JonBeBonanza
Smash Lord
omg, sheik is like my second best charachter she is so fast and her "x" airs- are forces to be reckoned with, wish her down air was a spike thouhg lol
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too bad, cuz she in :DI don't want "he/she/it/potato" in the game.
that would be really rigged, and sexy lolomg, sheik is like my second best charachter she is so fast and her "x" airs- are forces to be reckoned with, wish her down air was a spike thouhg lol
So? That doesn't mean that it can't have internal logical consistency.I'm surprised that you need to ask this, especially since we're talking about Brawl's story mode. The answer to your question is "BECAUSE it's fan-fiction-on-acid." BECAUSE Brawl is a jumbled mess of a plot that is shoving unrelated characters into random situations to fight random, unrelated enemies.
If you assume that they're all initially trophies that got animated, then it's not incosistant with the internal narrative.You say that Brawl could still have consistent rules for how [the story] plays. What consistent rules? What internal logical consistency could you possibly see in a story mode where you have Diddy Kong and Fox fighting Rayquaza? Or Pit and Mario fighting their way across a desert? Or Bowser stealing Donkey Kong's bananas? Or Mario and Sonic zipping through a jungle? Wario turning Zelda into a trophy?
Again... how so? All of these characters are, in Smash's world, animated trophies. Sure they may be a trophy intended to represent say, Mario or Kirby, but they're not that actual character.Do you see what I'm saying here? There's no inherent internal logical consistency in fan-fiction-on-acid. If there was some sort of internal logical consistency there, we wouldn't have such a mess of a plot. We wouldn't be jumping around like that. There would be some sort of common thread running through SSE beyond the Ancient Minister bit. The only consistency I can see is that Brawl's SSE is going to be consistent at being inconsistent.
Again that's lack of depth, not lack of consistency within the narrative, there's a difference.Those were book-end cut-scenes. Even in single-player, they had zero bearing on anything. Once you started playing, those book-end cut-scenes ceased to exist. They opened and closed the game, but beyond that, you might as well had been playing a Mortal Kombat or Street Fighter. There was never any internal consistency in the previous Smash Bros games.
Assuming that you are correct about that, however that is again, not inconsistent, it merely lacks depth.The internal inconsistency in Brawl itself is that none of the "story" directly involves any of the characters we've seen. There's no actual backstory and no actual plot. Just a dartboard used to create the story, with characters that could pretty much go anywhere. Each level in Brawl will be a self-contained vignette that doesn't make sense with any of the other levels. And as such, you could switch characters around and it wouldn't make a difference. Internal inconsistency.
Again, that's only inconsistent in regards to other narratives.In terms of Brawl fitting into the Smash Bros series, the "action figures coming to life" part is still that book-end cut-scene that has no bearing on what you're doing in the story mode. Granted, they've integrated it a tad better in Brawl from what we've seen (to the extent of the trophy gun), but realistically, the action figure angle is still just an incidental cut-scene that book-ends the fighting. Then when the fighting starts, we've leaped from fighting the Yoshi Team in Hyrule to facing Luigi and Mario in Jungle Japes, then trying to survive against giant Donkey Kong while our two teamates Fox and Jigglypuff get fried by Planet Zebes' acid. Still no internal consistency present.
Lack of depth internal inconsistency does not make.Why is the OP convinced that Zelda meeting herself in Brawl wouldn't make sense? Especially within the cluster**** context (read: internally inconsistent) of Smash Bros? Nothing makes sense in Smash Bros. Nothing has ever made sense. The series has never even taken itself seriously. It's always been random and chaotic with heavy influences from various Nintendo games.
Liberties? Which means that effectively that can do whatever the hell they want.You merely provided examples of liberties taken with general move sets, changes that have more to do with gameplay than trying to negate character consistency. Link's arrows are most certainly silver arrows, yes. Yes, both Links use the boomerang. Yes, the hookshot normally was ALO (Adult Link Only...sounds kind of kinky...). But there's no denying that the movesets were largely (if not entirely) based on OoT, just like the character models. Even the boomerang and hookshot were modeled after OoT's items. The very appearance of Young Link screams OoT. Of course you had variations (such as the hookshot and arrows), but those were minute variations. And overall, it's stupidly clear that OoT was the character template, so there was still a very strong character consistency, which pretty effectively punches a hole in your other point about "representing all incarnations."
