I was summoned, here have my moveset again.
Neutral B: Plasma Scatter:
Ridley shoots a fireball from his mouth that moves over a randomly selected trajectory with low damage. Holding down the button makes him charge the attack. A half-charged Plasma Scatter causes him to spit out five fireballs, all shooting out in different trajectories. A fully charged Plasma Scatter causes him to launch a large ball of plasma in front of him (diagonally downward in the air). Any fireball that hits the ground or a platform will cause a small fire to burn for about 2 seconds or until an enemy touches it.
Side B: Killer Claw:
Ridley reels back and lunges forward. If he makes contact with a foe within a certain distance, he will grab them. If used in the air, he will grab diagonally out below himself. From here, he can use a Direction and the B button to do a few different things including bite the enemy and throw them in four directions. However, each throw behaves differently.
--Forward throw - Ridley claws the foe with his free hand.
--Back throw - Throws the foe away behind himself.
--Up throw - Ridley blasts the foe with plasma, sending them off at an upward angle.
--Down throw- On the ground, Ridley drags the foe across the ground before tossing the forward. In the air, Ridley flies up and then comes crashing down, slamming the foe into the ground. It's very possible to SD while dragging the foe down with him.
If he grabs an enemy in the air, Ridley can still jump while holding them.
Up B: Flight:
Obvious enough, Ridley crouches and then pushes himself up into the air. Not meant to be an actual damaging move, the only hitbox is when Ridley leaps up, knocking enemies up with him. When used in the air, this move acts differently, he flaps his wings and ascends into the air. As he goes up, he creates a gust of wind beneath him, which is capable of pushing opponents downwards in the air. He can use normal and special attacks while in flight. This special move does not put him into a helpless state.
Down B: Terrify:
Ridley will inhale sharply then let out a terrifying roar, briefly surrounding himself with a shock-wave. If it hits an enemy while they're on the ground, it will paralyze them. The time stunned is relevant to the amount of damage they have. If it hits an airborne enemy, it will force them into a tumbling state. Foes can still recover after this attack though.
Final Smash: Adaptation:
Ridley roars and his skin darkens. In this state, he gains super armor and reflects projectiles off his body for a short time. As the FS comes to an end, Ridley expels his hardened skin in a shock wave surrounding himself. (Only Samus's Super Missile can break this FS, but unfortunately Adam hasn't authorized it.)
Jab: Downward claw swipe, mirrored for second jab, swings down with both claws in front of him for third.
Dash: Ridley lunges and swings his claws in a downward arc.
F-tilt: Ridley does a one-handed claw swipe in front of himself.
U-Tilt: Ridley snaps his jaws upward.
D-tilt: Ridley jabs his tail forward, stabbing the ground in front of him. Long reach.
F-smash: Ridley swings his arm in an upward motion, juggling enemies up into the air in front of him.
--F-smash 2: Ridley lunges diagonally up, tackling juggled foes and putting himself airborne.*
U-smash: Ridley turns sideways and swings both hands above his head in a downward arc.
--U-smash 2: Ridley lunges straight up, tackling juggled foes and putting himself airborne.*
D-smash: Ridley spins in place, swinging his tail around him. This attack hits multiple times, dragging the foe along with the motion of the tail before tossing them up and away from Ridley.
--D-smash 2: Ridley lunges up after tossed foes, putting himself airborne.*
(*The second part each Smash attack can only be used if an enemy is struck with the attack.)
N-Air: A general claw swipe
F-air: Ridley does a double-handed swipe in a downward motion. Meteor smash.
B-air: Ridley kicks back with his leg, turning himself to face behind him. Changes Ridley's facing.
U-air: Ridley does a front-flip, swiping his tail upwards followed by his talons.
D-air: Ridley stabs downward with his tail.
Grab/Pummel: Ridley grabs the enemy/Ridley bites the enemy
F-throw: Throws the foe up and forward into the air
B-throw: Basic backhanded throw up into the air
U-throw: Lifts foe above his head them skewers them with his tail
D-throw: Slam the foe onto the ground then hit them with a blast of fire
[collapse=Further explanations]Neutral B: The balls travel at most 3/4s of FD before they would disappear without hitting anything. The fireballs travel at Mario's fireball speed, but they move slightly faster when there's more of them. The fireballs don't increase in size, only number, maxing at, say 5-6, before the charge becomes the large fireball. Once the fireballs hit the ground, they burst into a small patch of fire (About a Kirby wide) that damages and knocks enemies back, in the air, they only knock back with fire damage before disappearing. He can store the charge of the attack and resume or use it again at a later point. Each fireball causes its own patch of flames, they don't get bigger but the fully charged large fireball gives a large patch of flames (two Kirby's wide). Obviously the fully charged one does more damage and knockback, but it also acts like Ness' PK fire to any enemies that make contact with it on the ground.
Side B: Yes, he can jump around while carrying an opponent. To use his bites or throws, you would press B/B+Direction to perform the attack. But of course enemies can break out of the grab just like traditional grabs, so they have a harder time freeing themselves at higher percentages. Seeing as how Ridley is suppose to be the king of the skies, he doesn't go into a helpless state after a missed Side-B or Up-B.
Up B: He can reactive Up B in order to cancel it, but otherwise he will use attacks and specials as if he were airborne. (Side note: his back-air wouldn't turn him around while in flight). The move behaves like ROB's Up B, he has a set amount of 'air time', so he can activate and deactivate his UP multiple times until he runs out of 'air time', after which he needs to recharge by landing on the ground. Yeah, the gust of wind does no damage and only pushes the enemy, the width of the gust is about Ridley's body size, so it's most effectively against enemies directly under him.
Down B: The radius of the special is just around himself, slightly bigger than what his shield size would be and it fully encompasses his body. Yeah, it would be fair that hitting a stunned foe with the special again would throw them back a set amount with minor damage tacked on. The direction launched would be determined by Ridley, as in the enemies will be thrown 'away' from Ridley, essentially the opposite direction relative to their position. So yes, it could be a pseudo-meteor smash in the air, but it wouldn't likely KO unless both Ridley and the other character are near the lower blast zone. It does have a wind-up and a little wind-down. so it's not an entirely safe move to use. In the air, the attack makes Ridley hovering in the air for a moment, but he will fall during the wind-up and end lag.
Normals: Sure, he can
The Follow-up to his D-Smash would only work with the last hit that launches the enemy. Hitting shields would still let him use the follow-up smash, since it's making contact with an enemy.
Aerials: Neutral air is one-sided but with decent range. Up air would be similar to those attacks, but in addition, the first hit (his tail) would pull enemies down into the second hits range. Although, the tail swing can lightly knock enemies downwards as it swings down (similar to Pikachu's up air). Down air would be like Luigi's, giving damage and knockback with a single hit.[/collapse]