L9999
Smash Champion
Lucario is an inconsistent mess. I think no changes is the safest route.
I vote Gunner.
I vote Gunner.
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Nerf the strength of aura and make it start at later %.Lucario is an inconsistent mess. I think no changes is the safest route.
I vote Gunner.
Here's Lucario's results: https://docs.google.com/forms/d/1kWWwhu6Wujbj6Tnk3LFdUMaynuhsd3KEUDzKmfNm6gI/viewanalyticsToday's suggestions said:Reduce aura, buff other parts of his kit
That seems kind of sloppy. I mean, we're already mid-character discussion, so we might as well finish this round.Wow, I didn't realize those typos up there yesterday, my mobile typing is truly a work of art.
I think Lucario is pretty much fine as is, there's not really much for me to say.
Here's Lucario's results: https://docs.google.com/forms/d/1kWWwhu6Wujbj6Tnk3LFdUMaynuhsd3KEUDzKmfNm6gI/viewanalytics
Here's Gunner's poll: https://goo.gl/forms/80E1GHexYgENV1EF3
As usual, Mii Gunner is being treated as their Guest XXXX variant in the poll, but you can discuss all the other variants as well.
Also, I just realized we were supposed to do Stage discussion after five characters this round, and uh, I am definitely more than a little late on remembering that, lol. So, instead of voting on a character, we're just going to do some stages tomorrow.
Day1
Battlefield
Final Destination
Smashville
Day2
Dream Land (64)
Lylat Cruise
Town and City
Day 3
Duck Hunt
Halberd
Delfino Plaza
According to the tier list, I think Charizard is better than that.is not trash tier
That tier list is questionable, I say we better not base the lower tier character off of it.According to the tier list, I think Charizard is better than that.
The sour spot on fair is better for the 50-50 into charge blast so it would be better to keep it. Other than that, this list is pretty good.That tier list is questionable, I say we better not base the lower tier character off of it.
As for Gunner, I say give a small increase on the damage of all their moves:
<+1 on all hit of jab
<+2 on tilts
<+1.5 on F&Usmash
<+2 on Dsmash
<+4 on F,U & Bthrows
<+1 on Fair (plus removing the sour spot)
<+3 on Uair
Reduce amounts frame data:
<Ftilt start up: 10-15 < 7-12
<Fsmash start up: 17-38, 40 < 13-34, 36-38
<Dsmash start up: 9, 23-25 < 8-9, 21-25
<Nair Auto-Cancel: 1-3, 35> < 1-3, 30>
<Fair Auto-Cancel: 47> < 37
<Uair Auto-Cancel: 1-10, 60> < 1-17, 43
<Dair Auto-Cancel: 1-3, 54> < 1-5, 37>
& (similar to Zelda), remove freefall from Stealth Burst.
Those are the only buffs I could think of.
You've got a point there, but I think I'd forget about it again if I don't do it now, lol.That seems kind of sloppy. I mean, we're already mid-character discussion, so we might as well finish this round.
So I vote Delfino if we're still doing stages, Mario if we aren't.
Out of those characters, we haven't done,,, and yet.I would give Charge Blast more KO power and Reflector having the hitbox increased to be all the pink area and a shine spike. Also some of the changes suggested.
I lost track, which trash tier we haven't discussed?
Sorry but I have to disagree.How about these two:
Castle Siege: Why does nobody talk about this stage anymore? It's more neutral than Halberd, and situations like the infamous ESAM replay happen only once in a blue moon.
Umbra Clock Tower: It's better than Halberd and Delfino combined. I get that the background is terrible, but it's no worse than Whispy Woods and its windboxes.
Not voting, let's see what happens
Not going to comment on Castle Siege because I don't play there at all.How about these two:
Castle Siege: Why does nobody talk about this stage anymore? It's more neutral than Halberd, and situations like the infamous ESAM replay happen only once in a blue moon.
Umbra Clock Tower: It's better than Halberd and Delfino combined. I get that the background is terrible, but it's no worse than Whispy Woods and its windboxes.
Not voting, let's see what happens
Giving a throw more knockback reduces its ability to combo. Ask . Or . The Din Dong KO confirm allows to clutch it out against top tiers who clearly destroy him (This 2 go 7:3 ).with one simple patch went from a low tier to an upper mid tier, as he can now perform lots of combos. In fact, that might be a bit too good, but he has some underwhelming aspects, too. My changes:
-- Nerf damage of cargo U-throw (10 --> 8.5), but increase knockback and hit stun to compensate. I'm fine with all the combos he has from grab, even Ding Dong, but when a combo throw that's reliable until death percents does the same percent as only one other combo throw that isn't nearly as consistent (R.O.B. D-throw), it's a bit ridiculous. This shouldn't nerf him much, as his aerial followup game is already really highly damaging. And remember, when Bowser's U-throw was buffed to be a combo throw, it was nerfed in damage much more than this, from 10% to 6%, and then it was later nerfed, whereas Donkey Kong's was never touched even though it was the crazier the of the two.
+ Decrease end lag of F-smash so it's a bit safer on shield.
+ Add a scoop hitbox to U-smash so it can hit all grounded opponents.
+ Remove free fall on Giant Punch. It already has way too much end lag and doesn't help recover, why does it free fall?
+ Side-B and down-B in the air are basically useless. I don't know how to fix them, but please do.
Voting for the slow tactician, .
That sounds about right. Large base knockback, ****ty knockback scaling, like the rest of Jigglypuff's throws.I forgot my vote, 1111.
Offtopic, but what are Jigglypuff's Up Throw numbers? I checked Kurogane and it was BKB 110 and KBG 30, but someone here said it backwards so I'm confused. Zerp ?
I'm 99% certain it's what Kurogane Hammer says, I can't measure KBG and BKB but there's two things in my memory pointing to which one it is, firstly, the move starts off sending people higher than most moves do but doesn't really get that much more intense overtime, and secondly, if you go to settings and switch the Damage ratio to 2.0 it instakills mostly everything, which wouldn't happen if the BKB before being put on 2.0 was 30, 110 makes much more sense.Offtopic, but what are Jigglypuff's Up Throw numbers? I checked Kurogane and it was BKB 110 and KBG 30, but someone here said it backwards so I'm confused. Zerp ?