We don't have any proof that this is true in the storyline mode, in fact all evidence is to the contrary. It wasn't true in melee's adventure mode either....the very fact that we have random pairings of characters in random levels. If there were only two characters we played as straight through, then Brawl would be internally consistent. But as it stands, we're hopping around from character to character, from enemy to enemy, from level to level. That is inconsistent within Brawl. Why are you even looking for an outright contradiction, anyway?
It's difficult to make an internally consistent cross-over, but there are ways to do it. And as I pointed out, Brawl did this by establishing from the beginning that the narratives that the characters came from are not related to brawl.Because there's never any logic to a cross-over plot. You have random, nonsensical gibberish stringing random external events together with unrelated characters getting caught in the middle. Cross-overs are internally inconsistent because its characters are from completely different stories, often in completely different genres and so bringing them together results in a trainwreck of contrasts, pacing, and plot/character development. This isn't a difficult concept to understand, friend.
Different trophies?Then explain why with each Smash Bros game, most of the staple characters have seen visual upgrades/updates/changes in accordance with the current game in their respective franchises?
Essential in the sense that it's part of what makes the narrative good (generally in the sense that lack thereof makes it worse, but having it doesn't make the narrative good).Uh...no it's not. lol. Certain story-types (like fan-fiction cross-overs) are focused on one thing and one thing only: jamming as many characters as possible into one story. In those situations there's no need (or desire) to create any type of believable setting. If there's a plot, it's only to keep the characters together, and it's often forced and artificial. Make no mistake, man. The only times when you're going to actually suspend your disbelief are when a work is presenting an entirely original world with entirely original characters. Otherwise, you already know everything you need to know, and therefore nothing is new or surprising, which therefore does not challenge what you can and cannot believe.
Erm... Nice Straw man fallacy there.Whoa whoa whoa, are you serious? You must be trolling. Tell me you're trolling. No sensible human being would say what you just said. You say that fan-fiction is no different than any other work, and then mention quality issues and originality as if they're minor little quibbles? No offense, but what in the hell is wrong with you? There are only two things that ever matter in writing. Quality and originality. Anyone tells you otherwise, they're ****ing liars. If you look at fan-fiction and think to yourself "Oh, well, the writing sucks and they're not using original characters but there's still a narrative so I'll consider it no different than Heart of Darkness and Slaughterhouse Five" you need to get your head on straight asap.
yes, it is totally stupid for WW Link to transform into Wolf link. thats because Link can only transforms in the Twilight Realm/with the help of Midna. Brawl doesn't fully follow canon (it still has some influence though), but it still follows logic. you can't just have a character do something that they aren't able to normally do. you can't have Mario breath fire, because he can't normally do that. just like WW Link can't become Wolf Link, because the Twilght realm doesn't exist in his time line.I didn't miss the post that said Sheik is confirmed, I'm merely pointing out how terrible your logic is, because the only reason they would completely ignore continuity in this case is because Sheik is a popular Melee character and if it is totally stupid for Wind Waker Link to turn into Wolf Link and for TP Link to put on the Oni Mask because that didn't happen in their games, then it is stupid for TP Zelda to turn into Sheik because it didn't happen in TP, yet again we go back to your first post:
That's a terrrible analogy... Your logic also fails because Zelda has Farore's Wind, Din's Fire, and Nayru's Love and she didn't use any of those attacks in TP.I think Shiek's making it, but the idea of her transforming from TP Zelda is ********. That *is* Like WW Link transforming into a wolf. I'm tired of hearing "It's Zelda in general, it's just TP themed!" Yeah, right, just as WW Link can transform into Wolf Link because "It's representative of all Links, only WW themed!"
However, I wouldn't put it past developers to do it anyway. So I'm not really saying it's not going to happen, only that it simply makes no sense to me.
And the problem with that logic is...?Yeah, right, just as WW Link can transform into Wolf Link because "It's representative of all Links, only WW themed!"
