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The Rosalina Match-Up Discussion Thread

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Mario & Sonic Guy

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Why not have a separate thread for each match up so each one can have it's own place and all match ups can be discussed simultaneously. Each one can be moderated so people stay on topic. In this thread there can be a link to each match up sorted alphabetically. This seems much more efficient for analyzing so many match ups without limiting each to a time frame. This also allows match ups to be reanalyzed as the meta changes rather than waiting for the characters to cycle back to a particular match up.

Edit: Grammar.
I'm still thinking about a solution. Maybe once per week, we'd discuss Rosalina's match-ups against five different characters. Five characters per week would basically mean that all of them would be covered by the 10th week, though I'm still wondering if the Mii Fighters should be included as well.
 

ParanoidDrone

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Probably because they're banned from random online matches. If I include them, then that would add up to 50 match-ups that we'll eventually cover to the fullest before Mewtwo enters the fray.
Unless I missed a memo there's no serious movement to ban them from tournaments, where matchup discussion would be the most relevant. They may not be a common sight, but we should probably have something about them even if it's just "here's what they can do that's affected by GPull."

If you're worried about the sheer number of characters then I'm not sure there's any way around that. Even without the Miis we have 48 characters, 49 when Mewtwo arrives.
 

Mario & Sonic Guy

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If you're worried about the sheer number of characters then I'm not sure there's any way around that. Even without the Miis we have 48 characters, 49 when Mewtwo arrives.
This is pretty much why I'm thinking about doing 5 characters per week, but it'll be a couple more weeks before I start designing the thread.
 

Rapshade

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This is pretty much why I'm thinking about doing 5 characters per week, but it'll be a couple more weeks before I start designing the thread.
Even if you do 5 a week it will be very messy because different character discussions will be mixed in the conversation each week.

Why wouldn't you make a separate thread for each match up to keep things clear and give each matchup a place for constant discussion? This would mean that if a particular character is a problem for Rosalina in the meta then discussion can be focused on those matchups. Any character matchup can be discussed when people have something new to say about a particular match up without having to wait for a particular week. It would be easier to find key information against a particular matchup without searching through a messy conversation.

This would likely be more organized than other the forums for other characters which would give rosalina players a place to easily find and discuss specific matchup information they need. For example in this thread many people have asked about the little Mac matchup and it has be answered in the same way by more than three players. If you had a specific Rosalina v Mac thread then it would be much more efficient to answer specific issues. I'm not sure how smash boards forums work but there is a Rosalina forum so within it there should be a Rosalina matchups with an alphabetical list of each character match up for discussion.
 

Starbound

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Nothing says we have to have all of the characters discussed before Mewtwo comes out.
 

Mario & Sonic Guy

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The thing is, Bushy kind of recommended that I redo the match-up discussion thread to be more like the one that's in the Lucina sub-forum. If that's not going to work, I'm going to have to try another approach.

One way or another, I'll try to figure out the best course of action, as doing only one fighter per week will just be way too slow.
 

Bushando64

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I personally like that particular format, but if we can figure out a way to improve it--like perhaps we come up with some sort of categories such as "fast characters" or "aerial specialists"--then I think that would work best.
The :4lucina: sub-forum style just tickles my fancy as far as the organization and depth of analysis goes. I'm sure that we can all figure it out together. :3

Also, as far as the :4miibrawl:/:4miigun:/:4miisword: go, I personally believe that they would warrant discussion since they exist, but every other character would have priority over them since there's no general consensus as of yet.
I don't think :mewtwopm: will even be worth worrying over for analysis until at LEAST this upcoming summer.

