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Social The Social Thread 3.2.2 - Switch 2 Hype Time!

Wario Bros.

Smash Obsessed
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Tried out Temtem for a little bit.

Interesting so far and a little tough from the beginning. And despite getting it used it came with a download code for a plus add-on.

But really did not like the naming restrictions put on the player.
 
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SnakeFighter64

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My hot take about Donkey Kong. I don't like how he had just a flesh noodle in a shape around his eyeballs that has brown fur underneath it before it gets to the actual eyes. I'd rather they fill in that brown space with either more eye or more tan flesh. Just they way it currently is looks gross.
 

TMNTSSB4

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Disney Princesses age gaps are hella weird until they get live adaptations…idk why Disney was the way they were with their royal women
 

Noipoi

Howdy!
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Viva La France
My hot take about Donkey Kong. I don't like how he had just a flesh noodle in a shape around his eyeballs that has brown fur underneath it before it gets to the actual eyes. I'd rather they fill in that brown space with either more eye or more tan flesh. Just they way it currently is looks gross.
More eye would look gross. He'd look like a Pixar car.
 

TMNTSSB4

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thinking about how ****ed over Young Link’s life is compared to the other Links
 

TheMightyP

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♪MARINA'S CHAT☆ROOM♪
TheMightyP TheMightyP am I allowed to simp for Mario and luigi at the same time or is that aginst the rules?
Yeah, I'll allow it.
Which smash characters do you want to see changes in their movesets next time?
Ganondorf needs the biggest rework, and some of the original fighters can use some touch ups, but tbh I always hated the way fans try to rework movesets where everything has to be a reference or it's bad.

Oh also, Sora, or actually add Riku and have his moveset primarily based on KH2 and beyond.

Edit: idk how I forgot, but Sonic as well. Priority No. 2 imo.
 
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TMNTSSB4

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never did get close to beating Twilight Princess, so learning of Yink’s fate is a ****ing oof
 

Zinith

Yoshi is Thicc in S P I R I T
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Which smash characters do you want to see changes in their movesets next time?
Not necessarily a whole new moveset, but I want to change my boi's Egg Toss to how it is in his games. You aim with a cursor but you can also cancel it with a normal. You can then "charge" it in that state where it becomes a fast, powerful throw in the direction you had it last. In the air you can absorb some of the momentum to make you fly in the opposite direction :yoshi:
 

SnakeFighter64

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Ganondorf needs the biggest rework, and some of the original fighters can use some touch ups, but tbh I always hated the way fans try to rework movesets where everything has to be a reference or it's bad.
I mean… I kind of get both mindsets. Personally I kind of get annoyed when there’s a move that fits the moveset perfectly but instead it’s something original or the original moves make the character not feel like they’re actually themselves (like Diddy Kong or Samus) But at the same time sometimes you have to make things up.
 

TheMightyP

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I mean… I kind of get both mindsets. Personally I kind of get annoyed when there’s a move that fits the moveset perfectly but instead it’s something original or the original moves make the character not feel like they’re actually themselves (like Diddy Kong or Samus) But at the same time sometimes you have to make things up.
It really depends on the archetype of characters they are. For example, Kirby's primarily a rushdown type, so having the slide would fit his character, but a character like DK is a grappler, him throwing barrels is an awful idea and goes against the moveset philosophy.
 
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SnakeFighter64

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It really depends on the archetype of characters they are. For example, Kirby's primarily a rushdown type, so having the slide would fit his character, but a character like DK is a grappler, him throwing barrels is an awful idea and goes against the moveset philosophy.
Except for that one Idea I saw somewhere where the Barrel was a command grab where he puts someone in the barrel and then throws it.
 

TheMightyP

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Except for that one Idea I saw somewhere where the Barrel was a command grab where he puts someone in the barrel and then throws it.
I mean I guess but I'd feel that'd be a bit redundant given that his F-Throw is already based on the barrel throw from DKC (except the opponents are the barrels themselves).

And idk one projectile command grab is already bad enough, I really hope a heavy doesn't get one
 
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TheMightyP

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Then why not change his archetype? Why does he need to be a grappler still? I'd rather the character feel like the character.
Short answer, Smash 64.

Long answer: Because when DK was added, his was primarily based off the early DKC games which in those games, he had his rolling attack, the hand slap, and throwing objects and enemies. In his cutscenes, he showed off his brute strentgh such as uppercuting K. Rool to oblivion. And aside from DK64, he hasn't done much else since. Thus... that's all they can do. Aside from that, they don't really want to run the risk of completely alienating a playerbase if they just change the character to be... idk a zoner for whatever reason (which btw, fast big bodies should not be zoners by any means).
 

SnakeFighter64

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Short answer, Smash 64.

Long answer: Because when DK was added, his was primarily based off the early DKC games which in those games, he had his rolling attack, the hand slap, and throwing objects and enemies. In his cutscenes, he showed off his brute strentgh such as uppercuting K. Rool to oblivion. And aside from DK64, he hasn't done much else since. Thus... that's all they can do. Aside from that, they don't really want to run the risk of completely alienating a playerbase if they just change the character to be... idk a zoner for whatever reason (which btw, fast big bodies should not be zoners by any means).
I think they should risk it. A lot of the "bad" movesets were established all the way back then and Smash is way different now.
Not necessarily a whole new moveset, but I want to change my boi's Egg Toss to how it is in his games. You aim with a cursor but you can also cancel it with a normal. You can then "charge" it in that state where it becomes a fast, powerful throw in the direction you had it last. In the air you can absorb some of the momentum to make you fly in the opposite direction :yoshi:
Yoshi is one of the characters I wanted to change too so…
 

ZephyrZ

But.....DRAGONS
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I actually think DK's smash design is pretty good, all things considered. He's a high momentum character which really reflects how he plays in DKC. His dash attack really goes a long way increasing his burst range and keeping him more ground based then Bowser who loves to jump a lot more.

The thing I think he's really missing is a barrel throw attack, since like it or not his arcade game is what he's actually best known for. If a full projectile is too much it can be an attack where he smashes a barrel over someone's head directly. Swap out his side special for it. Or if they wanted to be really risky it could be a slow projectile with a ton of start up and little end lag, allowing him to run behind it to approach - but at that point we're heading arguably too far into rushdown character territory.

His Coconut Gun is iconic to DK 64 and only that game. It's not really synonymous with the character outside of it. If it really had to be incorporated into his moveset though, I think a short range blast could work. That said I think Diddy has the gizmos and gadgets area covered well enough.
 

Cutie Gwen

Lovely warrior
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I actually think DK's smash design is pretty good, all things considered. He's a high momentum character which really reflects how he plays in DKC. His dash attack really goes a long way increasing his burst range and keeping him more ground based then Bowser who loves to jump a lot more.

The thing I think he's really missing is a barrel throw attack, since like it or not his arcade game is what he's actually best known for. If a full projectile is too much it can be an attack where he smashes a barrel over someone's head directly. Swap out his side special for it. Or if they wanted to be really risky it could be a slow projectile with a ton of start up and little end lag, allowing him to run behind it to approach - but at that point we're heading arguably too far into rushdown character territory.

His Coconut Gun is iconic to DK 64 and only that game. It's not really synonymous with the character outside of it. If it really had to be incorporated into his moveset though, I think a short range blast could work. That said I think Diddy has the gizmos and gadgets area covered well enough.
A barrel works neatly for his gameplan too as any grappler adores a way to force approaches, though Smash's emphasis on aerial movement can be troublesome, it'd still be a bit annoying to have to jump over barrels constantly. If anyone's outdated in Smash, it's Samus.
 
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