I feel like I missed something. Because you can't possibly be referring to the moveset leak in which it was only stated that Zelda has a transformation move as her down B. That moveset says nothing about whether she transforms into Sheik or not. In fact, the way it was worded based on the translation, it actually seems to hinder Sheik's chances.and Sheik is confirmed. so theres really no point arguing this in the first place... and I don't mean semi-confirmed, I mean fully, officially confirmed by a reliable source. theres, quite literally, NO argument against Sheik now, because it's all pointless...
You are aware that the smash games are not canonical are exist outside the logic of the various Nintendo franchises, right?First of all, we don't know if those are actually the names of the spells.
Didn't you read what I wrote? It doesn't matter what the attacks are called in Brawl because we know what there are and that they weren't used in TP.
Second of all, it's not a far stretch to assume that most Zeldas know these spells. Zeldas know magic, they have the triforce of wisdom, and there's nothing to really suggest these spells aren't written down somewhere for Zeldas to learn. It is however, a stretch for a completely different Zelda to somehow don a guise that her ancestor *would have* donned, should things have gone differently. Shiek never even existed ever in the TP timeline, what are the chances that TP Zelda would somehow manage to ever come up with the same disguise? Exceedingly low.
I feel like I missed something. Because you can't possibly be referring to the moveset leak in which it was only stated that Zelda has a transformation move as her down B. That moveset says nothing about whether she transforms into Sheik or not. In fact, the way it was worded based on the translation, it actually seems to hinder Sheik's chances.
So. I would really like to see this video clip/screen capture/direct, undebatable quote from Sakurai that proves Sheik is in that everyone else seems to have seen. Because right now, I'm not havin' it.
sourceBrawl Central said:The translation for the final Special move reads: "Twilight Change (Original Twilight version of Sheik transformation)" A rough translation says "Twilight version Seek Transformation". Seek is the Japanese version of Sheik, so there ya go. We have multiple translators confirming this.
Again, irrelevant as it's not exactly unlikely that Zelda knows these attacks. Again, she almost always knows magic, what's stopping her from knowing these things? Nothing.Didn't you read what I wrote? It doesn't matter what the attacks are called in Brawl because we know what there are and that they weren't used in TP.
Hence Mario transforms into Fierce Deity Mario, and Samus can turn into Giga Samus.You are aware that the smash games are not canonical are exist outside the logic of the various Nintendo franchises, right?
And the problem with that logic is...?
Yeah, that's usually what "Theme" means.And it's not "themed" it's, "that's where some of his attributes came from". ("some" in this case meaning anything from just one to every single attribute of the character)
Except that if it looks like a particular Link, and acts like a particular Link, it should be safe to say that it is that particular Link.The whole idea of WW Link rather does annoy me since it's just the same character for the reasons that I stated but I wouldn't put it past them to make another variation of Link and give him attributes drawn from other LoZ games. Doesn't change the core reasoning, he's Link, not WindWaker Link, he draw his looks from Windwaker, and maybe everything about the character, but it's still Link. I expect that they would call him Young Link like in Melee as well.
Nonsense. Examples and hypothetical are not invalid in discussion. They are used all the time because of their incredibly usefulness. If you were right, I could just say "well shiek isn't confirmed so shut up" and try to ruin the entire thread.Plus, that variation of Link isn't confirmed for Brawl, thus even if it would be inconsistent it has absolutely no bearing on this unless/until he is confirmed.
He said Sakurai...
Well, yes. Plot-wise, at least. But there is a line that cannot be crossed. Regarding CHARACTERS, though, (as in not plot) Sakurai can BEND the canon rules, he cannot BREAK them.You are aware that the smash games are not canonical are exist outside the logic of the various Nintendo franchises, right?
Exactly.
Ah. . . and the tables turn yet again.
A Link trophy that takes it's physical appearance from WW Link turning into Wolf Link, yep I have no problem with it, as long as the game hasn't stated in some fashion that it is WW Link and only WindWaker Link.Well, nothing, if you actually accept that it would be perfectly fine for WW Link to turn into Wolf Link.
