_Armor(State=0x0, Threshold=0)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=26, Angle=0x1E, KBG=0x14, WBKB=0x0, BKB=0x50, Size=3.5, X=0, Y=13, Z=1.5, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=22.5)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=43, Angle=0x1E, KBG=0x58, WBKB=0x0, BKB=0x20, Size=3.5, X=0, Y=13, Z=29.5, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=27.5)
Asynchronous_Timer(Frames=78)
Remove_All_Hitboxes()
Basic_Variable_Set(Value=0x2, Variable=0x11000002)
Asynchronous_Timer(Frames=84)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=104)
Set_Frame_Duration(Speed=1)
Remove_Article(Article=0x1)
Script_End()
SpecialAirN_C3
Asynchronous_Timer(Frames=11)
Bit_Variable_Set(Variable=0x2100000D)
Set_Armor(State=0x1, Threshold=0)
Set_Frame_Duration(Speed=0.4)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=66)
Bit_Variable_Set(Variable=0x2100000F)
Basic_Variable_Set(Value=0x1, Variable=0x11000002)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=18, Angle=0x169, KBG=0x28, WBKB=0x0, BKB=0x78, Size=6.5, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=12, Angle=0x3C, KBG=0x28, WBKB=0x0, BKB=0x50, Size=17.5, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Basic_Variable_Set(Value=0x2, Variable=0x11000002)
Script_End()
SpecialAirNTurn
Asynchronous_Timer(Frames=11)
Reverse_Direction()
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=66)
Bit_Variable_Set(Variable=0x2100000F)
Basic_Variable_Set(Value=0x1, Variable=0x11000002)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=40, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=5, X=2.4, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xD, Damage=40, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=5, X=0, Y=0, Z=1, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=40, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=5, X=5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=77)
Remove_All_Hitboxes()
Basic_Variable_Set(Value=0x2, Variable=0x11000002)
Script_End()
SpecialAirNTurn_C2
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.7)
Remove_Article(Article=0x1)
unk_0A7BF1D4(unknown=0x1, unknown=0x1)
Asynchronous_Timer(Frames=11)
Reverse_Direction()
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=51)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=63)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x14, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6, X=0, Y=8, Z=-5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Asynchronous_Timer(Frames=66)
Set_Frame_Duration(Speed=1)
Bit_Variable_Set(Variable=0x2100000F)
Basic_Variable_Set(Value=0x1, Variable=0x11000002)
Add_Momentum(Horizontal=0.8, Vertical=0)
Asynchronous_Timer(Frames=70)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
Set_Armor(State=0x0, Threshold=0)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=28, Angle=0x1E, KBG=0x14, WBKB=0x0, BKB=0x50, Size=3.5, X=0, Y=12.5, Z=-2, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x14, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12.5, Z2=-23)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=45, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=3.5, X=0, Y=12.5, Z=-30, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12.5, Z2=-28)
Asynchronous_Timer(Frames=78)
Remove_All_Hitboxes()
Basic_Variable_Set(Value=0x2, Variable=0x11000002)
Asynchronous_Timer(Frames=84)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=104)
Set_Frame_Duration(Speed=1)
Remove_Article(Article=0x1)
Script_End()
SpecialAirNTurn_C3
Asynchronous_Timer(Frames=11)
Reverse_Direction()
Set_Armor(State=0x1, Threshold=0)
Set_Frame_Duration(Speed=0.4)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=66)
Bit_Variable_Set(Variable=0x2100000F)
Basic_Variable_Set(Value=0x1, Variable=0x11000002)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=24, Angle=0x169, KBG=0x28, WBKB=0x0, BKB=0x78, Size=5.5, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=16, Angle=0x3C, KBG=0x28, WBKB=0x0, BKB=0x50, Size=17, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Basic_Variable_Set(Value=0x2, Variable=0x11000002)
Script_End()
SpecialN
Asynchronous_Timer(Frames=11)
Bit_Variable_Set(Variable=0x2100000D)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=30, Angle=0x2D, KBG=0x28, WBKB=0x0, BKB=0x78, Size=5, X=2.4, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xD, Damage=30, Angle=0x2D, KBG=0x28, WBKB=0x0, BKB=0x78, Size=5, X=0, Y=0, Z=1, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=30, Angle=0x2D, KBG=0x28, WBKB=0x0, BKB=0x78, Size=5, X=5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=77)
Remove_All_Hitboxes()
Script_End()
SpecialN_C2
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.7)
