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Which was your favorite new Pokémon revealed from the Scarlet and Violet trailer?


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SnakeFighter64

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Because the amount of backtracking just isn't fun.


Like, if I'm in an area, it sucks that I have to go back to a tag barrel just to collect like, 5 bananas for a single Kong, and then I gotta go all the way back to swap, but oh wait, now there's stuff for another Kong so I gotta go back and.....


It's tedious, which is why the mod that lets you swap Kongs on the fly makes the game frankly 100 times more enjoyable.
I guess. I’m using a guide so…. meh.

Also, how come nobody ever talks about how this game doesn’t have lives? That’s super rad!
 

TMNTSSB4

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What If…Peter Quill went from ****ing up the galaxy to…working at Dairy Queen’s after dark
Dairy Queens
0B00F7F8-95A5-424C-B580-CADDB590CF3A.jpeg
 

PLATINUM7

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I guess. I’m using a guide so…. meh.

Also, how come nobody ever talks about how this game doesn’t have lives? That’s super rad!
Because everything beyond the memes isn't that great.
 

BlondeLombax

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謹賀新年!
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Off of work, so general thoughts/ramblings on the Direct:

BDSP:
  • Is looking more and more solid graphically, though I'm not sure how I feel about the lighting engine of the overworld. I can't really put my finger to it, but everything seems to have an extra shine to it.
  • The chibi-ness doesn't work well IMO for those up-close shots. It doesn't look bad, but is somewhat off putting. Chibi Rowan with his mustache...
  • Will need to hear more of the music, but the new music arrangements seem to stick a lot closer to the original instruments than HGSS/ORAS did.
  • The returning Partner Pokemon mechanic is nice as always, but I really hope it didn't come at the expense of other features.
  • Trainer customization is cool and was sorely missing in ORAS (why not give us the OG outfits?!). You probably can't mix/match like other titles, but they seem to change your character more dramatically and I have a terrible fashion sense anyway
  • The underground seems a lot more interesting than in the original game. Hopefully it will less reliant on local play.
  • Ranked Battles not being in doesn't bother me as I don't care about competitive play, but I don't know if this is a warning sign or not regarding missing Pokemon. But then again I'm not sure why GF would split the competitive community either.
  • Hopefully the Manaphy mystery gift will still contain a Pokemon Ranger reference.
  • Platinum Dex seems basically confirmed at this point.
  • I get the feeling that like USUM that new/returning Pokemon won't be transferable to SwSh, but I'm also wondering if the transfers into BDSP will be limited as well based on Partner Pokemon. That's a LOT of new models that would need to be created/animated. Then again both Sentret & Numel were shown off.

Legends:
  • I think people will be best looking at this as the new Let's Go type game. Limited Dex, unique mechanics, very focused on what it wants to be. Whether or not this is a sign of what could happen with Gen 9, I would not hold my breath just yet. The animations for Pokemon we've seen thus far I don't think is realistic development-wise.
  • Glad to see continued polish on the graphics. I hope the toxic part of the community will shut up about the previous footage now.
  • The Strong/Agile mechanic seems fresh. Am curious to know what it's implications are.
  • Ursaring being shown off is a potential sign of hope for more missing Pokemon returning. It's not apart of the marketing like the Starters/New Pokemon/New forms are and wasn't apart of the Platinum Dex either.

Forgive me if I got something wrong or talking out of my butt. There's a lot to keep track of and is uncertain. I really want to hype for these games but I also am very wary of what could happen.

In terms of returning Pokemon, it looks like:
Golem
Typhosion
Furret*
Aipom/Yanma/Murkrow/Misdreavus/Gligar
Unown
Ursaring*
Magcargo*
Houndoom
Stantler*
Wurmple Line
Nosepass
Medicham
Camerupt*
Tropius (Platinum Dex, but not confirmed yet)
Torettera
Infernape
Empoleon
Staraptor
Bibarel
Kricketune
Rampardos
Bastiodon
Burmy Line
Pachirrisu
Floatzel
Purrugly
Chatot
Lumineon
Manaphy
Arceus
Samurott
*Was not in original Platinum Dex
 
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Shroob

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I guess. I’m using a guide so…. meh.