I also think that a separate thread for each match-up is a tad unnecessary. If we set up some sort of schedule/parameters insofar as who to discuss when, and just edit the original post with an agreed-upon analysis for each character, then we should be fine.
I believe in this hive-mind. :015:
 

ParanoidDrone

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As long as whatever we end up having is neatly organized instead of having to dig through a bunch of replies, I can live with it. A giant master thread vs. a bunch of smaller threads with a stickied summary post vs. whatever else is, comparatively speaking, not as important as the ability for someone to easily find and digest the consensus opinion.
 

ep1c_marf

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God this character frustrates me, so rosealina mains what characters do you feel have a 50-50 mu or better against your character ? please elaborate on your answers. Thank you in advance
 

ParanoidDrone

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God this character frustrates me, so rosealina mains what characters do you feel have a 50-50 mu or better against your character ? please elaborate on your answers. Thank you in advance
It's a bit early to throw out exact matchup numbers like that, but for right now at least I'd say Sheik, ZSS, Peach, Jigglypuff, and maybe Wario are some of your best bets. Sheik and ZSS are fast rushdown types that have the necessary mobility to work around Luma and ZSS in particular can use Paralyzer to stop Luma cold. Peach, Jigglypuff, and Wario have excellent aerial control, which is helpful for avoiding Luma since it stays on the ground whenever possible.

Little Mac is also fast enough to get in Rosalina's face and can super armor through a lot of stuff, but it can easily go pear shaped since Rosalina has an excellent offstage gimping game. And he straight up loses an air-to-air fight, but that should be a given.
 
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Iron Kraken

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God this character frustrates me, so rosealina mains what characters do you feel have a 50-50 mu or better against your character ? please elaborate on your answers. Thank you in advance
After 600 matches of For Glory 1-on-1 as Rosalina, the match up that seems to give me the most trouble is... other Rosalina. No joke. Probably a sign that the character is just that good.

But other than opposing Rosalinas, the match up that has consistently given me the most trouble is R.O.B. Not sure if R.O.B. actually has something against Rosalina or not, but that's been my experience. His lasers and spin attack knock Luma off the stage pretty easily, and I just find him annoying to deal with in general.
 
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Light-Kratos

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Some people are already picking ROB as a counter indeed.

I mostly agree with ParanoidDrone's pst as well, even though i'm not so sure about Wario.
 

ParanoidDrone

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Some people are already picking ROB as a counter indeed.

I mostly agree with ParanoidDrone's pst as well, even though i'm not so sure about Wario.
Yeah, Wario isn't quite as solid since Luma Shot beats the bike every time, although IDK how important that move generally is. His weird momentum glitch also makes gimping him basically impossible. But he has aerial mobility which IMO is the important thing.
 

ChikoLad

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Rosalina is also tall enough to shield Wario's bike and grab him right off of it. Tactic I commonly use against him.

The bike is useful for dealing with Luma, but Rosalina can easily punish Wario for attempting to do so with the bike.
 

Smasher89

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Rosalina is also tall enough to shield Wario's bike and grab him right off of it. Tactic I commonly use against him.

The bike is useful for dealing with Luma, but Rosalina can easily punish Wario for attempting to do so with the bike.
What, do you mean that you shieldgrab his forward b?
 

ChikoLad

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What, do you mean that you shieldgrab his forward b?
Yeah, you shield grab his forward B, taking him off the bike.

I'm not sure if that's doable by everyone on the roster or if it's just taller characters who can do it, but Rosalina can anyway and it seems to work well, especially since Wario likes to use his bike to try get rid of Luma.
 

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Hi hello! I had a few questions about the Yoshi matchup ( Apologies if these have been answered before elsewhere).

Between his ability to stall in the air for such a prolonged time, the difficulty of edgeguarding him, and his weight, I have trouble taking stocks below the 180% mark. Is there any tips you guys can share for getting around the egg tosses offstage, and barring that, any semi-reliable ways to end a Yoshi stock at a reasonable percent?
 

ParanoidDrone

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Hi hello! I had a few questions about the Yoshi matchup ( Apologies if these have been answered before elsewhere).

Between his ability to stall in the air for such a prolonged time, the difficulty of edgeguarding him, and his weight, I have trouble taking stocks below the 180% mark. Is there any tips you guys can share for getting around the egg tosses offstage, and barring that, any semi-reliable ways to end a Yoshi stock at a reasonable percent?
The Yoshis I've played against seemed unable to deal with uair juggles. That doesn't really answer your specific question but that's all the insight I have against him.
 