Not really, theme is far more strict a term, requiring it to be unifying or dominating. Whereas this might be true of some incarnation, it's not required to be true of all.Yeah, that's usually what "Theme" means.
Except contrary evidence suggests that the Link only has a majoritarian interest.Except that if it looks like a particular Link, and acts like a particular Link, it should be safe to say that it is that particular Link.
A hypothetical... the issue is by it's very confirmation WW Link would confirm a different understanding of how LoZ characters are understood in smash, so it's useless as a hypothetical, were that incarnation confirmed, I'm sure there'd be riotous debates about what exactly that rule is, but it's existance in smash in and of itself changes things, and truthfully, in this circumstance you're not trying to ask "what would WW Link's confirmation change", you're trying to ask, "what would it be like to do the same thing to a different character".Nonsense. Examples and hypothetical are not invalid in discussion. They are used all the time because of their incredibly usefulness. If you were right, I could just say "well shiek isn't confirmed so shut up" and try to ruin the entire thread.
My rebuttals in red.Again, irrelevant as it's not exactly unlikely that Zelda knows these attacks. Again, she almost always knows magic, what's stopping her from knowing these things? Nothing.
And you base this on...? You seem to neglect that these were Link's attacks in OoT and not truely hers in the first place like how PK Thunder and PK Fire are actually Paula's attacks instead of Ness's.
But again, the idea she can pull Shiek out of her *** is pressing reality. Shiek came about as a disguise for a Zelda 100 years prior to TP, because of a situation that didn't even happen in the TP timeline. And since this situation never happened in the TP timeline, Shiek never even came about with OoT Zelda in the TP Timeline. So why in the world would TP Zelda get lucky enough to come up with a costume that her ancestor would have, if things went differently than they actually did?
Pressing reality? You have Solid Snake, a modern day assassin, fighting Samus, an intergalactic bounty hunter from hundreds of years in the future... Good God, man don't even get me started on why what you said was a massive contradiction to the franchise itself...
Hence Mario transforms into Fierce Deity Mario, and Samus can turn into Giga Samus.
This is now just becoming plane stupid as neither of these characteristics have even appeared in either of these characters' respective franchises... Can we please be serious about this debate?
We're not talking about trophies, we're talking about PCs.A Link trophy that takes it's physical appearance from WW Link turning into Wolf Link, yep I have no problem with it, as long as the game hasn't stated in some fashion that it is WW Link and only WindWaker Link.
Nonsense. Theme is not inherently strict. Or else we would never say "Heavy Theme" or "Loose Theme" because we'd automatically know it was strict by virtue of the word itself.Not really, theme is far more strict a term, requiring it to be unifying or dominating. Whereas this might be true of some incarnation, it's not required to be true of all.
Irrelevant. The Link in Smash looks, and is drawn enough from TP Link it seems to be a fair assumption that it is.Except contrary evidence suggests that the Link only has a majoritarian interest.
Which I pointed out.
Illogical. Things follow patterns. Based on what we know, it's safe to continue with the understanding that one could be wrong. But this understanding doesn't make it illogical to continue. Or else, why are you in a Shiek thread when Shiek hasn't been confirmed? The addition of a new character would obviously change the dynamic, and since we don't have the full roster, how could you possibly talk about something without the adequate knowledge that other characters bring?A hypothetical... the issue is by it's very confirmation WW Link would confirm a different understanding of how LoZ characters are understood in smash, so it's useless as a hypothetical, were that incarnation confirmed, I'm sure there'd be riotous debates about what exactly that rule is, but it's existance in smash in and of itself changes things, and truthfully, in this circumstance you're not trying to ask "what would WW Link's confirmation change", you're trying to ask, "what would it be like to do the same thing to a different character".
Since picking any character not on the rooster changes how smash characters are inherently understood, no off-rooster character is analogous.
to be fair, I didn't know about that when I posted the other thing.
.... what?Exactly.
"Original Twilight version of Sheik transformation." That's the key part of the quote. "Transformation" is the noun there; "Sheik" (or "Seek") acts as more of an adjective.
