New? Roy Technique
I was thinking, that on fast fallers, around 60%-90%, you could do the >B^B^B>B combo and get the 4th hit to connect. The 3rd ^B hit pops them up perfectly for the 4th hit to work.
I know that DI'ing the 3rd hit to the sides would prevent this combo from happening.
However, due to conditioning, people expect the 3rd hit to be >B, making the other person DI up, which sets up the 4th hit. Also, if they DI'ing this combo, there isn't really any punishment because you have a decent amount of time to see where they DI, allowing you to either use the 4th hit, or tech chase into a grab or something. Lastly, if they DI to the sides, the >B^B>B combo would hit them out farther because they would have bad DI on the 3rd >B, so you could mix it up and be more unpredictable.