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Meta651

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Hi guys, I came here to ask for your help

I'm having a lot of troubles fighting Rosalina MU so I decided to ask the ones who knows the most about the character, RosaLuma mains. My problem is I'm having a lot of troubles moving around your stage control and punishing your errors, it's only me or i sense that you can roll away way too fast to punish you with something?

What are your weakness when you use Rosalina and how I should punish it and how I should approach?
Also what i'm supposed to do against Luma? She's annoying as hell...

I use Greninja and Robin if that helps.
 

Mario & Sonic Guy

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All that I know is that Greninja really isn't what it's cracked up to be. All of its specials can be punished, including Substitute, and Water Shuriken can be countered by Gravitational Pull. Greninja also doesn't exactly have the safest approach options, and as such, a very good Rosalina player could potentially outsmart Greninja, no matter what it does. Of course, there might be some things that I'm missing with that match-up, as I haven't done any online matches.
 

Parcheesy

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Well, what I've found works best against me as a Rosalina players is smart use of your disjointed up smash to counter aerial approaches. I'd assume many Rosalinas would get comfortable with the fact that their down air beats the majority of the cast's anti-airs with its reach. Aside from that, it's really a player to player basis depending on which moves they prefer using the most.
 

ChikoLad

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I just had a good series of matches against a ZSS player...and won every single won.

I'm finally picking up on why I was losing to ZSS so much in the past, and now find her much easier to deal with. I have no real worries about the MU now. It's definitely not strongly in ZSS's favour. Seems pretty even though. Rosalina seems to have the most options in the MU and can actually steal the control of the pace from ZSS if Rosalina stays vigilant and doesn't let ZSS hit her, but I think the options ZSS has may be safer in general, though they are exploitable (FINALLY found a really good counter for Down B...or at least, a way to use it to Rosalina's advantage).

Basically, play Rosalina in a really swift manner, and keep your footsie game going strong. Rosalina has the better footsies of the two, which serves as a great counter to ZSS's superior overall agility.
 

Smasher89

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yea the down b thits way too often same with diddys side b (can that be spotdodged or will luma be hit?)
 

icraq

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I hate fighting good heavies. I'd take rushdowns over anything else. Anyone got any good tips on these three?

one being DDD, the most consistent but laggy way i've found to launch gordos back is neutralB, tilts aren't consistent and smashes seem too laggy. Any other good ways of dealing with gordos? Should I just downB? Seems too laggy unless I predict a gordo early, if its a bad read there's room to get punished, and DDD punishes pretty hard. Dash attack doesn't seem to knock them back, neither do jabs, or I'm timing it wrong. Still, easy to juggle bad DDDs but a good DDD can surprise you with a FF nair, or airdodge into your uair and do his own uair.. And that stuff hurts bad.

Another being ganon, but his recovery balances him out. However, I think a good ganon will wreck a rosalina on the stage. You just literally can't make any mistakes, ganon can so effectively punish poorly spaced/timed attacks, and he can shut down a bunch of your approaches with good reads. Still, ganon can completely shutdown Rosalina's recovery with uairs off the edge.. He's so good in this game. Really tough matchup. Oh and his lingering hitboxes on hit, man, luma really works against you at times with Ganondorf, so no spot dodging allowed, it'll get you murdered. Plus he can just launch Luma away with barely any effort if you separate from it.

Lastly, ROB. His laser comes out so fast, it requires learning your opponent's patterns, but even on shield it'll always hit luma, and downB isn't an option up close like ROB can handle. His nair shuts down your aerial approaches pretty hard, too. Tough to avoid his uair juggles, too.
 
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Parcheesy

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I hate fighting good heavies. I'd take rushdowns over anything else. Anyone got any good tips on these three?

one being DDD, the most consistent but laggy way i've found to launch gordos back is neutralB, tilts aren't consistent and smashes seem too laggy. Any other good ways of dealing with gordos? Should I just downB? Seems too laggy unless I predict a gordo early, if its a bad read there's room to get punished, and DDD punishes pretty hard. Dash attack doesn't seem to knock them back, neither do jabs, or I'm timing it wrong. Still, easy to juggle bad DDDs but a good DDD can surprise you with a FF nair, or airdodge into your uair and do his own uair.. And that stuff hurts bad.

