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Important The Ridley for SSB4 Thread - End of an Era

Xhampi

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Actually, Mother Brain isn't using an attack in this picture she is just using the Ridley equivalent of the bat signal.



It's always a pleasure to show you guys my mad paint skills =p
Would you believe me if I told you that I made this beautiful pic in less than 30 seconds ?
 

Louie G.

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It seems like a sort of Smashboards "initiation" for someone to write up a lengthy "too big" post. Today is my time.
...
Greetings Smashboards! Louie G. here to tell you why Ridley can very well make it into Smash 4!
Here are some frequently argued points on why Ridley is ineligible for Smash Bros.

1. Ridley is TOO DAMN BIG!
Now I'm sure everyone's heard this one before, and it's seriously getting old considering all of the people who have argued against it, so I'm going to jump on that bandwagon right now.
Ridley's size has frequently changed throughout the Metroid franchise, so why should Smash Bros be any different?
Here's Ridley in the original Metroid for NES...

Hardly bigger than Samus! Well, it was probably due to graphical limitations, right? Well then here's Ridley is Super Metroid, his most iconic appearance.

Ridley is only about twice Samus's size. Before you go on to say that that's still pretty big, I'm going to agree with you. But it's not TOO big. Bowser has appeared even bigger. Take his Super Mario 64 appearance for example.
"So long gay Bowser!"

Bowser is 4 times Mario's size, and this is him without any magical spells or whatever. It's Bowser, plain and simple, and really big.
Now considering that Mario is around 4 ft, and Samus is around 6 ft with her Varia Suit on, that would mean that Super Mario 64 Bowser is 16 ft tall and Super Metroid Ridley is 12 ft tall.
That's smaller than Bowser! And Bowser looks fine in Smash Bros, doesn't he?
Which leads me to my next point about resizing characters. Bowser in Super Mario 64 is 4 times Mario's size, while in Smash Bros...

Bowser is about twice Mario's size! This means that Bowser has been shrunken down to half his canon size. That's a big difference.
And it's not unlike fighting games to have big characters anyway. Take Mortal Kombat for example, a game full of humongous characters that you can play as. So even if Ridley was the biggest character in the game (which isn't an impossibility) it would still be okay, since many fighting games do have characters that are quite big compared to the normal fighters.

2. Ridley would be cheap!
This one's stupid, but I've heard it many places. It's important to note that big characters in Smash Bros tend to fall flat in the competition aspect of the game due to the fact that being big makes them slow and easy to hit. Ridley would certainly fall into this big and slow category, as said by Mr. Sakurai himself! Like most big fighters, Ridley would make up for his lack of speed through raw power, and Ridley exclusive: extensive recovery options. So Ridley would be neither cheap NOR terrible, as he can be balanced out extremely well.

3. Ridley has already stapled himself as a boss in the Smash universe!
Wrong. Ridley started Smash as a background element in the Metroid stage for Smash 64. Since then his role has grew, being featured in the Melee introduction and eventually becoming a boss in Brawl, as many are quick to point out. But take into account Ridley's diverse history with Smash Bros, and tell me with all seriousness that a playable role is not the next step.

4. Ridley will be a stage hazard in Pyrosphere!
Well that hasn't been confirmed. In fact, giving it more thought, I don't even think that's what Sakurai meant. Everyone knows that Ridley was fought in the Pyrosphere during the events of Metroid: Other M, so couldn't that have been what Sakurai was referencing? Sure, he's just trying to mess with us, but it's very possible that Sakurai was simply referencing Other M in his explanation of the stage. Another important thing to note is Sakurai's recent comment about Palutena "watching over the battlefield". It seems that a similar event us occurring, many idiots jumping to the conclusion that Palutena is just a goddess figure and her watching over the stage disconfirms her. Well it doesn't. Again, Sakurai was simply referencing the events of a game, this one being Kid Icarus. He was making a connection to the fact that it is Palutena's Temple you are fighting on, not that Palutena is simply a goddess that will watch you fight. Just like he was making the simple connection to Ridley's boss battle.

So that, my friends, is what I think of the petty Ridley arguments that people throw around all the time.
I hope you enjoyed it.
Be sure to show your appreciation, I spent at least 20 minutes on this. :p
(And as for @Oasis_S you can always add this to the OP if you feel like it ;))
 
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UltimateWario

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How would Mother Brain be a stage hazard, does the big capsule containing the brain even move?
The capsule could've come up through hatches on the floor, then retreated when she took enough damage. Maybe at some point, she stomps around in the lava, swiping at players from the background.

That's obviously just an idea, though, as she's not a stage hazard. :p
 

LiteTheIronMan

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yes, welcome to the Space Pirates. this is initiation for the campaign to get our great general on the battlefield of Smash.
 

Knight Dude

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Actually, Mother Brain isn't using an attack in this picture she is just using the Ridley equivalent of the bat signal.



It's always a pleasure to show you guys my mad paint skills =p
Would you believe me if I told you that I made this beautiful pic in less than 30 seconds ?
Adam West needs to play Ridley in the live action Metroid movie now.
 

