Bow-Chykka-Wow-Wow....I...
...but...
...dat music, tho.
...dat ambience, tho.
...dat mysterious beauty, tho.
...dat Chykka, tho.
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Bow-Chykka-Wow-Wow....I...
...but...
...dat music, tho.
...dat ambience, tho.
...dat mysterious beauty, tho.
...dat Chykka, tho.
Did you have the hint system enabled? Of all the three Prime games, Echoes was probably the one where I had to rely on it the most.The worst instance of this in the game is the [redacted]. I must have spent a good 5 HOURS in-game time trying to find them!
You're not alone there.Seeing you talk about the Metroid games made me realize that I have NEVER played a Metroid game. Quite sad huh? I think Smash Bros was the first to introduce me to the franchise via Samus really, but it seems like an interesting bunch of games, and I've really grown to like Samus (and Ridley now). I've been thinking on maybe trying a game out, so what would you guys suggest would be the first Metroid game I give a shot at?
My first Metroid game was Fusion, and I think it was a pretty excellent intro point. It's the only one besides the dreaded Other M where Samus talks, which lets you in on her character better than the others. It's also a bit more linear than some of the others, which can be beneficial if you're not used to having basically no idea what's going on. The biggest problem is probably that it's the final game in the timeline so far, and some of its mechanics are different than we're used to (you have to unlock the colored doors instead of shooting them with different weapons, what?), but it also has the simplest control scheme (except Zero Mission, which has the same one). Speaking of Zero Mission, it too has some more linear elements that can make it easier i For a first-timer, I'd have to recommend either Fusion or Zero Mission, which is funny since they're literally on opposite ends of the story.Seeing you talk about the Metroid games made me realize that I have NEVER played a Metroid game. Quite sad huh? I think Smash Bros was the first to introduce me to the franchise via Samus really, but it seems like an interesting bunch of games, and I've really grown to like Samus (and Ridley now). I've been thinking on maybe trying a game out, so what would you guys suggest would be the first Metroid game I give a shot at?
Oh, I finished Torvus Bog, so I have the...what is it, the Gravity Booster? Now that I don't need it anymore. I'll get back to Echoes eventually, but I really just haven't felt the drive, especially since the rest of my complaints (and all of your points about the pacing and the overall feel of Aether) still stand. I also look forward to the Light Suit, because I really don't like Dark Aether. I assume that comes in Sanctuary?Fix this.
Note that you eventually get an item that lets you move as freely underwater as you do out of it, and it even comes with a hover feature while underwater. You have got to experience Sanctuary Fortress at least once.
Don't let what I've said above deter you!
All of this is accomplished better (in my opinion) by both Phendrana Drifts and the wrecked ship from Prime 1....I...
...but...
...dat music, tho.
...dat ambience, tho.
...dat mysterious beauty, tho.
...dat Chykka, tho.
C: Glad you liked it!!!.....I wish i had seen all the likes and replies to the post earlier....but with this cold and looking at my purple borrego blanket made me want to go to sleep....I listen to like 6 different remixes of Ridley's Theme...and 4 of Kraid, Torvus Catacombs is one of the themes that relaxes me the most....I like the second version of Tallon Overworld.....and when i feel cold, i listen to Norfair.....and if i want to literally cry, i listen to Rundas' Theme....****, that looks awesome.
Prime 3 > Prime 2 imo. The atmosphere and bosses in Prime 3 are just too damn good. Meta Ridley, Rundas, Gandrayda, Ghor, Omega Ridley, Dark Samus are all epic and memorable fights. Don't even get me started about the music. Rundas' and Omega Ridley themes are glorious.@Ridley_Prime
Ok, I admit, that's adorable<3
Also, why all this hate for Prime 3? :/ I'd say Prime 3 is the worst in the Trilogy, but it is still a damn good game. ^^ Echoes is my favorite, since it's so long and hard (hehehe). Prime 1 had all the effect, Prime 2 was the long, hard and Epic, and Prime 3 had the best controlls. :3
Well, as I said, I love all Three of them, so yeah. ^^ But, I must say, actually, that in a way, the bosses in Prime 3 really disappointed me. Yes, the Ridley battles were awesome, and the friends-turned-bad battles were neat, but... there were too many small bosses. ._. And small bosses in Metroid feels so... off. There were only a few that were actually huge.Prime 3 > Prime 2 imo. The atmosphere and bosses in Prime 3 are just too damn good. Meta Ridley, Rundas, Gandrayda, Ghor, Omega Ridley, Dark Samus are all epic and memorable fights. Don't even get me started about the music. Rundas' and Omega Ridley themes are glorious.