Remove_Article(Article=0x1)
unk_0A7BF1D4(unknown=0x1, unknown=0x1)
Asynchronous_Timer(Frames=11)
Bit_Variable_Set(Variable=0x2100000D)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=51)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=63)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x14, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6, X=0, Y=8, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Asynchronous_Timer(Frames=66)
Set_Frame_Duration(Speed=1)
Add_Momentum(Horizontal=0.8, Vertical=0)
Asynchronous_Timer(Frames=70)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
Set_Armor(State=0x0, Threshold=0)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=20, Angle=0x28, KBG=0x14, WBKB=0x0, BKB=0x50, Size=3.5, X=0, Y=10.5, Z=-1, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=20)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=33, Angle=0x28, KBG=0x24, WBKB=0x0, BKB=0x78, Size=3.5, X=0, Y=10.5, Z=27, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=25)
Asynchronous_Timer(Frames=78)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=84)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=104)
Set_Frame_Duration(Speed=1)
Remove_Article(Article=0x1)
Script_End()
SpecialN_C3
Asynchronous_Timer(Frames=11)
Bit_Variable_Set(Variable=0x2100000D)
Set_Armor(State=0x1, Threshold=0)
Set_Frame_Duration(Speed=0.4)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=18, Angle=0x169, KBG=0x28, WBKB=0x0, BKB=0x78, Size=6.5, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=12, Angle=0x3C, KBG=0x28, WBKB=0x0, BKB=0x50, Size=17.5, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Script_End()
SpecialNTurn
Asynchronous_Timer(Frames=11)
Reverse_Direction()
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xF, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=2.4, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xD, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=0, Y=0, Z=1, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=77)
Remove_All_Hitboxes()
Script_End()
SpecialNTurn_C2
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.7)
Remove_Article(Article=0x1)
unk_0A7BF1D4(unknown=0x1, unknown=0x1)
Asynchronous_Timer(Frames=11)
Reverse_Direction()
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=51)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=63)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x14, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6, X=0, Y=8, Z=-5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Asynchronous_Timer(Frames=66)
Set_Frame_Duration(Speed=1)
Add_Momentum(Horizontal=0.8, Vertical=0)
Asynchronous_Timer(Frames=70)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
Set_Armor(State=0x0, Threshold=0)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=25, Angle=0x23, KBG=0x14, WBKB=0x0, BKB=0x50, Size=3.5, X=0, Y=10.5, Z=-2, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=-25)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=42, Angle=0x23, KBG=0x58, WBKB=0x0, BKB=0x20, Size=3.5, X=0, Y=10.5, Z=-32, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=-30)
Asynchronous_Timer(Frames=78)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=84)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=104)
Set_Frame_Duration(Speed=1)
Remove_Article(Article=0x1)
Script_End()
SpecialNTurn_C3
Asynchronous_Timer(Frames=11)
Reverse_Direction()
Set_Armor(State=0x1, Threshold=0)
Set_Frame_Duration(Speed=0.4)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=70)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=24, Angle=0x169, KBG=0x28, WBKB=0x0, BKB=0x78, Size=5.5, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=16, Angle=0x3C, KBG=0x28, WBKB=0x0, BKB=0x50, Size=17, X=1.5, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Script_End()
SpecialAirS
Throw_Specifier(ID=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=1, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0xB, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=6)
Set_Armor(State=0x0, Threshold=0)
Script_End()
SpecialAirS_C2
Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=1, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0xB, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x46, KBG=0x50, WBKB=0x0, BKB=0x64, Size=7, X=0, Y=7, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x8, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=12, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x64, Size=24, X=0, Y=7, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x8, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=6)
Set_Armor(State=0x0, Threshold=0)
Remove_All_Hitboxes()
Script_End()
SpecialAirSCatch
