L1N3R1D3R
Smash Lord
has gotten lots of buffs from Daddy Sakurai, but they still aren't enough to combat his biggest weaknesses of a bad neutral and terrible landing options, among others.
Voting for MVD's main before he became extremely inconsistent with Diddy Kong, .
- Increase air speed even more (0.92 --> 0.97), and also increase double jump height. He's a dragon, 'nuff said.
- (optional) Decrease end lag of dash attack (FAF 40 --> 37). This would help set up traps and juggles, which he really needs.
- Remove windbox of D-tilt, and increase its hitbox size to compensate. This would make it easier and less janky to land, which would improve this otherwise subpar move.
- Decrease end lag of F-smash (FAF 70 --> 65) and D-smash (FAF 61 --> 56). There's no reason for them to be so laggy when they have weird, inconsistent hitboxes and don't do much damage (F-smash) or knockback (D-smash).
- (optional) Increase angle of D-throw (70 --> 80) to reduce the effect of DI and thus make followups more consistent.
- Decrease landing lag of B-air (24 --> 20) and D-air (33 --> 28) so he has better landing and spacing options.
- Decrease startup of Flamethrower (20 --> 18) so he can space better, and Flare Blitz (23 --> 20) so it's more worth the self-damage it causes.
- Decrease end lag of Rock Smash (FAF 72 --> 67) so it could possibly lead to a followup and not be entirely outclassed by Fly in terms of escape options.
Voting for MVD's main before he became extremely inconsistent with Diddy Kong, .