The Schoolgirl Famicom Detective, Ayumi Tachibana for Smash Switch (Famicom Detective Club Remakes Coming to the Switch)

RetrogamerMax

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Not surprising given the radio silence. Still, what could be taking so long? I can't imagine there being development problems for a visual novel...
Maybe they're delaying on releasing the game because they're going to promote it alongside announcing Ayumi Tachibana in Smash. :grinch:
 

KirbyWorshipper2465

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Not surprising given the radio silence. Still, what could be taking so long? I can't imagine there being development problems for a visual novel...
The tinfoil hat-wearer in me says that Ayumi might be the last character in the pass, because every roster tends to have a vintage character at the end (or at least be one of the final characters), alongside a Western release for the remakes (since Sak makes it a point to include characters whose series got into the West). We'll have to see though.
 
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RetrogamerMax

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The tinfoil hat-wearer in me says that Ayumi might be the last character in the pass, because every roster tends to have a vintage character at the end (or at least be one of the final characters), alongside a Western release for the remakes (since Sak makes it a point to include characters whose series got into the West). We'll have to see though.
Ayumi being this game's final newcomer and Retro rep would make me very happy. :awesome:
 

amageish

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I mean, MAGES did also announce Phantom Breaker: Omnia today, which is seeing a western release when the original game didn't get one... So, uh, that is maybe a good sign for them localizing more things? Though I assume Nintendo would hold the actual decision-making power here... Also Phantom Breaker has the power of Steiins;Gate and Chaos;Head cameos on its side for bonus brand recognition...

Anyway, it's good to have any news on the game, even if its just a delay... I guess this technically continues Nintendo's weekly news drops too!
 

KirbyWorshipper2465

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well between, extensive programming, model building, texturing, there's plenty to go wrong
Does MAGES have a history of things going poorly during production? The graphics swap mode doesn't seem that much more complicated than Steins;Gate's 8-bit mode.

Besides, Ninty would have said something if the delay was related to technical issues. Well, besides "it's Cov, lel".
 
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amageish

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There's gonna be 3D models?
I honestly don't know... Have we seen any gameplay outside of CG scenes? Like, are there reoccuring sprites or models used for regular dialogue?

Does MAGES have a history of things going poorly during production? The graphics swap mode doesn't seem that much more complicated than Steins;Gate's 8-bit mode.

Besides, Ninty would have said something if the delay was related to technical issues.
I don't believe MAGES is known for delays, in Japan at least...

That said, 8-bit mode? Does that exist in Steins;Gate? As the 8-bit game that came with the Switch version of Elite is its own thing... with its own take on the story... without save states for max retro feel... so I died like 30 minutes into it... and would have had to redo the first 30 minutes... and never went back...

In retrospect, maybe should have gone for the PS4 version with Linear Bounded Phenogram...
 

KirbyWorshipper2465

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I don't believe MAGES is known for delays, in Japan at least...

That said, 8-bit mode? Does that exist in Steins;Gate? As the 8-bit game that came with the Switch version of Elite is its own thing... with its own take on the story... without save states for max retro feel... so I died like 30 minutes into it... and would have had to redo the first 30 minutes... and never went back...

In retrospect, maybe should have gone for the PS4 version with Linear Bounded Phenogram...
Nah, I don't believe S;G had an 8-bit mode before that.
 

fogbadge

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Okay, something doesn't add up here.

MAGES, a developer that's known for being pretty good at making or remaking 2D-art visual novels (to the point that it's around 80% of their output), yet suddenly has trouble remaking a pair of old adventure visual novels from the 80s.
anything can go wrong, especially in circumstances where youre having to work in an unusual manner
 

KirbyWorshipper2465

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The most plausible reason I can think of is that they originally were going to announce the release date at the E3-period general Direct, but with E3 being nuked, they had to restructure their plans entirely and figure out what to do.

Not really sure if FDC would have been an E3-period Direct-worthy kind of announcement though...
 

fogbadge

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The most plausible reason I can think of is that they originally were going to announce the release date at the E3-period general Direct, but with E3 being nuked, they had to restructure their plans entirely and figure out what to do.

