What is so bad about rage? Yes, it makes it so that sometimes even true combos can be escaped from, but I feel like it is a good mechanic. However this is coming from someone who mains
and secondaries
so yes I have some bias, but hear me out.
In the history of smash, heavies have always been bad. With the exception of Snake in brawl, no heavy character was ever very good at all, so I think that rage was the developers' attempt to help the heavies without simply further increasing their damage or weight, and I think it worked seeing how a good few heavies are viable in this game.
In addition, I don't like kill confirms and those kinds of things where you know that you are 100% dead if you get grabbed, or hit by a certain move. Now with rage, very little is ever 100% true, which both gives the defender hope, and motivation to hang on, and DI really well, as well as eliminating mindless options for the attacker, making them have to adapt to their rage and their opponent's DI, making the game much deeper and more demanding of the players.
And rage is also a great comeback mechanic, and who doesn't like the ability to come back in a game? I could be playing Charizard and be at 200%, while my opponent is only at 70%, and I know that I can't win by playing neutral and fighting for the advantage, so I wonder if I up throw onto a certain platform if I can straight up win, and make an amazing comeback, so I try it, and it just barely works! Or maybe I get a good F-smash read on my opponent when they are at 20%, and kill them extremely early! Rage can make for some really hype comebacks that never would have happened otherwise!
So I am curious, why do you think that rage is bad? I for one really like it!