RomanceDawn

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Actually, Mother Brain isn't using an attack in this picture she is just using the Ridley equivalent of the bat signal.



It's always a pleasure to show you guys my mad paint skills =p
Would you believe me if I told you that I made this beautiful pic in less than 30 seconds ?
Nice! Make more!

house Ridley.png
 

False Sense

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Bat...Ridley?


Someone needs to team these two up.
 

Knight Dude

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So who would be Robin? I'm thinking Kraid would be. While Dark Samus is Batgirl, and Mother Brain is Alfred.
 

Protom

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And Anthony Higgs is two face, Adam or whatever his name is is the penguin, and samus is the joker. All directed by team ninja.
 

Cpt.

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Actually, Mother Brain isn't using an attack in this picture she is just using the Ridley equivalent of the bat signal.



It's always a pleasure to show you guys my mad paint skills =p
Would you believe me if I told you that I made this beautiful pic in less than 30 seconds ?
Pink Ranger!

 

Graydient

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I guess I'll bring up some counterarguments that people tend to ignore or overlook...

1. Ridley is TOO DAMN BIG!
Now I'm sure everyone's heard this one before, and it's seriously getting old considering all of the people who have argued against it, so I'm going to jump on that bandwagon right now.
Ridley's size has frequently changed throughout the Metroid franchise, so why should Smash Bros be any different?
Here's Ridley in the original Metroid for NES...

Hardly bigger than Samus! Well, it was probably due to graphical limitations, right? Well then here's Ridley is Super Metroid, his most iconic appearance.

Ridley is only about twice Samus's size. Before you go on to say that that's still pretty big, I'm going to agree with you. But it's not TOO big. Bowser has appeared even bigger. Take his Super Mario 64 appearance for example.
"So long gay Bowser!"

Bowser is 4 times Mario's size, and this is him without any magical spells or whatever. It's Bowser, plain and simple, and really big.
Now considering that Mario is around 4 ft, and Samus is around 6 ft with her Varia Suit on, that would mean that Super Mario 64 Bowser is 16 ft tall and Super Metroid Ridley is 12 ft tall.
That's smaller than Bowser! And Bowser looks fine in Smash Bros, doesn't he?
Which leads me to my next point about resizing characters. Bowser in Super Mario 64 is 4 times Mario's size, while in Smash Bros...

Bowser is about twice Mario's size! This means that Bowser has been shrunken down to half his canon size. That's a big difference.
And it's not unlike fighting games to have big characters anyway. Take Mortal Kombat for example, a game full of humongous characters that you can play as. So even if Ridley was the biggest character in the game (which isn't an impossibility) it would still be okay, since many fighting games do have characters that are quite big compared to the normal fighters.
When it comes to the size argument, the biggest thing surrounding the issue is consistency. Usually, pro-Ridley like to point the fact that Bowser was massively scaled. But here's the major problem.

No one cares about consistency for the Mario series. The Mario series is one of Nintendo's most inconsistent series. The Mario series doesn't care about consistency. In one game, Mario is jumping through paintings. In other games, he's cleaning up an island, he's flying through space, he's playing boardgames, he's go karting with his archnemesis.

Exhibition B: the Zelda series. Zelda is notorious for its multiple timelines (actually multiverse), but Miyamoto at least attempts to make a coherent, functional continuity. An interesting point is that Smash 4 Link is not his Skyward Sword incarnation, but rather his Twilight Princess. Why? So Zelda (and most likely Sheik and Ganondorf) are consistent with Link.

Now of course, the Metroid series. The Metroid series is one of Nintendo's very few A-listed franchises that has a complete timeline from Metroid 1 to Metroid Fusion. What was one of the major, major shortcomings of Other M? Breaking consistency, both with plot and Samus's character.

Lastly, the Olimar argument: this one is easy to argue against. Scaling Olimar up is fine because it's relative size. No one cares about absolute size. If you take everything from Olimar's universe (i.e. Distant Planet, the Bulborb, the soda can backdrop), they are scaled to Olimar. In other words, taking elements from Metroid would mean scaling to Samus. Case in point: Mother Brain is signicantly larger than Samus.

3. Ridley has already stapled himself as a boss in the Smash universe!
Wrong. Ridley started Smash as a background element in the Metroid stage for Smash 64. Since then his role has grew, being featured in the Melee introduction and eventually becoming a boss in Brawl, as many are quick to point out. But take into account Ridley's diverse history with Smash Bros, and tell me with all seriousness that a playable role is not the next step.
This argument doesn't really help you. One thing to keep in mind is the weight of each appearance. I played Smash 64, and I didn't even remember Ridley appearing in the background until people mentioned it. The Melee introduction, again, is a mere seconds cameo. Brawl, on the other hand, is a full-fledged boss fight, and 2 of them at that. To visualize the weight of each appearance, think of it like this:
64: Background -> Melee: Intro Cameo -> Brawl: Two Boss Fights
It also doesn't help that Brawl is the most recent iteration, therefore making it the most recent Ridley appearance that people remember. It's not a simple case of selective cherry picking, Brawl easily has the most weight that contributes to Ridley's perception of size.
 
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False Sense

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I guess I'll bring up some counterarguments that people tend to ignore or overlook...