Not really sure if FDC would have been an E3-period Direct-worthy kind of announcement though...
i think the most plausible reason is that theres not a thing that hasnt been affected by the pandemic and frankly were lucky to be getting anything this year
 

KirbyWorshipper2465

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Meanwhile, Bravely Default 2 (which is Nintendo-published) has barely been affected and allegedly getting an announcement soon (presumably on this month's Partners), so idk. 🤷‍♂️

We don't remotely have enough evidence to solve it either way, so all we can do is wait and see what happens next year.
 
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fogbadge

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Meanwhile, Bravely Default 2 (which is Nintendo-published) has barely been affected and allegedly getting an announcement soon (presumably on this month's Partners), so idk. 🤷‍♂️

We don't remotely have enough evidence to solve it either way, so all we can do is wait and see what happens next year.
different teams will have been affected differently, we have no idea whats been happening to them
 

GoodGrief741

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well one its been a while since i saw the trailer and two doing it 2d isnt any easier
I mean, it kinda is.

Like, if all they're doing is making new 2D images and maybe rewriting some dialogue, there's not much that can go wrong, especially not "delay-worthy" wrong. We aren't talking about a complex engine or anything.

So unless the game was announced super early in its development, something could be up. Like them deciding they're gonna localize it
 

amageish

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I'm definitely a bit surprised its been delayed, though the fact that we've seen so little of it since its reveal could suggest that they weren't super on track for 2020 in the first place, even pre-pandemic... or it's just not a priority, I suppose.

Localization would be amaaaaaazing though! I do wonder if Nintendo would do the localization themselves or if they'd call up Spike Chunsoft, given their usual role in localizing/releasing MAGES games in the west....
 

fogbadge

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I mean, it kinda is.

Like, if all they're doing is making new 2D images and maybe rewriting some dialogue, there's not much that can go wrong, especially not "delay-worthy" wrong. We aren't talking about a complex engine or anything.

So unless the game was announced super early in its development, something could be up. Like them deciding they're gonna localize it
what i meant was theres just as many things that could go wrong with both of them

also i did 2d animation and 3d modelling at uni trust me it was not easier
 
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KirbyWorshipper2465

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I'm sure there's a reason why there's so little that's been said about the FDC remakes' situation, I just don't think technical issues would be the obvious reason. Mages seems to know what they've been doing until now, so unless Nintendo's breathing down their necks, it doesn't seem like they'd run into any big programming snags they wouldn't be able to handle.

Granted, Nintendo is secretive in general, too.
 
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fogbadge

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I'm sure there's a reason why there's so little that's been said about the FDC remakes' situation, I just don't think technical issues would be the obvious reason. Mages seems to know what they've been doing until now, so unless Nintendo's breathing down their necks, it doesn't seem like they'd run into any big programming snags they wouldn't be able to handle.

Granted, Nintendo is secretive in general, too.
well there are one or two grim possibilities as well
 

fogbadge

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The only reason left I can think of is trying to choose the right time to release the remakes without them getting ignored by consumers in favor of Ninty's bigger game releases (even though there clearly wasn't going to be much of any left at all left for this year).
so you dont think the global health pandemic could have affected it?
 

Rie Sonomura

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What are the chances part of the reason they're delaying the remakes is due to them making a last minute decision to localize it and bring it over to the west?
I'd hope so. After making Panel de Pon available worldwide for the first time on NSO, I truly do hope FDC is next
 

amageish

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What are the chances part of the reason they're delaying the remakes is due to them making a last minute decision to localize it and bring it over to the west?
If that was the case, is there any reason in hiding it though? Why not just... say that if it was happening...

I honestly think they may have jumped the gun on the announcement last year and covid has just slowed things down even more...
 

RetrogamerMax

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If that was the case, is there any reason in hiding it though? Why not just... say that if it was happening...

I honestly think they may have jumped the gun on the announcement last year and covid has just slowed things down even more...
Lately, Nintendo has love keeping us all in the dark so it wouldn't surprise me if they don't say anything until they announce anymore news on development of the game.
 

KirbyWorshipper2465

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The remakes aren't even developed by Nintendo in the first place, so how would Mages be impacted by scheduling issues?

At this rate thinking about this is just going to cause headaches, because it just doesn't make much sense.
 
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