SxK
Karakuri Shogun mdl 00 "Burei"
Let's discuss the Marth matchup.
If we haven't already.
Too lazy to check the thread.
If we haven't already.
Too lazy to check the thread.
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I love the R.O.B. ditto as well as the Olimar MU. One of my most loved MUs, despite the fact that I don't have much experience.I'm so bad at the ROB ditto.
yeah its true i spose, im not great at wavebouncing, but your typical top notch can player do it on the fly.Landing isn't that hard against anyone (except MK) if you can wavebounce gyro cancel consistently. Mix it up, it's not like we only have one type of wavebounce like Snake does. If you feel you can't land at a certain time, wavebounce up B and move to a better spot.
MK being banned will only move ROB up. Besides MK, he goes pretty even/doesn't lose that bad to most of the top tier characters. Dedede is the exception, but I can't see his use going up that much with all the Diddys and Falcos that will be running around.
oh hi five, you have no idea how many times i have to say that to peopleWhen discussing MUs, we're supposed to assume both players are at a top level of play, know the MU, and are comfortable with all playstyles of their character. So even though you said you personally struggle with the MU, your MU ratio should still be 55:45 going off what you said.
Yeah, Peach/Marth is pretty bad IRL and even at the top level of play. Spacing out the wazoo. And Falco/ROB is just blatantly difficult. You forget how high his jumps are so jumping over them isn't quite so easy. Granted offstage, we win hands down. But, racking up damage and getting him offstage is just immensely difficult.Top level MKs beat Pikas, even Esam. That's just his personal opinion on the MU.
Peach/Marth is not even, even at top levels, trust me.
I can't imagine him thinking it's 50:50 against M2K/Ally/Anti/other top level MKs. And if he does, he's wrong.Right, he feels like its even because he is a top player, when for the general Pika's it isn't even.
All I'm saying is it's the same for falco/ROB. There are obviously different skill level players for every character, even if you go to tournaments. I feel like the top skilled ROB's with the knowledge and everything have it differently then your average ROB.
You can jump over his SHDL pretty easily. If he full hop lasers, they're more spread out in the air and are easier to avoid. Racking damage isn't too difficult, our laser is still a viable option as long as you aim it where you won't get hit if it gets reflected.Yeah, Peach/Marth is pretty bad IRL and even at the top level of play. Spacing out the wazoo. And Falco/ROB is just blatantly difficult. You forget how high his jumps are so jumping over them isn't quite so easy. Granted offstage, we win hands down. But, racking up damage and getting him offstage is just immensely difficult.
Gyro is only really useful when the Falco is offstage, though there are times you can throw it down and grab it onstage. It's not really a good idea to leave it laying around much, because Falco can just reflect it and pick it up. If he gets a hold of it, he's gonna laser camp you. But this shouldn't be a huge deal, since you shouldn't be using gyro much anyway. I really like leaving the gyro onstage near the edge and ROB on the ledge as their trying to recover. It's not a very easy setup because it's time consuming, but I tend to throw a gyro right to the edge of the stage when I get most characters offstage anyway. It's just become a habit to me.So are you arguing 55-45 or 60-40?
The biggest factor to me is Robs gyro being pretty useless in his on stage game.
What can ya do if you even get the chance to hold the gyro?
Any sort of glidetoss could easily be reflected, if we are infront of falco, if we above falco he can easily phantasm to safety. Any disagreements that, first off, the gyro is almost useless onstage if the falco isn't an idiot?
His spacing if done properly is simple a really heavy problem for us. Anyone know what actual % falco can chaingrab til?
you dont have to throw the gyro at him for it to be useful. i personally find it to be better if i throw it up while glide tossing towards them when against the spacies and other characters with great reflectorsSo are you arguing 55-45 or 60-40?
The biggest factor to me is Robs gyro being pretty useless in his on stage game.
What can ya do if you even get the chance to hold the gyro?
Any sort of glidetoss could easily be reflected, if we are infront of falco, if we above falco he can easily phantasm to safety. Any disagreements that, first off, the gyro is almost useless onstage if the falco isn't an idiot?
His spacing if done properly is simple a really heavy problem for us. Anyone know what actual % falco can chaingrab til?
Tbh I feel its more 65:35.So are you arguing 55-45 or 60-40?
The biggest factor to me is Robs gyro being pretty useless in his on stage game.
What can ya do if you even get the chance to hold the gyro?
Any sort of glidetoss could easily be reflected, if we are infront of falco, if we above falco he can easily phantasm to safety. Any disagreements that, first off, the gyro is almost useless onstage if the falco isn't an idiot?
His spacing if done properly is simple a really heavy problem for us. Anyone know what actual % falco can chaingrab til?
I duuno who said I was better than Chibo lolAgreeing with Drake12 (especially the last sentences) and M@v here. The Falco vs. R.O.B. is 35:65 (R.O.B.'s disadvantage). Falco pretty much destroys our ground game (for the most his lasers). He can chaingrab us to 42 % IIRC. I'm too tired to actually discuss this, since learning the MU makes so much more sense than actually discussing it theoretically...
Oh and just because people beat each other in dittos it doesn't mean that they're better. I think Chibo has more MU experience against Meta Knight than Apple Jelly has. Just wanted to say that.
And I think that if Meta Knight gets banned R.O.B. won't rise as much as people think. I think characters like King Dedede, Pit and Snake (again) will rise more, seeing that there will be more King Dededes and Falcos...