False Sense
Ad Astra Per Aspera
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- Jan 17, 2014
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Well, I think the shadow analyses, while probably not perfect accurate, are interesting to say the least, and the idea that Sakurai would tease Ridley being a boss... again... is a good point. But what I think what's really convinced me at this point are two things:So, what evidence actually convinces you the most that Ridley is playable? I know it all combined is causing some people to go all-or-nothing (and really, it's not like there's anything to lose as we're already the Smash community punching bags), but what's the one piece of evidence that convinces you more than the others?
1.) How Sakurai teases newcomers and de-confirms characters. Sakurai's de-confirmations are quick and to the point. Absolutely no build up, he just outright says that a character is not playable. He seems to like avoiding unnecessary confusion, which makes sense, really. This idea is just further cemented by how after yesterday's trailer, Nintendo went out of their way to clarify that Chrom would not be playable (because the end of that trailer apparently didn't make Chrom's role clear enough). Why would they go out of their way to instantly confirm that Chrom would not be playable, but then just leave this whole Ridley issue, perhaps the most controversial topic in Smash, up in the air? Not only that, but Ridley hasn't even been mentioned since he was teased. Unless everyone is completely oblivious to Ridley's demand and controversy, I think they would have clarified what his role is if he isn't playable.
Aside from that, how Ridley has been teased (vaguely referenced, never mentioned by name, hinted at possibly not being playable) matches up with how previous newcomers have been teased (Palutena and Little Mac, specifically).
2.) How this "boss" acts. Smash bosses, both in Brawl and apparently in this game (if the Yellow Devil is any indication), follow a fairly basic pattern of either standing on one side of the stage doing nothing (allowing players the chance to attack), attacking from where they are, or moving to the other side of the stage, usually quickly and in such a way that causes damage to players. The Ridley we saw in the Direct moves so slowly that it's highly unlikely to cause damage, stops in the middle of the stage, goes to one end and then immediately turns around, and, most notably, doesn't attack within that large time frame. So, either this boss deviates from what almost every boss in Smash has ever done and is, frankly, a very poorly designed boss, or maybe he's not actually a boss.
Those two things are what really made me think that Ridley is likely going to be playable.