Also, how come nobody ever talks about how this game doesn’t have lives? That’s super rad!
It's just


Don't get me wrong, I like DK64, but there comes a point where a game becomes tedious for the sake of tedious, and DK64 and Banjo Tooie are both guilty of this. They're big for the sake of being big for no reason other than padding. Why are certain items Kong-locked? To encourage exploration? Well, no, if there's DK bananas on this path, and Diddy bananas on this path, and I know there's no Golden Bananas in this area for Diddy, I have to go all the way back to a tag barrel just to collect these bananas.

Like I said, the mod that lets you swap on the fly makes the game infinitely more fun, IMO.
The politician answer.

Safe move.
It's good because it's Ruby/Sapphire, which are good games.

It's good because I like how it breathed new life into Team Aqua/Magma(Yas Queen Courtney)

It's good because it changed a lot of things for the better, like hell, Sea Mauville is soo cool.


But I can't really forgive them for, you guessed it, the Battle Frontier. I put over a hundred hours into Emerald's postgame, and, just, I could NOT care less about Zinnia.... Hell, even the manga kills her off, brutally, iirc.
 

PLATINUM7

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Don't know if I'm going to pick Cyndaquil or Oshawott for Legends.

Will aim to catch Snorlax asap tho.
 

PLATINUM7

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Pokemon Gen 1 is not bad. It’s just janky as f***
Yeah it can be and also is a bit simplistic. I think it still holds up today with how fun it can be. The lack of advances that later titles have never stops me from replaying them.
 
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Rizen

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DK64 was a good game but it was definitely rough around the edges (like all N64 games). I'd much rather have too much to do than too little. Some games just aren't meant for 100% completion.
Also Paper Mario, TTYD and Super PM>Fire Emblem.
 

Shroob

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DK64 was a good game but it was definitely rough around the edges (like all N64 games). I'd much rather have too much to do than too little. Some games just aren't meant for 100% completion.
Also Paper Mario, TTYD and Super PM>Fire Emblem.
I mean, if that were the case, they wouldn't have a "% of stuff completed" on the file before you can even start the game.


They did intend you to work towards 100%, or else they wouldn't remind you every time you boot up the game, not only to mention there's stuff locked behind 100% to work as an incentive to do so.
 

BlondeLombax

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I mean, if that were the case, they wouldn't have a "% of stuff completed" on the file before you can even start the game.


They did intend you to work towards 100%, or else they wouldn't remind you every time you boot up the game, not only to mention there's stuff locked behind 100% to work as an incentive to do so.
The funny thing is, DK64 goes beyond 100%. If you go for everything, you'll wind up at 201%. I enjoy the heck out of it thanks to how much there is to do.
 
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TMNTSSB4

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This man has made a legion of enemies. Praying he comes out of that arena alright.
his stench will save him
I think you’re trying to start a ****in war, bro.
Can’t start something the wrestling crowds already started themselves
Why must you try to start this ****?
not me…the AEW crowd started it

there’s been signs such as “Persona 4+5 sucks” and “FF7 is trash”
You are playing a very dangerous game here.
Hope you're stocked up with 1-ups for the flame war you just generated.
I ain’t make the sign, so I’m good

Edit: here
9FD8BA55-299B-4B46-BC88-50A669A467FC.jpeg
 
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Rizen

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I mean, if that were the case, they wouldn't have a "% of stuff completed" on the file before you can even start the game.


