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I would agree if I didn't main KirbyAm I the only person in the entire community that never had a single issue with pre-nerf Sonic?
I'd actually like seeing his Back Throw kill earlier than 200%.
I mean, that doesn't change the fact that the character was cancer.Am I the only person in the entire community that never had a single issue with pre-nerf Sonic?
I'd actually like seeing his Back Throw kill earlier than 200%.
You are indeed a wise Jigglypuff.About rage, personally, I feel like it should be kept but only for the heavies and maybe Lucario, they're really the only people who need it, otherwise the less well-off lightweights (Palutena, Jigglypuff, etc) are at even more of a disadvantage than they usually are against characters like Cloud, Mario, etc, that are not heavy yet can still benefit off of rage.
The reason has to be because they just haven't gotten to those 2 characters yet and are leaving the work on them for a future patch. Has to be. No other explanation makes sense. They clearly must realize they're underpowered. And they're clearly balancing around competitive 1v1 play judging by all the nerfs of characters who are bad in other game modes and casual play, as well as judging by buffs for characters who are OP in other game modes and in casual play.Ok but guys, there must be a reason why Dedede and Puff haven't been buffed. This patch proves that the developers have been paying attention to the game, the players, and the characters, and have been changing them accordingly. So they must at least SEE that Dedede and Puff are inferior characters outright. Why have they done nothing? Why has Dedede only been nerfed? Why does puff have literally zero changes since launch? WHY NINTENDO?
What bothers me is the fact that they turned King Dedede's saving grace into a piece of trash. I mean, I know the 3Ds probably couldn't handle Waddle Dee toss, but why did they think replacing it with a projectile that takes forever to come out and can be reflected with normal attacks was a good idea.The reason has to be because they just haven't gotten to those 2 characters yet and are leaving the work on them for a future patch. Has to be. No other explanation makes sense. They clearly must realize they're underpowered. And they're clearly balancing around competitive 1v1 play judging by all the nerfs of characters who are bad in other game modes and casual play, as well as judging by buffs for characters who are OP in other game modes and in casual play.
I mean it has some advantages, especially to lay down lingering hitboxes for edgeguarding. And the ping pong mechanic on paper is a good one, it just needs to be tilted more in Dedede's favor. Gordos are great stage control and I have no issue with the gordo reflect mechanic, just that it so overwhelmingly favors Dedede's opponents. Make them easier for Dedede to counter reflect by reducing the end lag on gordo toss, and increase the reflection threshold so not nearly every projectile in the game reflects them.What bothers me is the fact that they turned King Dedede's saving grace into a piece of trash. I mean, I know the 3Ds probably couldn't handle Waddle Dee toss, but why did they think replacing it with a projectile that takes forever to come out and can be reflected with normal attacks was a good idea.
Actually, thinking more on it, the ending lag on the move is really the only big weakness the move has since you can't knock it back unless you two are extremely far away from each other. There are worse moves out there anyway.I mean it has some advantages, especially to lay down lingering hitboxes for edgeguarding. And the ping pong mechanic on paper is a good one, it just needs to be tilted more in Dedede's favor. Gordos are great stage control and I have no issue with the gordo reflect mechanic, just that it so overwhelmingly favors Dedede's opponents. Make them easier for Dedede to counter reflect by reducing the end lag on gordo toss, and increase the reflection threshold so not nearly every projectile in the game reflects them.
I don't really see why Rosalina needs any more nerfs. The Luma spawn time has already been increased since Smash Wii U's release, and her weight got weakened just a month ago.Dedede and Jiggs still need buffs, Rosalina still needs nerfs, Bayonetta could use with a bit of nerfing on the aerial combos. Besides that, this game is now rid of all insane top and bottom tiers (unless you disallow Mii customs, in which case RIP Brawler).
I wasn't exactly thinking NERF necessarily, but nerfing Luma while buffing Rosalina would be a welcome change to make her not quite as broken with Luma (s.f. Dabuz 0-death on Mr. R) and not quite as weak without it.I don't really see why Rosalina needs any more nerfs. The Luma spawn time has already been increased since Smash Wii U's release, and her weight got weakened just a month ago.
Only because we have already talked about the characters that we don't think are fine as is. Keep in mind that the character of the day is only the character of focus, and you can talk about anyone you want provided it proteins to a smash character or this thread.Just wondering, are we just going to vote for characters and end up only saying, "they're fine"? Come on.
I love this so much.While on vacation, I missed Cleffa day. I thought I would post a Cleffa moveset anyway just for the heck of it.
Neutral Attack-Cleffa attacks with a glowing leaf twice, then rapidly attacks with leaves, before finishing off the combo with a headbutt.
Dash Attack-Cleffa launches itself forward.
Forward Tilt-Cleffa throws a present at the opponent.
Up Tilt-Cleffa twirls around as snowflakes shoot upward around Cleffa’s body.
Down Tilt-Cleffa fires a stream of fire from its mouth.
Forward Smash-Cleffa fires a beam of electricity forward. (Similar to Pikachu’s Thunderbolt in the anime.)
Up Smash-Cleffa fires three hearts above it by blowing a kiss.
Down Smash-Cleffa jumps, and yells upon landing. The yell creates soundwaves all around Cleffa.
Neutral Areal-Cleffa fires toxic fumes from its mouth as it twirls around.
Forward Aerial-Cleffa yells. This creates soundwaves that damage the opponent.
Back Areal-Cleffa flings a berry behind it.
Up Areal-Cleffa fires a green beam of energy upward.
Down Areal-Cleffa ground pounds.
Grab-Cleffa grabs the opponent. It’s extremely short.
Pummel-Cleffa headbutts the opponent.
Forward Throw-Cleffa throws the opponent forward.
Back Throw-Cleffa throws the opponent backward
Up Throw-Cleffa throws the opponent upward, then headbutts it.
Down Throw-Cleffa jumps on the opponent.
Floor-Cleffa flashes. At the end of the flash Cleffa is back on its feet.
Edge-Cleffa forcefully gets up.
Neutral Special-Psych Up: Cleffa copies the stats of the nearest character. This only last as long as Shulk's Monado Arts, however, and there is a cooldown time.
Side Special- Zen Headbutt: This special move works exactly like Pikachu’s Skull Bash, except Cleffa travels faster.
Up Special-Secret Power: Cleffa spins around as pink energy surrounds it. Cleffa is launched in the direction you choose.
Down Special-After You: Cleffa points in front of it, as if to display the opponent. If the opponent attacks it, Cleffa happily backflips, and claps its hands. This forces the opponent to use the same attack a couple more times.
Final Smash-Metronome: Time stops as Cleffa does a little dance involving it waving its arms, then Cleffa uses a random Final Smash.
Up Taunt-Jumps up and Down.
Side Taunt-Dances
Down Taunt-Dances.
On-Screen Appearance-Comes out of a Dusk Poké Ball.
Cheer-Cleffa! Cleffa! You’re so cute!
Victory Fanfare-Remix of the Pokémon Main Theme. Same as all the other Pokémon’s fanfares.
Winning Pose-Jumps happily, Sings, or Sleeps.
Loosing Pose-Cleffa sits down, disappointed.
Pallet Swaps-Pinkish with Brown Ears (Normal), Light Pink with Green Ears (Shiny), Yellow with Black Ears (Pichu colors), Dark Pink with Yellow Ears (Smoochum colors), Red with Yellow Ears (Magby colors), Blue with Black Ears (Wynaut colors), Black with Red Ears (Also has neon blue lightning patterns on its cheeks because why not?), Green with Light Blue Ears.