When it comes to the size argument, the biggest thing surrounding the issue is consistency. Usually, pro-Ridley like to point the fact that Bowser was massively scaled. But here's the major problem.

No one cares about consistency for the Mario series. The Mario series is one of Nintendo's most inconsistent series. The Mario series doesn't care about consistency. In one game, Mario is jumping through paintings. In other games, he's cleaning up an island, he's flying through space, he's playing boardgames, he's go karting with his archnemesis.

Exhibition B: the Zelda series. Zelda is notorious for its multiple timelines (actually multiverse), but Miyamoto at least attempts to make a coherent, functional continuity. An interesting point is that Smash 4 Link is not his Skyward Sword incarnation, but rather his Twilight Princess. Why? So Zelda (and most likely Sheik and Ganondorf) are consistent with Link.

Now of course, the Metroid series. The Metroid series is one of Nintendo's very few A-listed franchises that has a complete timeline from Metroid 1 to Metroid Fusion. What was one of the major, major shortcomings of Other M? Breaking consistency, both with plot and Samus's character.

Lastly, the Olimar argument: this one is easy to argue against. Scaling Olimar up is fine because it's relative size. No one cares about absolute size. If you take everything from Olimar's universe (i.e. Distant Planet, the Bulborb, the soda can backdrop), they are scaled to Olimar. In other words, taking elements from Metroid would mean scaling to Samus. Case in point: Mother Brain is signicantly larger than Samus.


This argument doesn't really help you. One thing to keep in mind is the weight of each appearance. I played Smash 64, and I didn't even remember Ridley appearing in the background until people mentioned it. The Melee introduction, again, is a mere seconds cameo. Brawl, on the other hand, is a full-fledged boss fight, and 2 of them at that. To visualize the weight of each appearance, think of it like this:
64: Background -> Melee: Intro Cameo -> Brawl: Two Boss Fights
It also doesn't help that Brawl is the most recent iteration, therefore making it the most recent Ridley appearance that people remember. It's not a simple case of selective cherry picking, Brawl easily has the most weight that contributes to Ridley's perception of size.
Actually in regards to the inconsistency of Bowser's size, I would argue that it is consistent within the main stream of Mario games, with the exception of spin offs (which I have already addressed, I believe) and instances of Bowzilla (which... doesn't exactly help Bowser's size justification argument). Outside of those appearances, Bowser is almost always well over twice the size of Mario, as others have already pointed out, yet he was re-scaled for his playable appearances. I believe the same can be done with Ridley.

As a small note, I think it's worth mentioning that Ganondorf was also shrunk down for Smash. And as you said, that series is pretty consistent with each other. At least, in it's own, weird way.
 

UltimateWario

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I forget, where in Smash 64's Planet Zebes stage is Ridley?
The background. His appearance is akin to King DeDeDe in the Dreamland stage, or the buzzard in Kongo Jungle (64). It's actually just a super-compressed Super Metroid sprite; zooming in on it makes you be all like

 
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Banjodorf

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He flies around in the background at some point.

Ugh. I can't wait for him to be announced so people will shut up about his size.
 

BKupa666

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Found a great quote on GameFAQs of all places:

"You know what's fun about arguing against Ridley? You don't have to put in any work. You can get away with saying something looks stupid or disproportionate or silly and treat it as valid proof."
 

SchAlternate

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Found a great quote on GameFAQs of all places:

"You know what's fun about arguing against Ridley? You don't have to put in any work. You can get away with saying something looks stupid or disproportionate or silly and treat it as valid proof."
Finding a smart comment in GameFAQs must've like finding a needle in a haystack.
 

Morbi

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Found a great quote on GameFAQs of all places:

"You know what's fun about arguing against Ridley? You don't have to put in any work. You can get away with saying something looks stupid or disproportionate or silly and treat it as valid proof."
You don't really have to put any effort in arguing for or against Ridley anyways, it is a template debate as of current.
 

Louie G.

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@ Graydient Graydient
Thanks for the constructive criticism, I'll make sure to take into account what you said next time I have to do something like this.
I tried to not only touch upon common issues that Ridley supporters face, but I also tried to bring in newer points that not as many people have considered.
I know about Ridley's constantly changing size, and that is something to take into account for sure.

Edit: 20 Likes on one post!
Not my record, but it's up there!
 
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Xhampi

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Pretty sad too see that some people just don't want to admit that a playable Ridley is even a possibility just for one single point against him, the point itself being a matter of opinion.
Can you imagine if we were to do that with any other newcommer ?

K Rool is impossible because Dixie is better.
Little Mac will never happen because he would be boring to play as.
Mewtwo will not come back, there is a reason if he was cut in Brawl over Lucario and Jigglypuff.
No Palutena, there is enough female newcommer for this game.

To just eliminate an interesting character like Ridley for such a reason just feel like a huge waste to me, even more if you are a Ridley fan.
To get a playable spot in a game like smash bros. means that you are going to get new fans and be recognized as an important character for Nintendo, thus possibly giving you a chance to shine even more in your own series and god knows how much cool it would be if Ridley was even more involved in the Metroid games than he already is.
 
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