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Add/Set_Momentum2(Horizontal=0, Vertical=2, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Asynchronous_Timer(Frames=3)
Basic_Variable_Set(Value=0x1, Variable=0x11000005)
Script_End()
SpecialAirSCatch_C2
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Add/Set_Momentum2(Horizontal=0, Vertical=2, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Asynchronous_Timer(Frames=3)
Basic_Variable_Set(Value=0x1, Variable=0x11000005)
Script_End()
SpecialAirSFall
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Add/Set_Momentum2(Horizontal=0, Vertical=-5, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Asynchronous_Timer(Frames=2)
Basic_Variable_Set(Value=0x2, Variable=0x11000005)
Script_End()
SpecialAirSFall_C2
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Add/Set_Momentum2(Horizontal=0, Vertical=-5, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Asynchronous_Timer(Frames=2)
Basic_Variable_Set(Value=0x2, Variable=0x11000005)
Script_End()
SpecialAirSStart
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=19)
Grab_Collision2(ID=0x0, Bone=0x0, Size=5, X=0, Y=11, Z=7.5, Action=0xBA, Air/Ground=0x3, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x0, Size=5, X=0, Y=11, Z=12, Action=0xBA, Air/Ground=0x3, Unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=29)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=32)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialAirSStart_C2
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=19)
Add_Momentum(Horizontal=-0.8, Vertical=0)
Grab_Collision2(ID=0x0, Bone=0x0, Size=5, X=0, Y=11, Z=8.5, Action=0xBA, Air/Ground=0x3, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x0, Size=5, X=0, Y=11, Z=12, Action=0xBA, Air/Ground=0x3, Unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=29)
Add_Momentum(Horizontal=0.4, Vertical=0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=31)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Bit_Variable_Clear(Variable=0x2100000D)
Asynchronous_Timer(Frames=36)
Add_Momentum(Horizontal=0.4, Vertical=0)
Asynchronous_Timer(Frames=37)
Set_Frame_Duration(Speed=1.7)
Asynchronous_Timer(Frames=57)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialAirSStart_C3
Asynchronous_Timer(Frames=4)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=14)
Bit_Variable_Clear(Variable=0x2100000D)
Asynchronous_Timer(Frames=19)
Set_Frame_Duration(Speed=1.2)
Add_Momentum(Horizontal=2.5, Vertical=0)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x20, BKB=0x0, Size=9, X=0, Y=9.5, Z=10, Effect=0x0, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x0, X2=0, Y2=9.5, Z2=5)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x32, KBG=0x64, WBKB=0x20, BKB=0x0, Size=9, X=0, Y=9.5, Z=10, Effect=0x0, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x0, X2=0, Y2=9.5, Z2=5)
Asynchronous_Timer(Frames=22)
Add_Momentum(Horizontal=-1.5, Vertical=0)
Asynchronous_Timer(Frames=25)
Add_Momentum(Horizontal=-0.8, Vertical=0)
Asynchronous_Timer(Frames=29)
Set_Frame_Duration(Speed=1)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=30)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=9, X=0, Y=11, Z=9, Effect=0x13, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=32)
Remove_All_Hitboxes()
Script_End()
SpecialS
Throw_Specifier(ID=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=1, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0xB, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=31)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=39)
Bit_Variable_Set(Variable=0x21000014)
Asynchronous_Timer(Frames=42)
Set_Armor(State=0x0, Threshold=0)
Script_End()
SpecialS_C2
Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=1, Unknown=0, Unknown=0, Unknown=0x2, SFX?=0xB, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=0, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=31)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=39)
Bit_Variable_Set(Variable=0x21000014)
Asynchronous_Timer(Frames=40)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x18, Damage=10, Angle=0x46, KBG=0x50, WBKB=0x0, BKB=0x64, Size=7, X=0, Y=0, Z=-2, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x8, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x64, Size=22, X=0, Y=12, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x8, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=42)
Set_Armor(State=0x0, Threshold=0)
Remove_All_Hitboxes()
Script_End()
SpecialSStart
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=16)
Grab_Collision2(ID=0x0, Bone=0x0, Size=5, X=0, Y=8, Z=7.5, Action=0xB9, Air/Ground=0x3, Unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=19)
Grab_Collision2(ID=0x1, Bone=0x0, Size=5, X=0, Y=8, Z=12, Action=0xB9, Air/Ground=0x3, Unknown=0x1)