...um... yes it does... it said "original Twilight version of Sheik Transformation" which means "Sheik Transformation, with an original Twilight Princess based design"... how is that not clear? thats how any normal person would see it if they were reading it casually. you had to go and bring in nouns and what-ever-the-fu*k, which normal people don't do when reading a magazine article!The sentence doesn't say "Twilight version of Sheik." It says "Twilight version of the transformation." It doesn't imply that Sheik has been updated; it implies that the transformation move itself has been updated to fit Twilight Princess. Which, in all likelihood, would mean the exclusion of Sheik.
because it's wrong...Seriously. . . why does no one else see this?
In Smash the PCs ARE essentially trophies/action figures.We're not talking about trophies, we're talking about PCs.
I said, "more strict" not "strict", a comparative.Nonsense. Theme is not inherently strict. Or else we would never say "Heavy Theme" or "Loose Theme" because we'd automatically know it was strict by virtue of the word itself.
One deviation is all that is required.Irrelevant. The Link in Smash looks, and is drawn enough from TP Link it seems to be a fair assumption that it is.
Of course a new character would change the dynamic, that much is obvious, that's why people are discussing what Captain Olimar means for Ridley and Geno.Illogical. Things follow patterns. Based on what we know, it's safe to continue with the understanding that one could be wrong. But this understanding doesn't make it illogical to continue. Or else, why are you in a Shiek thread when Shiek hasn't been confirmed? The addition of a new character would obviously change the dynamic, and since we don't have the full roster, how could you possibly talk about something without the adequate knowledge that other characters bring?
My point was that the quote (which seems to be fake now, but whatever), as I read it, was just talking about Zelda having a transformation move as a down B. "Sheik" described the transformation as it was in Melee as a point of reference. When the quote mentioned "original Twilight version", I took it as describing the transformation. "An original take on the Sheik transformation from Melee", with "original" obviously meaning something completely new. That is, not Sheik..... what?
Re-reading it for about the 2093754th time, I now see how one could read it that way. However, I still think that way makes less sense. What is the word "original" doing there if not to signal that the Brawl transformation is unique from it's Melee counterpart?...um... yes it does... it said "original Twilight version of Sheik Transformation" which means "Sheik Transformation, with an original Twilight Princess based design"... how is that not clear?
You're saying "normal people" don't use basic english rules when reading magazines? Because that's all nouns and adjectives are. They're in just about every sentence you've ever read. You don't seek them out and try to define each of them consciously, and I don't expect anyone to, but you DO do it in the back of your mind. It's second nature at this point, is all. That's what allows us to read the same sentence two different ways. I saw "Original Twilight version of (Sheik) transformation" and you saw "Original Twilight version of Sheik (transformation)."thats how any normal person would see it if they were reading it casually. you had to go and bring in nouns and what-ever-the-fu*k, which normal people don't do when reading a magazine article!
You're wrong, but so is he, it doesn't specify....um... yes it does... it said "original Twilight version of Sheik Transformation" which means "Sheik Transformation, with an original Twilight Princess based design"... how is that not clear? thats how any normal person would see it if they were reading it casually. you had to go and bring in nouns and what-ever-the-fu*k, which normal people don't do when reading a magazine article!
I'm curious. How WOULD it have internal logical consistency?So? That doesn't mean that it can't have internal logical consistency.
But there is NO narrative. The opening cut-scenes for SSB64 and Melee were never persistent all the way through. You had the doll/trophy intro and then never saw it or anything substantially related to it ever again. If the trophy bit had been a narrative it would have persisted through the games. It didn't. We weren't playing with trophies in Smash. We were playing with Link, Mario, Zelda, Donkey Kong, and so on. For the game itself, the trophy cut-scenes were irrelevant. They did not matter whatsoever. At best, they were a SET-UP...a fun, flashy way to introduce the game.If you assume that they're all initially trophies that got animated, then it's not incosistant with the internal narrative.
And if such a situation is never clearly established? What then? Where's the internal logical consistency? The Melee transition cut-scenes aren't all that informative, that's for sure...and they do nothing but bring you to the next fight...If in the melee universe a planet that is extremely similar to Zebes happens to be right next to a planet that kirby-trophies inhabit.... that's internally consistent.
