has risen dramatically recently, and it's easy to see why: his mobility buffs fixed most of what made him fail as a glass cannon before, and the rest of his tune-ups helped the rest. I'd still like him to be tweaked a little bit to balance him:
- (optional) Raise weight to 77 (equal to Rosalina). I've never really understood why he needs to be so light given his character, especially lighter than such characters as Kirby, Olima, and Mr. Game & Watch.
- Increase knockback of F-smash (KBG 90/85 --> 105/95). It's currently extremely outclassed by his other smash attacks, and this would help give the move some sort of practical use.
- Increase grab range. For being a psychic move, it has surprisingly low range.
- (optional) Increase startup of U-smash (frame 9 --> frame 11). It's currently by far his best smash attack and arguably his best kill move for how quick, large-ranged, and powerful it is, and this nerf would also hurt his disable combos slightly.
- Decrease damage of F-air (13 --> 12). It's a bit too good right now with how quick, powerful, and damaging it is, so reducing the damage is a justified change. This would let it combo later, but it wouldn't kill as early, either.
Voting for the princess before her pink-gold accident,
.
1) You said it yourself, Mewtwo is a glass cannon. Glass cannons are characters with a lot of raw power and speed, but garbage durability. Mewtwo is also kind of a glass cannon in Pokemon, his offensive stats and speed are great, but not so his defenses (but that is Uber tier, M2's stats are too good for other Pokemon). Mewtwo being light and huge is a good thing, so there is hope to kill him.
2) There is no reason to use F-Smash when D-Smash and D-Tilt are better punishers.
3) While Mewtwo has Up Throw, 16% damage throws and top tier mobility? That would be silly.
4) Up Smash was nerfed already.
5) Might agree here, but I say that it was buffed to what it is now to fit with M2's glass cannon design.
My view on Mewtwo is that he doesn't need changes or nerfs. And I think he is a bit overrated. I might sound like 2015 but Mewtwo is too huge to be broken. Mewtwo is like Sheik, except he has more raw power but way less ways to sneak away. He has airdodge and a good recovery, but he is a huge target, his jump is super slow, his rolls are exploitable, his tech options are very bad, his ledge options are not impressive, OoS not impressive too. Every bit of damage counts for Mewtwo, he is not Sheik where she trivializes the game by Needle camp, Bouncing Fish and jumping away. That is the thing, Mewtwo has all those killer options, combos, and projectile camp, but a well placed read or advantage eats Mewtwo alive. I think he is good to go.
I vote
as well.