Asynchronous_Timer(Frames=31)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialSStart_C2
Throw_Specifier(ID=0x1, Bone=0x0, Damage=4, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=16)
Add_Momentum(Horizontal=-0.8, Vertical=0)
Grab_Collision2(ID=0x0, Bone=0x0, Size=5, X=0, Y=8, Z=8, Action=0xB9, Air/Ground=0x3, Unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=19)
Grab_Collision2(ID=0x1, Bone=0x0, Size=5, X=0, Y=8, Z=12, Action=0xB9, Air/Ground=0x3, Unknown=0x1)
Asynchronous_Timer(Frames=29)
Add_Momentum(Horizontal=0.4, Vertical=0)
Asynchronous_Timer(Frames=31)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Bit_Variable_Clear(Variable=0x2100000D)
Asynchronous_Timer(Frames=36)
Add_Momentum(Horizontal=0.4, Vertical=0)
Asynchronous_Timer(Frames=37)
Set_Frame_Duration(Speed=1.7)
Asynchronous_Timer(Frames=57)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialSStart_C3
Asynchronous_Timer(Frames=4)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=14)
Bit_Variable_Clear(Variable=0x2100000D)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x1E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=8, Z=4, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Asynchronous_Timer(Frames=17)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=18)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x20, BKB=0x0, Size=8, X=0, Y=7.5, Z=10, Effect=0x0, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x0, X2=0, Y2=7.5, Z2=5)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x32, KBG=0x64, WBKB=0x20, BKB=0x0, Size=8, X=0, Y=7.5, Z=10, Effect=0x0, Trip=0, Hitlag=0.8, SDI=0.5, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x0, X2=0, Y2=7.5, Z2=5)
Asynchronous_Timer(Frames=19)
Add_Momentum(Horizontal=2.8, Vertical=0)
Asynchronous_Timer(Frames=22)
Add_Momentum(Horizontal=-1.5, Vertical=0)
Asynchronous_Timer(Frames=25)
Add_Momentum(Horizontal=-0.8, Vertical=0)
Asynchronous_Timer(Frames=29)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x1E, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=9, X=0, Y=10, Z=9, Effect=0x13, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=32)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=34)
Set_Frame_Duration(Speed=1.8)
Asynchronous_Timer(Frames=54)
Set_Frame_Duration(Speed=1.5)
Script_End()
SpecialHi
Bit_Variable_Set(Variable=0x2100000F)
Asynchronous_Timer(Frames=14)
Bit_Variable_Set(Variable=0x2100000D)
Grab_Collision2(ID=0x0, Bone=0x0, Size=4.4, X=0, Y=16, Z=6.5, Action=0xB8, Air/Ground=0x3, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x0, Size=6.5, X=0, Y=8.8, Z=13.7, Action=0xB8, Air/Ground=0x1, Unknown=0x1)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=6, Angle=0x0, KBG=0x34, WBKB=0x0, BKB=0x48, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Synchronous_Timer(Frames=1)
Delete_Catch_Collision(ID=0x1)
Asynchronous_Timer(Frames=18)
Allow/Disallow_Ledgegrab(State=0x1)
Asynchronous_Timer(Frames=29)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=34)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=8, Angle=0x46, KBG=0x5C, WBKB=0x0, BKB=0x48, Size=9, X=6, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=8, Angle=0x46, KBG=0x5C, WBKB=0x0, BKB=0x48, Size=6, X=-1, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Allow/Disallow_Ledgegrab(State=0x2)
Asynchronous_Timer(Frames=46)
Bit_Variable_Set(Variable=0x21000012)
Script_End()
SpecialHi_C2
Asynchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x2100000F)
Add_Momentum(Horizontal=0, Vertical=-0.08)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=3)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=9)
Set_Frame_Duration(Speed=2)
Set_Armor(State=0x0, Threshold=0)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x55, KBG=0x64, WBKB=0x90, BKB=0x0, Size=5.7, X=0, Y=6, Z=10.5, Effect=0x13, Trip=0, Hitlag=0.9, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12.5, Z2=9.5)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=14)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=15)
Allow/Disallow_Ledgegrab(State=0x1)
Asynchronous_Timer(Frames=16)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=26)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=34)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=12, Angle=0x50, KBG=0x5C, WBKB=0x0, BKB=0x50, Size=9.5, X=6, Y=-1, Z=0, Effect=0x13, Trip=0, Hitlag=3, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=12, Angle=0x50, KBG=0x5C, WBKB=0x0, BKB=0x50, Size=7.7, X=-3.5, Y=-1.5, Z=0, Effect=0x13, Trip=0, Hitlag=3, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Allow/Disallow_Ledgegrab(State=0x2)
Asynchronous_Timer(Frames=45)
Bit_Variable_Set(Variable=0x21000012)
Script_End()
SpecialHi_C3
Bit_Variable_Set(Variable=0x2100000F)
Asynchronous_Timer(Frames=14)
