Moveset-crafting time.
After looking at Ridley's shadow, what if Ridley has an airgame that is completely different from everyone else in the game? Let's say that what we're looking at here is something that is unprecedented in the Smash Bros series.
Considering that Robin is confirmed to have aerial smashes, Ridley will take that concept and run (or fly) with it in his "flight mode". I imagine that some of his moves in the air will be at least somewhat reminiscent of his boss fight in Brawl, in which he makes dash attacks, grinds his tail against the floor, or swoops down at the fighters.
Smashes
: Ridley will charge towards his opponents like he did in Brawl at 20% damage minimum with decent knockback. Sweetspot is somewhere around the tip of his snout, causing damage around 29%. The player has the option to continue the side smash if he or she connects with a player, making Ridley swipe at them. You can tilt the angle of Ridley's claw for either a meteor smash or an aerial smash if you want them flying in a star KO.
: Ridley will unleash his stinger-tail at the opponents at 22% damage minimum, and 30% damage maximum, with 36% damage at sweetspot (the tail-spike). Like the Side-Smash, you can tilt the angle to which his stinger-tail will land, and possibly even control its overall distance depending on how long you charge it.
: Ridley will start charging a plasma ball in his mouth, and will spit it upward for 15% damage minimum. If fully charged, it will hit at 31% damage, going at an even further distance.
And now for aerial attacks...
Forward aerial : Ridley makes an upward swipe at the players with his right claw (think Little Mac). Decent knockback.
Backward aerial: Ridley swings his left claw horizontally against the players behind him, which also has some decent knockback, and could be used to destroy weak projectiles like Samus's missiles. (I'm not too sure about this because I imagine that Ridley could use his shield during this mode, though that might make him OP. I still need to make some revisions later on).
: Ridley swings his tail in an arch at 10% damage if sourspotted, 15% sweetspotted.
: Ridley swings his right claw above his head (think Bowser), which has some pretty weak knockback but decent damage around 17%.
This is just something that I immediately thought of on the fly after analyzing the shadow, so I'm still thinking about the capabilities of what Ridley can do in "flight mode". I really don't do stuff like this often, but Ridley is such a ridiculously easy character to make a moveset for, that I couldn't help but get in on the action.