I wish there were a "Changed, but overall the same viability" option in the poll, because that's where
![Donkey Kong :4dk: :4dk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
would go in my eyes. His Ding Dong (and cargo up throw in general) is a bit ridiculous, and I would honestly nerf that, but he still has a lot of smaller flaws that need to be addressed. The changes I would make:
-- Reduce Cargo U-throw's damage, and increase its knockback to more-than-compensate (Base Dmg. 10 --> 8, BKB 58 --> 60, KBG 52 --> 60). This makes his Ding Dong less ridiculous and makes throw combos not do as much damage, so grabs aren't the central focus of his gameplay.
+ Decrease end lag of F-tilt (FAF 38 --> 35).
+ Make U-smash scoop (new hitbox: AF 10-11, Base Dmg. 2, Angle 80/100, WBKB 80, KBG 0).
+ Increase N-air's range.
+ Make Giant Punch not put DK into freefall. It already has enough end lag without it and doesn't help with recovery, why freefall?
+ Speed up Headbutt (AF 20-21 --> 17-18, FAF 64 --> 58).
+ Speed up Hand Slap (ground: AF 19-20,30-31... --> 16-17,27-28...; FAF 75 --> 65 // aerial: AF 19-21,28-31 --> 15-17,24-26; FAF 62 --> 58).
Voting the other beastly bane of Mario,
![Bowser :4bowser: :4bowser:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.