Then show me how Brawl doesn't contradict itself since you're so hung up on this contradiction thing.Only a clear contradiction between Brawl and itself (since we can't even assume that Brawl and melee take place in the same universe).
I have been. You just refuse to see it and keep harping on contradictions. How about you now prove how it IS all internally logically consistent.Really, you keep repeating it's inconsistent, PROVE IT!
Yup. Ain't it swell?Liberties? Which means that effectively that can do whatever the hell they want.
What you're talking about here is the game being EXTERNALLY consistent. Not INTERNALLY consistent.In order for it to be internally consistent, if it's based on one Link, EVERYTHING MUST FIT. Otherwise it's not internally consistent. Same with Zelda.
Not really. What I'm pointing out is there's a 95% source template from the current game, and the little tiny gaps in character move-sets are filled with classic items from across the franchise. You want a "template rule" guideline? Too bad. There is no "template rule." All there is is the franchise's current game, how that current game influences Smash Bros character creation/refinement, and then what is used to fill in little gaps here and there. And even if they have little gaps at the end, the character design is still EXTERNALLY consistent with the franchise current game.Because, it sounds like it's a fancy way of saying, "they can use stuff from any Link, but you're wrong anyway".
You're incorrect. See below.We don't have any proof that this is true in the storyline mode, in fact all evidence is to the contrary.
Parts of Melee's adventure mode were consistent...because you played as the character you selected. Beyond that, the thing was a mash-up.It wasn't true in melee's adventure mode either.
Why does it require a contradiction? And define "contradiction" how you're using it here.As to why, because internal inconsistency requires a contradiction between Brawl and it's own logic, not Brawl and anything else.
That's not an answer. Ignoring external narratives does not establish an internal narrative. Keep trying.It's difficult to make an internally consistent cross-over, but there are ways to do it. And as I pointed out, Brawl did this by establishing from the beginning that the narratives that the characters came from are not related to brawl.
Try different GAMES. NOTHING in Smash Bros depends on the trophies. EVERYTHING in Smash depends on the franchise games.Different trophies?
NOPE. In a GOOD narrative, you NEVER NEED to willingly suspend your disbelief. If you absolutely need to actively suspend your disbelief, then the narrative is not establishing the world and characters well at all.Essential in the sense that it's part of what makes the narrative good (generally in the sense that lack thereof makes it worse, but having it doesn't make the narrative good).
No, lack of suspending your disbelief means jack****, because cross-overs are extremely poor and not worth reading/whatever due to the author lacking writing prowess. If they had written the world and characters well, there never would be a need to suspend your disbelief.Lack of it is a major reason why most crossovers are extremely poor and not worth reading/watching/playing/listening to/whatever.
When you're reading a great author, willingly suspending your disbelief is as important as current American politics. And that is to say...not remotely important whatsoever.Sure, the creator may not be concerned about it, but that doesn't make it any less important.
"Straw Man" nothing. You said that fan-fiction was no different from other writing except for quality and originality. But the fact of the matter is, if you don't have quality and originality, you have nothing. And any English major will tell you that even if you were to strip away everything, there's still going to be a massive, massive, MASSIVE ****ing difference between Kurt Vonnegut's Slaughterhouse Five and some piss-ant little **** writing slash fanfic.Erm... Nice Straw man fallacy there.
By not contradicting it's own rules.I'm curious. How WOULD it have internal logical consistency?
That's not true, there is an incredibly light narrative in the previous smash games, not no narrative.But there is NO narrative. The opening cut-scenes for SSB64 and Melee were never persistent all the way through. You had the doll/trophy intro and then never saw it or anything substantially related to it ever again. If the trophy bit had been a narrative it would have persisted through the games. It didn't. We weren't playing with trophies in Smash. We were playing with Link, Mario, Zelda, Donkey Kong, and so on. For the game itself, the trophy cut-scenes were irrelevant. They did not matter whatsoever. At best, they were a SET-UP...a fun, flashy way to introduce the game.
Internal logical consistency is a lack of contradictions, not the inclusion of enough information to explain everything.And if such a situation is never clearly established? What then? Where's the internal logical consistency? The Melee transition cut-scenes aren't all that informative, that's for sure...and they do nothing but bring you to the next fight...