Bit_Variable_Set(Variable=0x2100000D)
Grab_Collision2(ID=0x0, Bone=0x0, Size=4.4, X=0, Y=16, Z=6.5, Action=0xB8, Air/Ground=0x3, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x0, Size=6, X=0, Y=8, Z=11, Action=0xB8, Air/Ground=0x1, Unknown=0x1)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=6, Angle=0x0, KBG=0x34, WBKB=0x0, BKB=0x48, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Synchronous_Timer(Frames=1)
Delete_Catch_Collision(ID=0x1)
Add_Momentum(Horizontal=0, Vertical=-1)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=18)
Allow/Disallow_Ledgegrab(State=0x1)
Asynchronous_Timer(Frames=29)
Set_Frame_Duration(Speed=3)
Asynchronous_Timer(Frames=32)
Add_Momentum(Horizontal=0, Vertical=3)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=34)
Grab_Collision2(ID=0x0, Bone=0x0, Size=5, X=0, Y=19, Z=12.5, Action=0xB8, Air/Ground=0x3, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x0, Size=4.5, X=0, Y=15.5, Z=6, Action=0xB8, Air/Ground=0x3, Unknown=0x1)
Grab_Collision2(ID=0x2, Bone=0x0, Size=5, X=0, Y=8.5, Z=3, Action=0xB8, Air/Ground=0x3, Unknown=0x1)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=6, Angle=0x0, KBG=0x34, WBKB=0x0, BKB=0x48, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Synchronous_Timer(Frames=2)
Delete_Catch_Collision(ID=0x0)
Synchronous_Timer(Frames=1)
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Allow/Disallow_Ledgegrab(State=0x2)
Asynchronous_Timer(Frames=46)
Bit_Variable_Set(Variable=0x21000012)
Asynchronous_Timer(Frames=54)
Add_Momentum(Horizontal=0, Vertical=-0.5)
Asynchronous_Timer(Frames=64)
Add_Momentum(Horizontal=0, Vertical=-0.5)
Script_End()
SpecialHiCatch
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Set_Loop(Iterations=4)
{
Synchronous_Timer(Frames=3)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=9, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Goto(Unknown=-47)
}
Script_End()
SpecialHiCatch_C3
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Synchronous_Timer(Frames=3)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=9, Z=0, Effect=0x3, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Script_End()
SpecialHiThrow
Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x2D, KBG=0x50, WBKB=0x0, BKB=0x40, Effect?=0x3, Unknown=1, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=2)
Set_Armor(State=0x0, Threshold=0)
Asynchronous_Timer(Frames=46)
Bit_Variable_Set(Variable=0x21000013)
Script_End()
SpecialHiThrow_C3
Throw_Specifier(ID=0x0, Bone=0x0, Damage=8, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x40, Effect?=0x3, Unknown=1, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x0, KBG=0xC, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=1)
Set_Armor(State=0x1, Threshold=0)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=2)
Set_Armor(State=0x0, Threshold=0)
Asynchronous_Timer(Frames=3)
Add_Momentum(Horizontal=0, Vertical=0.4)
Asynchronous_Timer(Frames=46)
Bit_Variable_Set(Variable=0x21000013)
Script_End()
SpecialAirLw
Asynchronous_Timer(Frames=16)
Bit_Variable_Set(Variable=0x2100000F)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=20, Angle=0x118, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=5.8, X=12, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=20, Angle=0x118, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=6.8, X=6, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x4, Damage=20, Angle=0x118, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=4.8, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=19)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=18, Angle=0x50, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=5.8, X=12, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=18, Angle=0x50, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=6.8, X=6, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x4, Damage=18, Angle=0x50, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=4.8, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=39)
Remove_All_Hitboxes()
Script_End()
SpecialAirLw_C2
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=14)
FT_MOTION_ANGLE(unknown=0x42280000, unknown=0x1)
Asynchronous_Timer(Frames=16)
Add_Momentum(Horizontal=0.3, Vertical=0)
Bit_Variable_Set(Variable=0x2100000F)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=14, Angle=0x1E, KBG=0x44, WBKB=0x0, BKB=0x3C, Size=5.3, X=12, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=14, Angle=0x1E, KBG=0x44, WBKB=0x0, BKB=0x3C, Size=5.5, X=6, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x4, Damage=14, Angle=0x1E, KBG=0x44, WBKB=0x0, BKB=0x3C, Size=4.3, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=21)
Change_Hitbox_Damage(ID=0x0, Damage=12)
Change_Hitbox_Damage(ID=0x1, Damage=12)
Change_Hitbox_Damage(ID=0x2, Damage=12)
