L1N3R1D3R
Smash Lord
Voting
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Please avoid making unnecessary comments like these, as they serve no purpose other than to derail the thread.This thread is now obsolete with the introduction of hacks.
Eh, not really, it would be if this was for a hypothetical mod I was making, but I don't have or ever had have any intention of implementing any suggested changes. All this thread's supposed to be is a place to discuss the game's balance and how people feel about it, as long as people want to discuss balance, I think it has a purpose, but that's just me.This thread is now obsolete with the introduction of hacks.
I need to give you like a medal or something for catching my mistakes so often, like seriously, we'd probably end up rating the same characters over and over without you!Voting. (Silly Zero Soul, Pac-Man's still in the list of characters!
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Voting Mario.Forward tilt - BKB increased: 8 -> 16
Up tilt - KBG decreased: 120 -> 90, hitbox size increased.
Up smash - active frames changed: 16-19 -> 13-16. Upper body invincibility on frames 13 - 16. FAF: 46 -> 31.
Down smash - damage increased: 11% -> 14%, startup decreased by 3 frames: frame 14 -> frame 11.
Back air - hitbox active: 12-13 -> 8-9.
Down air - landing lag: 30 - 15, final hit now meteor smashes aerial opponents weakly.
Up air - startup decreased: frame 9 -> frame 7, landing lag decreased: 15 -> 10.
Forward throw - angle lowered to semi-spike trajectory.
Down throw - damage decreased: 4%, 6% -> 3%, 4%. Knockback: 45 base, 100 growth -> 40 base, 80 growth.
Back throw - angle lowered.
Up throw - knockback: 30 base, 110 growth -> 70 base, 120 growth.
Rollout: No longer causes helplessness after connecting.
Pound: FAF: 46 -> 40.
Rest: Forces Star KO.
Sing: I don't even know how to fix this move.
Her aerial game actually is good. All of her aerials are safe on shield except for forward air.is many people's choice for worst character in the game, and it's easy to see why: She has very little range on her attacks, which makes the neutral game hard. To worsen the neutral game, her "good aerial game" is quite mediocre, with no safe options and quite a bit of lag at times. Her ground game is somehow even worse, with low run speed, big lag without much power, and a terrible grab and throws. Her only move that is remarkable is Rest, which still has a small hitbox and so much ending lag that you can get punished for landing the move. She quite clearly needs a ton of improvements:
+Increase range on all moves involving feet/legs by 5-10%.
+Increase her weight (68 --> 71) so she's still the lightest, but not by as much.
+Increase walk speed (0.7 --> 0.75) and run speed (1.155 --> 1.25) so her ground game is usable.
+Decrease end lag on D-tilt (31 --> 28) so she has an okay poking option.
+Decrease lag on smash attacks (2 frames less startup and 3 frames less endlag) so their decent power can actually be used.
---->F-smash: Active frames 16-19,20-24 --> 14-17,18-22 // FAF 50 --> 45
---->U-smash: Active frames 16-19 --> 14-17 // FAF 46 --> 41
---->D-smash: Active frames (& leg invincibility) 14-15 --> 12-13 // FAF 49 --> 44)
+Make U-throw not weight dependent, and decrease its KBG (110 --> 40) and endlag (by a couple of frames). This would give pretty good combo ability to one of her throws.
+Increase KBG of F-throw (100 --> 130) so she has a viable kill throw.
+Decrease endlag of U-air (FAF 45 --> 38) and D-air (FAF 53 --> 46) so she actually has above par aerial game like she should.
+Make Rollout not put Jigglypuff in a "helpless" state if she lands it in the air (FAF N/A --> 74 (On hit))
+Make Sing actually usable (FAF 180 --> 135 // active frames 29-33,73-77,122-134 --> 22-26,55-59,92-104).
+Make Rest always star/screen KO, so it is never punishable if you land a kill with it.
Voting.
Yeah, that's why I'm improving her aerials that are laggy so that all of her aerials are good like they should be for an air fighter.Her aerial game actually is good. All of her aerials are safe on shield except for forward air.
Yeah, that's why I'm improving her aerials that are laggy so that all of her aerials are good like they should be for an air fighter.
