Parcheesy
Smash Ace
- It's going to be hard to have matchup discussions without using our subjective experience, but I'll try to keep any evidence I site based on facts on how the different moves interact.I don't think experience against one, or even a few Rosalina mains is enough to call the entire match-up though.
The thing about Rosalina that people don't realise is that she has a ton of utility and can be played in a lot of different ways. Some Rosalina players have a very set in stone playstyle, which means they have trouble against specific characters. However, me personally, I don't have trouble against any specific character as Rosalina, except for a high Aura Lucario (and that's because high Aura Lucario is straight up BS no matter who you're playing as). Because I don't have a set in stone way of using her, I generally just go with the flow.
I generally just need some time to develop as many ways as possible to play against different characters, and then I start beating them. And that's going with online play, I'd be able to handle some characters (like high Aura Lucario) a lot better if I didn't have to deal with input lag or anything, which has the noticeable effect of screwing up my air dodges (a very underrated tool of Rosalina's).
While I don't mean this in a way against Parcheesy or anything, nobody should ever say they have the Rosalina match up down from just playing one or a few Rosalina mains. One Rosalina player may play totally differently than another. This applies to other characters, but tenfold to Rosalina.
- I couldn't agree more. I'd like to think I'm playing the character more aggressive than most, so I often have issues in matchups that Rosalina should win ( Donkey Kong and his strong anti-airs get me too often >_> ). The amount of ways you can play this character is truly unrivaled. ( PS: The landing lag for his Up+B on stage is huge post patch. It's like whiffed smash attack huge, definitely made the matchup so much easier for me )
- I mainly played PM prior to Smash4, so I still need to condition myself to air dodge more. You're right in that it's a strong tool to utilize.
- More on topic, I'm genuinely curious how you make this work. There doesn't seem to be a range where the Luma is far enough away that Megaman is using projectiles, yet close enough that sending him out is actually threatening him. The up tilt dodge trick is really fun to use though. It definitely makes you feel skilled when a brawler like Shiek tries to fight your Luma and Luma ends up winning.Sending Luma out towards him makes things even worse for him, since now he has to deal with a fighter at close range whom doing damage to is irrelevant. Pretty much anything he does to Luma will get punished by Rosalina at this point. You can even use U-Tilt to make Luma dodge his projectiles (a technique I practice against many characters). So "just shoot Luma" isn't as surefire a strategy as it sounds.
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