is many people's choice for worst character in the game, and it's easy to see why: She has very little range on her attacks, which makes the neutral game hard. To worsen the neutral game, her "good aerial game" is quite mediocre, with no safe options and quite a bit of lag at times. Her ground game is somehow even worse, with low run speed, big lag without much power, and a terrible grab and throws. Her only move that is remarkable is Rest, which still has a small hitbox and so much ending lag that you can get punished for landing the move. She quite clearly needs a ton of improvements:
+Increase range on all moves involving feet/legs by 5-10%.
+Increase her weight (68 --> 71) so she's still the lightest, but not by as much.
+Increase walk speed (0.7 --> 0.75) and run speed (1.155 --> 1.25) so her ground game is usable.
+Decrease end lag on D-tilt (31 --> 28) so she has an okay poking option.
+Decrease lag on smash attacks (2 frames less startup and 3 frames less endlag) so their decent power can actually be used.
---->F-smash: Active frames 16-19,20-24 --> 14-17,18-22 // FAF 50 --> 45
---->U-smash: Active frames 16-19 --> 14-17 // FAF 46 --> 41
---->D-smash: Active frames (& leg invincibility) 14-15 --> 12-13 // FAF 49 --> 44)
+Make U-throw not weight dependent, and decrease its KBG (110 --> 40) and endlag (by a couple of frames). This would give pretty good combo ability to one of her throws.
+Increase KBG of F-throw (100 --> 130) so she has a viable kill throw.
+Decrease endlag of U-air (FAF 45 --> 38) and D-air (FAF 53 --> 46) so she actually has above par aerial game like she should.
+Make Rollout not put Jigglypuff in a "helpless" state if she lands it in the air (FAF N/A --> 74 (On hit))
+Make Sing actually usable (FAF 180 --> 135 // active frames 29-33,73-77,122-134 --> 22-26,55-59,92-104).
+Make Rest always star/screen KO, so it is never punishable if you land a kill with it.
Voting
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