Another being ganon, but his recovery balances him out. However, I think a good ganon will wreck a rosalina on the stage. You just literally can't make any mistakes, ganon can so effectively punish poorly spaced/timed attacks, and he can shut down a bunch of your approaches with good reads. Still, ganon can completely shutdown Rosalina's recovery with uairs off the edge.. He's so good in this game. Really tough matchup. Oh and his lingering hitboxes on hit, man, luma really works against you at times with Ganondorf, so no spot dodging allowed, it'll get you murdered. Plus he can just launch Luma away with barely any effort if you separate from it.

Lastly, ROB. His laser comes out so fast, it requires learning your opponent's patterns, but even on shield it'll always hit luma, and downB isn't an option up close like ROB can handle. His nair shuts down your aerial approaches pretty hard, too. Tough to avoid his uair juggles, too.
For DDD, I've found the late hitbox of nair knocks back the gordos diagonally downward. It's definitely not the fastest option, but it's a decent approach through them. I've really only had success against Ganons with a strong gimp game. Basically playing the matchup like it was Little Mac. Give them respect, space as far away from them as you can, and be unrelenting offstage. Unfortunately, I have all of the same problems with ROB. Your guess is as good as mine on how to handle the MU.
 

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Ok, here's a question.

How do you guys avoid Sheik's, Greninja's, and Captain Falcon's up airs? I swear they get me every time.
 

Greward

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hey guys, i want to know how well does duck hunt do against rosalina (with customs ON), mostly cause i want to pick up a second character just for this matchup (i don't think it's winnable as mega man unless there's a big skill difference).
i can theorize that falcon / ZSS / sheik / yoshi / peach should do good against rosalina but i don't like any of these char, maybe yoshi.
 

ChikoLad

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hey guys, i want to know how well does duck hunt do against rosalina (with customs ON), mostly cause i want to pick up a second character just for this matchup (i don't think it's winnable as mega man unless there's a big skill difference).
i can theorize that falcon / ZSS / sheik / yoshi / peach should do good against rosalina but i don't like any of these char, maybe yoshi.
As my third main, I don't think he's the best choice against Rosalina.

DHD's biggest strength is his projectile game - that Rosalina can completely gimp with Gravitational Pull.

Not to mention that there is a glitch where Rosalina can actually render his projectiles unusable for a whole match.
 

Greward

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Not to mention that there is a glitch where Rosalina can actually render his projectiles unusable for a whole match.
The ****, how do you do that? Or is it random

well thanks for the answer. i know gravitational pull is a mess but since it makes the can disappear u can just get another out. Down B is also pretty good against rosalina imo, specially the fast shooting ones. I think DHD can kinda stay at mid range against rosalina and punish a gravitational pull if she does that tho.
Anyways i guess he's not that good against rosalina, and since i am looking for a second i should pick a character with a solid advantage if there's any. I just dislike most rush characters, maybe ROB, robin or the links?
 

ChikoLad

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The ****, how do you do that? Or is it random

well thanks for the answer. i know gravitational pull is a mess but since it makes the can disappear u can just get another out. Down B is also pretty good against rosalina imo, specially the fast shooting ones. I think DHD can kinda stay at mid range against rosalina and punish a gravitational pull if she does that tho.
Anyways i guess he's not that good against rosalina, and since i am looking for a second i should pick a character with a solid advantage if there's any. I just dislike most rush characters, maybe ROB, robin or the links?
Dunno how it happens exactly. There was a video of it but I don't know where I'd find it right now.

The thing about DHD's projectiles is that they all come out pretty slowly, and approach Rosalina very slowly. There is literally no point in using them against a smart Rosalina player, since they will see what you're up to pretty easily.

Down B is a nice mix-up against her but it hardly tips the scales.

As far as a disadvantageous match-up for Rosalina goes, there does not appear to be any right now. Toon Link is the best counter against her I feel, though. It feels like an even match-up.
 

