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Neutral B: Plasma Scatter:
Ridley shoots a fireball from his mouth that moves over a randomly selected trajectory with low damage. Holding down the button makes him charge the attack. A half-charged Plasma Scatter causes him to spit out five fireballs, all shooting out in different trajectories. A fully charged Plasma Scatter causes him to launch a large ball of plasma in front of him (diagonally downward in the air). Any fireball that hits the ground or a platform will cause a small fire to burn for about 2 seconds or until an enemy touches it.
Side B: Killer Claw:
Ridley reels back and lunges forward. If he makes contact with a foe within a certain distance, he will grab them. If used in the air, he will grab diagonally out below himself. From here, he can use a Direction and the B button to do a few different things including bite the enemy and throw them in four directions. However, each throw behaves differently.
--Forward throw - Ridley claws the foe with his free hand.
--Back throw - Throws the foe away behind himself.
--Up throw - Ridley blasts the foe with plasma, sending them off at an upward angle.
--Down throw- On the ground, Ridley drags the foe across the ground before tossing the forward. In the air, Ridley flies up and then comes crashing down, slamming the foe into the ground. It's very possible to SD while dragging the foe down with him.
If he grabs an enemy in the air, Ridley can still jump while holding them.
Up B: Flight:
Obvious enough, Ridley crouches and then pushes himself up into the air. Not meant to be an actual damaging move, the only hitbox is when Ridley leaps up, knocking enemies up with him. When used in the air, this move acts differently, he flaps his wings and ascends into the air. As he goes up, he creates a gust of wind beneath him, which is capable of pushing opponents downwards in the air. He can use normal and special attacks while in flight. This special move does not put him into a helpless state.
Down B: Terrify:
Ridley will inhale sharply then let out a terrifying roar, briefly surrounding himself with a shock-wave. If it hits an enemy while they're on the ground, it will paralyze them. The time stunned is relevant to the amount of damage they have. If it hits an airborne enemy, it will force them into a tumbling state. Foes can still recover after this attack though.
Final Smash: Adaptation:
Ridley roars and his skin darkens. In this state, he gains super armor and reflects projectiles off his body for a short time. As the FS comes to an end, Ridley expels his hardened skin in a shock wave surrounding himself. (Only Samus' Super Missile can break this FS, but unfortunately Adam hasn't authorized that to happen.)
Jab: Downward claw swipe, mirrored for second jab.
Dash: Ridley lunges and swings his claws in a downward arc.
F-tilt: Ridley does a one-handed claw swipe in front of himself.
U-Tilt: Ridley snaps his jaws upward.
D-tilt: Ridley jabs his tail forward, stabbing the ground in front of him. Long reach.
F-smash: Ridley swings his arm in an upward motion, juggling enemies up into the air in front of him.
--F-smash 2: Ridley lunges diagonally up, tackling juggled foes and putting himself airborne.
U-smash: Ridley turns sideways and swings both hands above his head in a downward arc.
--U-smash 2: Ridley lunges straight up, tackling juggled foes and putting himself airborne.
D-smash: Ridley spins in place, swinging his tail around him. This attack hits multiple times, dragging the foe along with the motion of the tail before tossing them up and away from Ridley.
--D-smash 2: Ridley lunges up after tossed foes, putting himself airborne.
(*The second part each Smash attack can only be used if an enemy is struck with the attack.)
N-Air: A general claw swipe
F-air: Ridley does a double-handed swipe in a downward motion. Meteor smash.
B-air: Ridley kicks back with his leg, turning himself to face behind him. Changes Ridley's facing.
U-air: Ridley does a front-flip, swiping his tail upwards followed by his talons.
D-air: Ridley stabs downward with his tail.
Grab/Pummel: Ridley grabs the enemy/Ridley bites the enemy
F-throw: Throws the foe up and forward into the air
B-throw: Basic backhanded throw up into the air
U-throw: Lifts foe above his head them skewers them with his tail
D-throw: Slam the foe onto the ground then hit them with a blast of fire