I found the small bosses really refreshing. Yes, I prefer big/giant ones, but battling Rundas, Ghor and Gandrayda was damn fun.Well, as I said, I love all Three of them, so yeah. ^^ But, I must say, actually, that in a way, the bosses in Prime 3 really disappointed me. Yes, the Ridley battles were awesome, and the friends-turned-bad battles were neat, but... there were too many small bosses. ._. And small bosses in Metroid feels so... off. There were only a few that were actually huge.
Well, once again, don't get me wrong, the smaller bosses were well made and all. ^^ But, they wearen't very Epic. But oh well, let's hope Retro's next Metroid blows them all out of the water~I found the small bosses really refreshing. Yes, I prefer big/giant ones, but battling Rundas, Ghor and Gandrayda was damn fun.
Also, Omega Ridley is the best boss fight against Ridley so far.
To me Prime 3 is as good as Prime and better than Prime 2. That being said, all three games are amazing.
While I definitely respect your opinion, I have to disagree (again lol). I found the battles epic and memorable. The size isn't what make Metroid bosses epic. For example, battling SA-X in Metroid Fusion is one of the best moments in the series. And for the majority of the battle, SA-X is the same size as Samus.Well, once again, don't get me wrong, the smaller bosses were well made and all. ^^ But, they wearen't very Epic. But oh well, let's hope Retro's next Metroid blows them all out of the water~
True, size =//= Epic, but they just felt kinda, I don't know, un-Epic still? However, glad you are one of those to respect opinions. Those people gets rarer.While I definitely respect your opinion, I have to disagree (again lol). I found the battles epic and memorable. The size isn't what make Metroid bosses epic. For example, battling SA-X in Metroid Fusion is one of the best moments in the series. And for the majority of the battle, SA-X is the same size as Samus.
Torvus Bog is okay, if only for the Super Metroid Red Soil remix. But I do agree, it's pretty tedious at times. Sanctuary is probably my least favorite zone in the whole trilogy though, the whole sci-fi element is cool, but it has by far the most annoying enemies in the whole trilogy being those mini-Quadraxis guys. It kind of makes up for it with the Quadraxis battle itself and the cool look of it all though. I do agree that the Dark World is kind of **** though, it looks extremely bland and always puts a big stress factor on you. A minor pet peeve of mine with Prime 2 is also that it has the ugliest suits in all of Metroid, though that is of course subjective. I still think it's a really great game though, but like you I prefer the 2D games.Dunno about Sanctuary, but Torvus Bog is basically the worst area I've ever played through in my life. The Wastes are fine, but I despise water levels in general, and especially that one. Again, I've yet to play Sanctuary, but I like Tallon IV considerably more than Aether. And as much as I adore light and dark worlds in some games, like Zelda, it always just seemed dumb to me in Prime. The dark world is such a silly idea in a series that generally takes itself very seriously and is rooted in, while made-up, decently faked science. The Prime games especially go into a lot of detail about how a lot of the science of the galaxy works, and having a dark world just doesn't seem to fit in to me. Then toss in the fact that it hurts you and it makes me dislike it actively. The Boost Guardian is one of my least favorite bosses I've ever fought. >_<
I generally agree that size isn't necessarily what matters, but not quite with SA-X, it's one of the easiest bosses in Metroid and dies too quickly. Quite anti-climatic after it kicks your ass repeatedly throughout Fusion.While I definitely respect your opinion, I have to disagree (again lol). I found the battles epic and memorable. The size isn't what make Metroid bosses epic. For example, battling SA-X in Metroid Fusion is one of the best moments in the series. And for the majority of the battle, SA-X is the same size as Samus.
And then when it actually gets bigger, it becomes easy as crap.While I definitely respect your opinion, I have to disagree (again lol). I found the battles epic and memorable. The size isn't what make Metroid bosses epic. For example, battling SA-X in Metroid Fusion is one of the best moments in the series. And for the majority of the battle, SA-X is the same size as Samus.
Me on Gamefaqs said:https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRFFWVcMqPyDU2
"Pic of the day. Two that are actually not so tall. Kirby's about 8 inches high, Captain Olimar maybe a little over an inch."
-Masahiro Sakurai
Oh look here, a DIRECT case where Sakurai shows how much he gives a damn about size discrepancies.
And before the downright asinine "different series" logic is used as counterpoint, Sakurai used canon size TO COMPARE THEM.
