Noipoi
Howdy!
I hate stuff like this.
And yet, I love stuff like this.
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Got the link to the original?
Or were people just not interested?OK. The pitch is that it's a 2D Kingdom Hearts spinoff in the style of an old school arcade beat em up. Aside from Sora, Donald, and Goofey, the fourth character you can play as changes each world. Since each world is based off of a 2D animated series, the sprites will utilize the actual model scheets and background art from each original production. Not only that, but the main trio will have different sprites in each world designed in each respective shows art style. If you want an idea of how it would play, look at Wayforward's Batman: The Brave and the Bold game on Wii. That game's summon character mechanic will return in much the same way here. The following shows will have levels DuckTales (2017), Darkwing Duck (Classic), Gargoyles, Kim Possible, Gravity Falls, Phineas and Ferb, Star vs. The Forces of Evil, The Owl House, and The Simpsons. The following shows will also be represented as summons: TaleSpin, Chip 'n Dale: Rescue Rangers, Wander Over Yonder, Dave the Barbarian, American Dragon: Jake Long, and The Mighty Ducks. Any other shows you think should be represented? And in what ways?
What about the opposite AKA Japanese Crash?I hate stuff like this.
And yet, I love stuff like this.
Even if wolves probably approached first dogs are undeniably domesticated. If they weren't, they'd just be wolves.What cha talking about? It was actually the dogs who domesticated us.
We Didn’t Domesticate Dogs. They Domesticated Us.
Early humans didn't adopt wolves to help them hunt, argue scientists. Instead, wolves made the first move toward friendship.www.nationalgeographic.com
Thus it was them that domesticated us, not the other way around.
So have dogs.
I have a soft spot for this garbage.
With opinions and stuff you know how people are just waiting for chances to think something about somethingI really don't get how someone can knock the sprite work in the Battletoads reboot
I'm petty sure it was the artstyle that wasn't liked, not the spritework itselfI really don't get how someone can knock the sprite work in the Battletoads reboot
I mean it’s a far cry from the original artstyle and aesthetic, so of course there’s gonna be some mixed thoughts on it. I personally find it unappealing and unpolished. The animation itself and gameplay could be fine but it doesn’t do anything for me visuallyI really don't get how someone can knock the sprite work in the Battletoads reboot
As someone who played through the entire game, unpolished is certainly not an apt descriptor.I mean it’s a far cry from the original artstyle and aesthetic, so of course there’s gonna be some mixed thoughts on it. I personally find it unappealing and unpolished. The animation itself and gameplay could be fine but it doesn’t do anything for me visually
JON! I WANT HALO REACH!
I mean like the art direction feels unpolished, mostly with the characters. As much as it kills me to say, I think TTG looked more polishedAs someone who played through the entire game, unpolished is certainly not an apt descriptor.
I just don't get that I suppose. The animation is fluid as ****. And the designs are... designs. Like, Pimple and Rash look better then Zitz and some of the Dark Queen's facial expressions are kind of off. But like.... IDK. I think it looks great.I mean like the art direction feels unpolished, mostly with the characters. As much as it kills me to say, I think TTG looked more polished
Maybe I’ve been spoiled by other animated media, but the cutscenes I don’t see being that fluid, gameplay seems to look better with that though. And yeah the designs are subjective but they don’t appeal to me at all.I just don't get that I suppose. The animation is fluid as ****. And the designs are... designs. Like, Pimple and Rash look better then Zitz and some of the Dark Queen's facial expressions are kind of off. But like.... IDK. I think it looks great.
I will say it's not what I had been expecting from a Battletoads reboot, but I'm not gonna complain because of how fluid the animations are.
I actually think the cutscenes look great. Like, as good as the 2017 DuckTales reboot at the very least.Maybe I’ve been spoiled by other animated media, but the cutscenes I don’t see being that fluid, gameplay seems to look better with that though. And yeah the designs are subjective but they don’t appeal to me at all.
I’ve only seen a few cutscenes but maybe my opinion might change if I got my hands on it. Since I don’t have Xbox I’ll see if a friend does
I'm sorry what?Animal Crossing horror film in the works from Wanted director
The original short film debuted at SXSW Online earlier this weekwww.polygon.com
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Hmmm, nah. It doesn’t look bad but it’s definitely more choppy than something like DT2017.I actually think the cutscenes look great. Like, as good as the 2017 DuckTales reboot at the very least.
Maybe it's just because I'm immune to frame rates.Hmmm, nah. It doesn’t look bad but it’s definitely more choppy than something like DT2017.
I’ll take it over super stuff animation.Maybe it's just because I'm immune to frame rates.
But I actually do think that the later seasons of DuckTales 2017 are a bit... too fluid. Like, the characters move too much when they do stuff and it's distracting.
I mean, there's a lot older archtypes. I forget when it first appeared, but it's certainly more recent than DM, Red-Eyes, etc.Out of all the old archetypes to get legacy support
I was not expecting Triamids to be the one. Duel Links player are practically drooling right now
Shroob Will Verde Coeden Scalesworth
I don't know. I think there needs to be a middle ground. Like... people don't bob their heads all around and make thousands of arm movements and change the size of their eyes 20 times when they're just standing around talking to each other. I certainly don't want to go the opposite direction into Family Guy territory either though. Again, we need something a little more balanced because IMO, BOTH can take you out of it.I’ll take it over super stuff animation.
Sometimes it feels like characters barely move these days, except for the one big scene at the end of a season that’s super fluid and gets everyone hyped up.
No I agree, too much movement when it’s unneeded isn’t ideal either. It’s just if I had the choice of overly stiff or overly animated, I’d take overly animated.I don't know. I think there needs to be a middle ground. Like... people don't bob their heads all around and make thousands of arm movements and change the size of their eyes 20 times when they're just standing around talking to each other. I certainly don't want to go the opposite direction into Family Guy territory either though. Again, we need something a little more balanced because IMO, BOTH can take you out of it.
Am I weird for preferring the former? Like, sure it's not as interesting to look at but it's also not actively distracting.No I agree, too much movement when it’s unneeded isn’t ideal either. It’s just if I had the choice of overly stiff or overly animated, I’d take overly animated.
Maybe it's just because I'm immune to frame rates.
But I actually do think that the later seasons of DuckTales 2017 are a bit... too fluid. Like, the characters move too much when they do stuff and it's distracting.
...alright.Immune to frame rates
Look at how fluid this animation is!
The horse from Adventure Time who rolls around on a ball?...alright.
Also TOO fluid I see is a thing now. I’d hate to see how you feel about James Baxter’s work.
That’s ONE thing he’s done.The horse from Adventure Time who rolls around on a ball?
YesAm I weird
Nah, it’s just a matter of preference.Am I weird for preferring the former? Like, sure it's not as interesting to look at but it's also not actively distracting.
Hmm... well, I suppose if anyone knows anything about animation it's an actual cartoon.That’s ONE thing he’s done.