rabbit.soaring
Smash Journeyman
I'm not the best player myself, so feel free to take what I have to say with a grain of salt. If you know Mega's going to try and shield grab, a running grab should be effective, and force them to mix up their strategy a bit. Edge guarding with Fsmash shouldn't be a problem unless you're in front of the stage, grabbing the edge will give you invincibility and make recovering a bit easier. If Mega spikes with Dair, trying going a bit below the stage and then recovering from there, this should be harder to stop. If he's constantly dash attacking, you can easily punish him with shield grabs or projectiles, Megaman's not too fast. Keeping your distance of you're having trouble up close seems like a good idea with Robin, your opponent probably won't want you charging a Thoron, and Elfire is pretty good against slower characters. Both of Megaman's options are easily dealt with, Metal Blade doesn't deal too much damage, and can be used as perfect shield practice, and Crash Bomber will disappear upon contact with a shield. Lastly don't bother approaching if you don't have to. If you have the long/mid range game to damage your opponent at a distance safely, play some keep-away. No need to take unnecessary risks.So I came across a player with a very reactive playstyle. He played as only Mega Man and his playstyle consisted only of:
1. Keeping his distance and shield-grabbing whenever I would try to approach, ground or air
2. Followed by throwing me off stage and and edge-guarding with F-smash
3. Using dash attack to approach/punish
4. Neutral B if I tried to keep my distance
I know on paper this should be a very easy strategy to beat, but I just couldn't understand why I couldn't get around it. Maybe it's my own lack of experience, but I felt that I should have known how to win and not fallen to such basic tactics. Any advice on how to handle people who are being way too reactive/defensive?
I was playing as Robin if it matters.
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