No, Sheik's Fair FAF is 35, which is less than all of Jiggs'. The animation technically lasts longer, but the most important part is when you can act out of it, which is quicker for Sheik Fair than any of Jiggs' aerials.View attachment 109899
"Laggy aerials". So laggy, that even the one with the most ending lag has less than Sheik's fair. :V
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While I do agree that her aierals aren't laggy, Sheik's forward air actually is interuptible earlier than it's FAF. This is shown in a Beefy Smash Doods video (Or whoever it was, I forget)View attachment 109899
"Laggy aerials". So laggy, that even the one with the most ending lag has less than Sheik's fair. :V
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As a correction, the FAF, or "first active frame", IS the frame where it's interruptible. IIRC her Fair technically ends around frame 100.While I do agree that her aierals aren't laggy, Sheik's forward air actually is interuptible earlier than it's FAF. This is shown in a Beefy Smash Doods video (Or whoever it was, I forget)
Oh, um, I actually was working on the poll by the time you edited your post and didn't notice it afterwards until now, very sorry about that. Well, anyways, since we already started the poll for Mario today, we'll just do Duck Hunt tomorrow, I think that'd be fair.@Sakurai
btw Zero Soul 1 person voted for Mario but 2 people voted for Duck Hunt........
I hate when people think this. Jigglypuff is defitenly better than ZeldaEdit: Also,Zerp , you think Jigglypuff's the worst? Worse than Zelda?
"High knockback" is pushing it. You'd be lucky to kill with it at 120%. With Rage.If anything,actually needs D-air to be redone, both buffed and nerfed. I agree that you shouldn't be able to escape it with an airdodge, but the high knockback and low endlag it has currently is ridiculous. Technically, the change I want to it is:
~D-air hit 5: Active frame 25 --> 22 (it hits 3 frames earlier for connecting, but thus has 3 more frames endlag), KBG 100 --> 70
Otherwise, Mario is fine.
We're doingtomorrow, so voting for
for later.
It doesn't matter who is worse, all that matters is that we find ways to make them better.I hate when people think this. Jigglypuff is defitenly better than Zelda
Also, for Mario, do NOTHING. He's good the way he is now.
It already has good damage for a final hit of a multi-hit move (5%), great BKB (80), and almost no lag as is, and you're suggesting that it connects to itself more reliably. I'm pretty sure nerfing its power is reasonable given how good it is ATM. Have you seen this?"High knockback" is pushing it. You'd be lucky to kill with it at 120%. With Rage.
I'm suggesting a quality of life change that shouldn't even be necessary in the first place. The move isn't strong enough to warrant a nerf, it's not like it's one of Mario's primary KO options. If anything I would think you'd be complaining about his up smash, a move that actually warrants a complaint or two.It already has good damage for a final hit of a multi-hit move (5%), great BKB (80), and almost no lag as is, and you're suggesting that it connects to itself more reliably. I'm pretty sure nerfing its power is reasonable given how good it is ATM. Have you seen this?
I think it's worth mentioning that I meant in terms of ending lag in the move. Sheik's fair may be interruptible on frame 35, but the last hitbox on the move is frame 7, giving opponents 28 frames to punish if she doesn't land. Jigglypuff's laggiest aerial in aerial ending lag is her dair, which has 27 frames of vulnerability after the last hitbox if she doesn't land.No, Sheik's Fair FAF is 35, which is less than all of Jiggs'. The animation technically lasts longer, but the most important part is when you can act out of it, which is quicker for Sheik Fair than any of Jiggs' aerials.
Yeah, I think she's currently the worst character in the game (Well, if we're not counting 1111 Brawler that is). I want to say she's not and I think for a long time she wasn't the worst, I just really can't see her being anywhere else anymore, the power creep was too much for her to keep up with in my opinion.Edit: Also,Zerp , you think Jigglypuff's the worst? Worse than Zelda?
I don't know how I missed that but you got it, normally I'm the one who picks up on that.Edit: Just realized there were 2 Meta Knights for some reason, I can't believe it took me this long to notice them lol.
I've never viewed her as the worst. I at least think she's better than Dedede, Zelda, Palutena, Ganondorf, and Bowser Jr. It's not much better, but it's better than dead last.Yeah, I think she's currently the worst character in the game (Well, if we're not counting 1111 Brawler that is). I want to say she's not and I think for a long time she wasn't the worst, I just really can't see her being anywhere else anymore, the power creep was too much for her to keep up with in my opinion.
Anyways, about Mario, I think he's pretty much fine and I'd rather he not get nerfed, although I would not be upset if Up-Smash was toned down a little.
Here's his results: https://docs.google.com/forms/d/1omEKKFzANAQNcbcM4DeXY-lYAe3mBCvExfRpAFtvQzo/viewanalytics
Here's the Duck Hunt Duo's poll: http://goo.gl/forms/Yd1FC2dx6GGmceak2
<-- You can vote for any of these characters that don't quack, or at least I HOPE they don't quack.
I'll vote for.
Edit: Just realized there were 2 Meta Knights for some reason, I can't believe it took me this long to notice them lol.