Starbound

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Ok, here's a question.

How do you guys avoid Sheik's, Greninja's, and Captain Falcon's up airs? I swear they get me every time.
ikr. They get me every time too.

What helped me with them was air dodging them rather than going aggro with Dair.
 

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Toon Link is the best counter against her I feel, though. It feels like an even match-up.
Yep, this. I totally agree with you, once again. A good Toon Link can put up a wall that can completely shutdown every single one of Rosalina's approaches except like, running shield. He's fast enough to separate Luma in melee and the bombs can also separate them on shield. There's seriously no getting through to him. One advantage I'd say she has is she can gimp him off the stage, but even then it's still a coin flip. She can also space him up close, but, projectiles can still hurt mid range.

I feel similarly against Diddy, he is so hard to approach if he has a banana, and if I manage to pull it I dunno wtf to do with it. If he connects with the banana, GG, welcome to getting wrecked town. It sucks good Diddys and TLs are so rare.


But these two characters bring up a question... What are good approaches when we steal an enemy's grabbable projectile? Such as a bomb from TL, or Diddy's bananas or ROB's gyro. Dash throw into grab seem like the best, I tried finding some way to desync Luma with throwing items but nothing has turned up.
 

ChikoLad

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Yep, this. I totally agree with you, once again. A good Toon Link can put up a wall that can completely shutdown every single one of Rosalina's approaches except like, running shield. He's fast enough to separate Luma in melee and the bombs can also separate them on shield. There's seriously no getting through to him. One advantage I'd say she has is she can gimp him off the stage, but even then it's still a coin flip. She can also space him up close, but, projectiles can still hurt mid range.

I feel similarly against Diddy, he is so hard to approach if he has a banana, and if I manage to pull it I dunno wtf to do with it. If he connects with the banana, GG, welcome to getting wrecked town. It sucks good Diddys and TLs are so rare.


But these two characters bring up a question... What are good approaches when we steal an enemy's grabbable projectile? Such as a bomb from TL, or Diddy's bananas or ROB's gyro. Dash throw into grab seem like the best, I tried finding some way to desync Luma with throwing items but nothing has turned up.
For Diddy's Banana, it's easily countered with Graviational Pull. If you use GP just as Diddy is throwing the banana and are close enough while doing this, he immediately trips over the banana. This is because GP makes Rosalina the "owner" of item projectiles as soon as it catches them, so if you catch it immediately as it's thrown, then it will become your banana while the hitbox of the banana is still over Diddy. You can do something similar with ROB's gyro, in that it leaves a spinning hit box on the floor for him, and using it just as he throws it means he immediately takes damage. Also works with Peach's turnips. It's most useful against Diddy's bananas though, since it trips him up, leaving him wide open for a follow up. This trick pretty much turns the tables against Diddy, as it makes one of his best tricks really easy to use against him.
 
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InfinityZERO

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I think the ROB matchup needs to be re-examined. A competent one's projectiles are a nightmare. That laser comes out fast to the point where GP is useless (or block gets Luma killed) and depending on its strength kills Luma in 2-3 hits. Plus his aerial game stops yours easily and makes a ground approach almost impossible (even on block). His Nair (the fire flip) and Bair make it so you can't approach either on the ground or the air. Then one Dthrow leads to Uair and along with the gyros and laser leads to you at a kill percentage or almost there.

Also since Rosalina's aerial drop is so poor (ROB's Usmash, Utilt (I think), and Uair destroys that Rosalina's Dair) it's tough to come down. If you don't fake out ROB when you're coming down, you are going back up.

For this matchup, you're NOT keeping Luma, you've only got Rosalina. If you see a Annie on For Glory playing with a ROB, you're gonna have a bad time.
 

Mario & Sonic Guy

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Fast projectiles are always going to be an issue to watch out for, as Rosalina does has to contend with Robin's fast projectile attacks whenever she fights him/her. Sure, Robin's tome limitations do limit how often he/she can perform projectile attacks, but they can still be dangerous if allowed to fully charge up.
 
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