Even if we wanted to go by the "relative size difference" bs, it doesn't excuse the fact that Olimar is taller than Kirby when, ACCORDING TO SAKURAI, Kirby is supposed to be around 7 feet taller in comparison.
Though considering it's dedekong's usual drivel......some other half-baked excuse will be made as to why this is invalid...-_-
dedekong said:If that is what Sakurai actually said then how can I contest that?
Way ahead of you. ;DWhenever it rains, I listen to the Trovus Bog and the Tallon Overworld version 2 themes.
If its snowing, I listen to Phendrana Drifts and Bryyo Ice themes.
If im relaxing, I listen to EVERYTHING!
Metroid Prime 1-3 soundtracks are amazing. I have them on my iPod too. Have you ever driven down the road to the Flaaghra theme, Metroid Prime Essence theme, or Quadraxis theme? BAD-ASSSSSS! GET OUT OF MY WAY! Everything musically and atmospheric about these games is perfect to me, no matter the gameplay. Ambience is heaven.
...also,Boost GuardianRidley for Sm4sh
O RLY?GoldenYuiitusin said:Kirby is supposed to be around 7 feet taller in comparison.
I know how you feel, but I don't have time at the moment to give my view on Prime 3's bosses. I'll do it later.True, size =//= Epic, but they just felt kinda, I don't know, un-Epic still?
But that Boss dough...Dunno about Sanctuary, but Torvus Bog is basically the worst area I've ever played through in my life. The Wastes are fine, but I despise water levels in general, and especially that one. Again, I've yet to play Sanctuary, but I like Tallon IV considerably more than Aether. And as much as I adore light and dark worlds in some games, like Zelda, it always just seemed dumb to me in Prime. The dark world is such a silly idea in a series that generally takes itself very seriously and is rooted in, while made-up, decently faked science. The Prime games especially go into a lot of detail about how a lot of the science of the galaxy works, and having a dark world just doesn't seem to fit in to me. Then toss in the fact that it hurts you and it makes me dislike it actively. The Boost Guardian is one of my least favorite bosses I've ever fought. >_<
Did you just make an idiot from GameFAQs drop their fallacious arguments with logic?....I think I've achieved victory.
Sorry man some of the Ridley is too big guys still won't let go a few supporters already did that bullet....I think I've achieved victory.
Maybe Retro did that on purpose.....prime 3 is suposed to be the less dificult...and if thats repetitive....I think Other M does it worse....since i do not have it, i watched a complete let's play/....just for curiosity...and the way you kill normal enemies, is the same way to kill the bosses.....use sense move ALL the time...and shoot....that's what i think.....for some odd reason my cousin did not get the game for me after i told him i wanted to give it a try.....maybe because he knew how much i hate it that i would have used it just to DIE in purpose....that would have been REALLY fun...Okee... Prime 3 bosses...
Meta-Ridley, the hunter bosses, Dark Samus. Those were great boss battles. The other bosses... eeeehh... They just didn't stand out. And I can put part of the blame on the what I call the "Prime '3' boss tactics".
- Shoot the targets provided
- Jump over the shockwaves
- Avoid the body rush attack
These three tactics had the tendency to show up on almost every boss! Not just one or two, but all three. Even Omega Ridley exhibited this. I liked the Omega Ridley fight, but I can't ignore that even he suffered from this. But with Prime 1 and definitely Prime 2, your abilities were only a mean to further engage the bosses in what were often pretty raw battles. Prime 3 made its tactics so blatant. "Oh it's charging an attack, I have to target it with the Wiimote to stop it. Then I target that with the Wiimote. Oh, again..." There's a difference between targeting an enemy to blast them to death and just targeting because it's a thing the game expects you to do.
Doesn't help that Prime 3 bosses can become bullet sponges in order to encourage use of Hyper Mode. Especially Mogegnar (sp?). That guy was a ridiculous bullet sponge with target that didn't always hit even when it seemed like they should, and he could recover HP. Nooo...
Now in contrary, the hunter fights were typical Metroid goodness. Sure you still had to occasionally use a certain ability, but as said they were only a mean to further engage the bosses. They were otherwise heated affairs of keeping your guard up, staying on your toes... just a better sense of freedom for both the player and the foe they face. Meta-Ridley did have that "target this spot here please", but I only excuse that 'cause it's the beginning of the game.
Ultimately Prime 3 bosses ended up rather hit or miss for me. I can put part of the blame on already experiencing the previous prime games and having an idea of what to expect, but that doesn't excuse having an obvious boss formula and using it over and over again. That attributes to making an experience forgettable.