Asynchronous_Timer(Frames=29)
Add_Momentum(Horizontal=-1, Vertical=0)
Remove_All_Hitboxes()
Script_End()
SpecialAirLw_C3
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=3)
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=1)
FT_MOTION_ANGLE(unknown=0xC1880000, unknown=0x1)
Asynchronous_Timer(Frames=16)
Bit_Variable_Set(Variable=0x2100000F)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=25, Angle=0x10E, KBG=0x5C, WBKB=0x0, BKB=0x14, Size=5.5, X=12, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=25, Angle=0x10E, KBG=0x5C, WBKB=0x0, BKB=0x14, Size=6, X=2, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=17)
Add_Momentum(Horizontal=0, Vertical=-1)
Asynchronous_Timer(Frames=19)
Set_Armor(State=0x0, Threshold=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x4, Damage=22, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x20, Size=5.5, X=12, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x4, Damage=22, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x20, Size=6, X=2, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=29)
Add_Momentum(Horizontal=0, Vertical=1)
Remove_All_Hitboxes()
Script_End()
SpecialAirLwEnd
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=2)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x30, Size=5, X=0, Y=3.5, Z=11.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=3.5, Z2=-9.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=20)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialAirLwEnd_C2
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=2)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x28, KBG=0x58, WBKB=0x0, BKB=0x30, Size=5, X=0, Y=3.5, Z=11.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=3.5, Z2=-9.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=20)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialAirLwEnd_C3
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=2)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x55, KBG=0x50, WBKB=0x0, BKB=0x30, Size=5, X=0, Y=3.5, Z=11.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=3.5, Z2=-9.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=20)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialLw
Asynchronous_Timer(Frames=16)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=18, Angle=0x2D, KBG=0x44, WBKB=0x0, BKB=0x40, Size=4.5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=18, Angle=0x2D, KBG=0x44, WBKB=0x0, BKB=0x40, Size=4.5, X=-3, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=18, Angle=0x2D, KBG=0x44, WBKB=0x0, BKB=0x40, Size=4.5, X=6, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x2100000F)
Synchronous_Timer(Frames=2)
Change_Hitbox_Damage(ID=0x0, Damage=16)
Change_Hitbox_Damage(ID=0x1, Damage=16)
Change_Hitbox_Damage(ID=0x2, Damage=16)
Asynchronous_Timer(Frames=36)
Remove_All_Hitboxes()
Script_End()
SpecialLw_C2
Asynchronous_Timer(Frames=2)
SA_SET(Unknown=0x2)
Asynchronous_Timer(Frames=3)
Add_Momentum(Horizontal=0, Vertical=2.1)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=0.5)
Set_Bone_Intangability(Bone=0x8, Mode=0x2)
Set_Bone_Intangability(Bone=0x4, Mode=0x2)
Set_Bone_Intangability(Bone=0x9, Mode=0x2)
Set_Bone_Intangability(Bone=0x5, Mode=0x2)
Asynchronous_Timer(Frames=11)
Undo_Bone_Collision(State=0x0)
Add_Momentum(Horizontal=0, Vertical=-1.6)
Set_Frame_Duration(Speed=5)
Asynchronous_Timer(Frames=13)
Add_Momentum(Horizontal=2, Vertical=-0.4)
Set_Frame_Duration(Speed=1)
FT_MOTION_ANGLE(unknown=0xC1F00000, unknown=0x1)
Asynchronous_Timer(Frames=15)
Add_Momentum(Horizontal=-1.2, Vertical=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=14, Angle=0x23, KBG=0x44, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=14, Angle=0x23, KBG=0x44, WBKB=0x0, BKB=0x3C, Size=4.5, X=-3, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=14, Angle=0x23, KBG=0x44, WBKB=0x0, BKB=0x3C, Size=4.5, X=6, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=17)
Bit_Variable_Set(Variable=0x2100000F)
Asynchronous_Timer(Frames=21)
Change_Hitbox_Damage(ID=0x0, Damage=12)
Change_Hitbox_Damage(ID=0x1, Damage=12)
Change_Hitbox_Damage(ID=0x2, Damage=12)
Asynchronous_Timer(Frames=39)
Add/Set_Momentum(Vertical=1.2, Horizontal=-0.8, Mode=0x1)
Remove_All_Hitboxes()
Script_End()
SpecialLw_C3
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=4)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=16)
Add_Momentum(Horizontal=1.2, Vertical=0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=22, Angle=0x4B, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=5.5, X=0, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x8, Damage=22, Angle=0x4B, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=5.5, X=-1, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=22, Angle=0x4B, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=5.5, X=8, Y=0, Z=0, Effect=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xF, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=17)
