DraginHikari
Emerald Star Legacy
- Joined
- Sep 20, 2007
- Messages
- 2,821
- Location
- Omaha, NE
- NNID
- Draginhikari
- 3DS FC
- 4940-5455-2427
- Switch FC
- SW-7120-1891-0342
Ridley is kind of an interesting subject in that regards. Back during Brawl my opinion prior to him being annouced as a boss was actually less to do with his size and more with his shape, though there have been slight variations of him, his shape was always this kind of long kind of skinny body. My arugement back then was that mostly his body was unusual enough that it might be difficult to program hitboxes and such for a larger character with such a strange frame compared to humanoid characters with fairly straight forward hitboxes and frames.
Admittively I've learned quite a bit about the reality of game programming since Brawl's release and I no longer have this opinion. I do understand it is quite possible to make this work and it's been shown in a number of ways on how it could possible in this thread alone. As with Brawl it is more about how much effort they can put into a character. Someone like Ridley is harder to implement, that is pretty realistic to say, can they? I'm pretty sure they can. Just waiting to see how this plays out.
Admittively I've learned quite a bit about the reality of game programming since Brawl's release and I no longer have this opinion. I do understand it is quite possible to make this work and it's been shown in a number of ways on how it could possible in this thread alone. As with Brawl it is more about how much effort they can put into a character. Someone like Ridley is harder to implement, that is pretty realistic to say, can they? I'm pretty sure they can. Just waiting to see how this plays out.