They did intend you to work towards 100%, or else they wouldn't remind you every time you boot up the game, not only to mention there's stuff locked behind 100% to work as an incentive to do so.
Most players never get 100% completion of games. It has to be possible of course but I think the devs know very few people will do it. In DK64 there are banana medals for collecting 75 even though each character has 100 in every level. You can collect 100 but it doesn't go for anything except the 100%. A lot of games are like this. Skyrim for example has a million things to do and half of them are killing bandits. The devs just threw in a ton of caves and camps thinking 'if you stumble on one of these great; here's something to do. If you miss them it doesn't matter. Breath of The Wild's Korok seeds are another example. There's like 900 of them.
 

Shroob

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Most players never get 100% completion of games. It has to be possible of course but I think the devs know very few people will do it. In DK64 there are banana medals for collecting 75 even though each character has 100 in every level. You can collect 100 but it doesn't go for anything except the 100%. A lot of games are like this. Skyrim for example has a million things to do and half of them are killing bandits. The devs just threw in a ton of caves and camps thinking 'if you stumble on one of these great; here's something to do. If you miss them it doesn't matter. Breath of The Wild's Korok seeds are another example. There's like 900 of them.
Skyrim doesn't slap you with a "You have done x amount of 100%" on the file screen last I checked, heck, even the achievements for the game don't require you to do everything.


If you're doing a game to completion, like Snake's doing right now, DK64 is miserable, and that's not really a hot take.
 

Noipoi

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Rare was too ambitious and tried things in DK64 the hardware just wasn’t ready for. They went too big.

It’s not an awful game or anything, just obnoxious if you’re going for everything.

Well, from what I’ve researched anyway. I haven’t played it:nifty:
 

PeridotGX

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Also, we missed in within the Pokemon hype, but Pokemon Twitter was arguing whether or not ORAS was a good game earlier
I don't get all the ORAS hate, I like it and it's a pretty big upgrade on RSE (aside from the Battle Frontier). The delta episode, mirage islands, and the large number of post game legendries (which was novel at the time) gives it way more content.

also it's looking like BDSP has neither the battle frontier or substantial new content.
DKBruh.png
 

Swamp Sensei

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You're really not wrong.
Yeah he is.

DK64 showed the limit of what you can do with it, but the genre went strong for a while.

It wasn't til the PS2/GC/XB era where they fizzled out due to usual poor quality.
 

Shroob

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Yeah he is.

DK64 showed the limit of what you can do with it, but the genre went strong for a while.

It wasn't til the PS2/GC/XB era where they fizzled out due to usual poor quality.
I kinda think DK64 didn't know its limit.


It was an elastic waist band after a night at an all you can eat buffet. Sure, it was still holding strong, but barely.
 

BlondeLombax

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Yeah he is.

DK64 showed the limit of what you can do with it, but the genre went strong for a while.

It wasn't til the PS2/GC/XB era where they fizzled out due to usual poor quality.
Also, "edgy" games becoming extraordinarily more popular due to Microsoft and Sony constantly trying to one-up one another in regards to the tone of their games.

Maybe, I dunno, I was around 7 or 8 when the PS3 and 360 came out.
 

Shroob

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I also think there's just, a sign of the times really.


Back during the GCN/PS2 era, a lot of kids who had grown up on the N64 were starting to become teens, and by the PS3/360 era, they were either still teens or young adults.


Racing games, war shooters, zombie shooters, GTA-likes, these were the games of the PS3/360 era, and like, you can kinda see why, those were games that demographic wanted.
 
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Guynamednelson

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I also think there's just, a sign of the times really.


Back during the GCN/PS2 era, a lot of kids who had grown up on the N64 were starting to become teens, and by the PS3/360 era, they were either still teens or young adults.


Racing games, war shooters, zombie shooters, GTA-likes, these were the games of the PS3/360 era, and like, you can kinda see why, those were games that demographic wanted.
I feel like racing games were more 6th gen's thing. Need for Speed was at its most successful during that generation, and it was easier to find racing games that were neither kart racers not sims. Like F-Zero.
 
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