Bit_Variable_Set(Variable=0x2100000F)
Asynchronous_Timer(Frames=19)
Set_Armor(State=0x0, Threshold=0)
Change_Hitbox_Damage(ID=0x0, Damage=20)
Change_Hitbox_Damage(ID=0x1, Damage=20)
Change_Hitbox_Damage(ID=0x2, Damage=20)
Asynchronous_Timer(Frames=26)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=36)
Add_Momentum(Horizontal=-1.2, Vertical=0)
Remove_All_Hitboxes()
Script_End()
Catch
Asynchronous_Timer(Frames=7)
Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=9, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=9, Z2=11)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
CatchAttack
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6.5, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Script_End()
CatchDash
Asynchronous_Timer(Frames=11)
Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.2, X=0, Y=9, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=9, Z2=13.5)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x2, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x0)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
CatchTurn
Asynchronous_Timer(Frames=10)
Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=9, Z=-4, Action=0x3F, AirGround=0x3, X2=0, Y2=9, Z2=-16)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
ThrowB
Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x2D, KBG=0xB4, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=7)
Reverse_Direction()
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=10, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.8, X=0, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=10, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.32, X=0, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x8, Damage=10, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3.36, X=0, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=14)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
ThrowF
Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x28, KBG=0xB4, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=11, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=5, X=4.8, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=11, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, X=2, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=11, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, X=-0.8, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=13)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
ThrowHi
Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0xBC, WBKB=0x0, BKB=0x3C, Effect?=0x13, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=10, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.32, X=4.8, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=10, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3.84, X=2, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=10, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3.36, X=-0.8, Y=0, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=13)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
ThrowLw
Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x20, WBKB=0x0, BKB=0x50, Effect?=0x13, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x8, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=23)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=24)
Set_Frame_Duration(Speed=0.75)
Script_End()
DownAttackU
Asynchronous_Timer(Frames=17)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-15.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5, Z2=-5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=15.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5, Z2=5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
DownAttackD
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=-14.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5.5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=15, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5.5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
CliffAttackQuick
Asynchronous_Timer(Frames=24)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x70, BKB=0x0, Size=5.5, X=0, Y=5.5, Z=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=-4)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
SlipAttack
Asynchronous_Timer(Frames=19)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=19.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5.5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=-13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5.5, Z2=-4.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()