phi1ny3
Not the Mama
The truth is tho, you really should use jab after dthrow whether infinite or not when you can anyways, because since kill DI isn't an issue (for obvious reasons), and getting the most out of your grab is always good.
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what next? get into the SRL and research EVEN MORE AWESOME STUFF!Okay, this is all good and all, since you guys seem to have figured this whole thing out with time, unless I missed some questions.
So how are you guys gonna apply this knowledge? I mean, now what are you gonna do?
Panda's got irl **** that's > youI would really preferred that the the SRG Would start taking in members as soon as possible. The faster it opens, the faster we can actually get working on stuff.
....... What?Panda's got irl **** that's > you
Of course it should be. The Brawl+ project has gotten very far and it's progressing very well.I don't think game mods should be a part of official Smash Lab discussion. But at least we'll finally get some organization down for this whole mash of a game we've got right now.
That's very interesting. Thanks for that. I was trying to figure out why that was happening after a certain knockback speed (~2560 MPH)Well I've finally found the reason why some of the characters "fall" rather than get "stunned" when down-thrown by Dedede.
According to the new hitstun modifier hack we received, what we've noticed after raising the hitstun, everyone ended up falling straight down, nullifying Dedede's chain grab altogether.
So the lighter characters that fall off actually have a higher stun time than the heavier ones.
Dedede's chaingrab relies on the stun that every character possesses. And it seems like Mario, Luigi, Bowser, Samus, and Donkey Kong have that awkard hitstun time that enables Dedede to do an infinite on them. But to maintain the infinite he needs the D-throw to not be fully stale or else it won't work.
As MuBa pointed out, it is imperative that the Brawl + community be implemented into the Smash Lab. Not only could they establish themselves as a serious deviation of the norm, but they would be able to aid the regular Brawl research by means of "mechanic manipulation", or in other words, determine conclusions based on the manipulation of certain factors in the game (such as hitstun, IASA frames, Directional Air Dodge, etc.).I don't think game mods should be a part of official Smash Lab discussion. But at least we'll finally get some organization down for this whole mash of a game we've got right now.
As long as no Melee vs. Brawl discussion starts out in the Smash Lab, I'm all for having some of the hackers in the Lab.As MuBa pointed out, it is imperative that the Brawl + community be implemented into the Smash Lab.
If it weren't for the hitstun hack no one would have figured out Dedede's CG like I did. Also it would be better to try and NOT to make Brawl+ a Melee 2.0Long story short, the hacks in brawl can further research, by not only comparing the enhanced (or toned down) features to normal gameplay, but towards their own community in helping it grow and customize it to really suits its position as Brawl+, or even better, a true Melee 2.0.
Lol we're too busy thinking about what codes and variables are perfect for Brawl+ to even discuss such a childish issue.As long as no Melee vs. Brawl discussion starts out in the Smash Lab, I'm all for having some of the hackers in the Lab.
I mean, I'm not part of it now (hopefully will be, though), but I think a serious project like the Smash Lab (much like the Backrooms) doesn't need any of these "Brawl sucks so much"-people. =P
No, definitely not out of his DThrow period. As for the CG, sadly it isn't =\ I never tapped a button so much in my life to be so helpless.I'm still working on a list of people for the first wave, as well as our "mission statement"/plans of things to research. It'll take a bit longer, as I'm still pretty busy IRL as scotu pointed out.
In the meantime, I have another question about D3's CG that can keep this discussion rolling. There have been rumors on the wind that it is possible to SDI his CG to get out of it. Is it possible to SDI his downthrow at all? Of course, the obvious answer would be no, but if its possible then that could really change quite a bit.
I hope i see what you did there...Whats SDI?
If Dedede's CG was Smash DIable then I'm sure people would have made a video about this by now. I've also tested this and I wasn't able to SDI out of his CG.In the meantime, I have another question about D3's CG that can keep this discussion rolling. There have been rumors on the wind that it is possible to SDI his CG to get out of it. Is it possible to SDI his downthrow at all? Of course, the obvious answer would be no, but if its possible then that could really change quite a bit.
Yep, I tried it, as well. There's no chance in SDIng out of the Chaingrab.If Dedede's CG was Smash DIable then I'm sure people would have made a video about this by now. I've also tested this and I wasn't able to SDI out of his CG.
That's exactly what I tried. Due to the set knockback it doesn't really matter in which direction the DI is going. I'd show you videos or image, however, I don't have the proper equipment (yet) to do so.I wonder though if people tried ALL Directions and not just backwards (Can't test right now, by myself at the moment)? However it seems right now that you can't DI because of the set knockback, so it has the properties of something similar such as an Air Grab Break
you can capture a still frame and measure the angleYou should still be able to normal DI the dthrow, but with such small knockback, I imagine the difference isn't very noticable.
I also think it would be neat to find a way to measure knockback angle more accurately, then we could start to examine the total effect of DI on knockback angle.
It is not possible to SDI out of the chain grab in any direction because King Dedede's grab range is so great that the amount of SDI you would have to work into establishment could not be performed within the time that King Dedede could grab you again.I'm still working on a list of people for the first wave, as well as our "mission statement"/plans of things to research. It'll take a bit longer, as I'm still pretty busy IRL as scotu pointed out.
In the meantime, I have another question about D3's CG that can keep this discussion rolling. There have been rumors on the wind that it is possible to SDI his CG to get out of it. Is it possible to SDI his downthrow at all? Of course, the obvious answer would be no, but if its possible then that could really change quite a bit.
That's because Dedede's Down Throw has set knockback. No matter how much % the throwee has, the knockback always is the same - that's the reason why there's an Infinite for Dedede anyway.My theory is that because Dthrow has no Knockback Growth.