...BTW, the very final boss is just lousy on its own merits. =_=
The answer to all of this is don't use Hyper Mode (save for when you literally have to, obv). Suddenly even a lowly grunt becomes deadly beyond belief.Okee... Prime 3 bosses...
Meta-Ridley, the hunter bosses, Dark Samus. Those were great boss battles. The other bosses... eeeehh... They just didn't stand out. And I can put part of the blame on the what I call the "Prime '3' boss tactics".
- Shoot the targets provided
- Jump over the shockwaves
- Avoid the body rush attack
These three tactics had the tendency to show up on almost every boss! Not just one or two, but all three. Even Omega Ridley exhibited this. I liked the Omega Ridley fight, but I can't ignore that even he suffered from this. But with Prime 1 and definitely Prime 2, your abilities were only a mean to further engage the bosses in what were often pretty raw battles. Prime 3 made its tactics so blatant. "Oh it's charging an attack, I have to target it with the Wiimote to stop it. Then I target that with the Wiimote. Oh, again..." There's a difference between targeting an enemy to blast them to death and just targeting because it's a thing the game expects you to do.
Doesn't help that Prime 3 bosses can become bullet sponges in order to encourage use of Hyper Mode. Especially Mogegnar (sp?). That guy was a ridiculous bullet sponge with target that didn't always hit even when it seemed like they should, and he could recover HP. Nooo...
Now in contrary, the hunter fights were typical Metroid goodness. Sure you still had to occasionally use a certain ability, but as said they were only a mean to further engage the bosses. They were otherwise heated affairs of keeping your guard up, staying on your toes... just a better sense of freedom for both the player and the foe they face. Meta-Ridley did have that "target this spot here please", but I only excuse that 'cause it's the beginning of the game.
Ultimately Prime 3 bosses ended up rather hit or miss for me. I can put part of the blame on already experiencing the previous prime games and having an idea of what to expect, but that doesn't excuse having an obvious boss formula and using it over and over again. That attributes to making an experience forgettable.
...BTW, the very final boss is just lousy on its own merits. =_=
Prime 1 was also less difficult and still was more engaging with its bosses. I think part of it is that the developers were trying to appease the more casual fan base.Maybe Retro did that on purpose.....prime 3 is suposed to be the less dificult...
Eh it doesn't help the bullet sponge issue. I tend to switch to Hyper Mode because things aren't dying fast enough, not because I'm having trouble. Then again it's been a while since I've played Prime 3 and I've still yet to complete Hyper Mode difficult due to apathy.The answer to all of this is don't use Hyper Mode (save for when you literally have to, obv). Suddenly even a lowly grunt becomes deadly beyond belief.
Oh...I do not know what to say about that....since the last boss i killed was Thardus....i haven't got so much time to play....Prime 1 was also less difficult and still was more engaging with its bosses. I think part of it is that the developers were trying to appease the more casual fan base.
Eh it doesn't help the bullet sponge issue. I tend to switch to Hyper Mode because things aren't dying fast enough, not because I'm having trouble. Then again it's been a while since I've played Prime 3 and I've still yet to complete Hyper Mode difficult due to apathy.
Haha I wonder how many actual supporters we would have if we listed them.You have good taste in characters. Welcome to everyone with a brain.
But that Boss dough...
Oh sorry I meant the Torvus Bogg boss, the 1st main boss is cool too though.Which boss? I've enjoyed Amorbis and Dark Samus so far. The Alpha Blogg was annoying, the Chykka was meh, and the Boost Guardian was straight-up terrible.
I will say this for the Prime games: the water sections before you get the Gravity Suit are often incredibly nerve-wracking. You are so much less mobile under the water than everything else around you, and that's a good thing for the atmosphere of the game, because anything that lives under there could kill you really easily, which made the Alpha Blogg pretty interesting. That said, while it's good from an immersion perspective, I absolutely despise having my movement restricted. Especially when the game revolves around you being able to avoid enemy attacks, and especially when the Prime games give you way less freedom and speed of movement than the 2D ones. Getting the Gravity Booster at the very end of the area felt kind of like a big middle finger rather than a relief.Oh sorry I meant the Torvus Bogg boss, the 1st main boss is cool too though.
I had to listen to have even the vaguest idea what it sounded like. Prime 2's music hasn't been memorable to me in the least. To be fair, neither was most of Prime 1's, but at least Phendrana sticks out to me from that game.Torvus Bogg music though.
A scream using the same audio file from Fusion, imagine spamming that taunt.Do any of you guys have ideas for what taunts Ridley could have? I wouldn't be too surprised if he had one a little comical like Bowser's.