That's simple, if there are no contradictions, then it is internally consistent.Then show me how Brawl doesn't contradict itself since you're so hung up on this contradiction thing.
It lacks contradictions to it's own rules, ergo it is internally consistent.I have been. You just refuse to see it and keep harping on contradictions. How about you now prove how it IS all internally logically consistent.
Yes, that was my point.Yup. Ain't it swell?
I was talking about for it to be internally consistent if it had been established that the character was directly lifted from the LoZ game where they got the template, in other words, being true to the attributes of that Link became part of the internal consistency of SSBB.What you're talking about here is the game being EXTERNALLY consistent. Not INTERNALLY consistent.
Seems a mite more then 95% inconsistent considering that two out of 4 items for Young Link were externally inconsistent...Not really. What I'm pointing out is there's a 95% source template from the current game, and the little tiny gaps in character move-sets are filled with classic items from across the franchise. You want a "template rule" guideline? Too bad. There is no "template rule." All there is is the franchise's current game, how that current game influences Smash Bros character creation/refinement, and then what is used to fill in little gaps here and there. And even if they have little gaps at the end, the character design is still EXTERNALLY consistent with the franchise current game.
I merely said that because they were in Link to the Past, and I'm extremely biased towards it.Oh, by the way...silver arrows? Debuted long before Link to the Past, mate.
Why those characters?You're incorrect. See below.
On top of that, notice the videos where Diddy and DK are freeze-framed and the player selects one of them? What about Mario and Kirby's freeze-frame? Pit and Mario. Fox and Diddy. Kirby and Zelda. Sonic and Mario. All of those are random pairings in random levels.
Was it inconsistent with itself however?Parts of Melee's adventure mode were consistent...because you played as the character you selected. Beyond that, the thing was a mash-up.
I am asking for a concrete contradiction where SSBB sets up a rule and proceeds to break it, a lack of internal consistency.Why does it require a contradiction? And define "contradiction" how you're using it here.
I never said it did, that quote was about internal consistency...That's not an answer. Ignoring external narratives does not establish an internal narrative. Keep trying.
They depend on the different games in the same sense that if I see a movie and that proves to be the impetus to me writing an unrelated book.Try different GAMES. NOTHING in Smash Bros depends on the trophies. EVERYTHING in Smash depends on the franchise games.
Willingly?NOPE. In a GOOD narrative, you NEVER NEED to willingly suspend your disbelief. If you absolutely need to actively suspend your disbelief, then the narrative is not establishing the world and characters well at all.
How can you write fiction and expect people to not suspend their disbelief?No, lack of suspending your disbelief means jack****, because cross-overs are extremely poor and not worth reading/whatever due to the author lacking writing prowess. If they had written the world and characters well, there never would be a need to suspend your disbelief.
But I never said "willingly suspending your disbelief" did I?When you're reading a great author, willingly suspending your disbelief is as important as current American politics. And that is to say...not remotely important whatsoever.
And? I have no problem admitting that without quality you have nothing (originality is a factor in determining quality), you have a worthless piece of trite garbage and little more."Straw Man" nothing. You said that fan-fiction was no different from other writing except for quality and originality. But the fact of the matter is, if you don't have quality and originality, you have nothing. And any English major will tell you that even if you were to strip away everything, there's still going to be a massive, massive, MASSIVE ****ing difference between Kurt Vonnegut's Slaughterhouse Five and some piss-ant little **** writing slash fanfic.
If it were just an ordinary move, Sakurai would have confirmed it already and wouldn't have had any trouble in letting her be playable at E for All or Jump Festa. Personally, I believe that Sakurai is holding back on Shiek because she/he/it has recieved a major character design revamp in order to go along with the TP theme. She/he/it was a one hit wonder so to have her/his/its character design competely redone would be a pretty big deal and would be as big of news as seeing how Pit was revamped for Brawl.Well, seeing as that "twilight change" move was made up BS and how her B down wasn't even showed on her card I have to assume it's something new that they don't want to show us yet.
But it's interesting how Zelda being ignored and her B down being left out of her card makes some people think it "confirms" Shiek's her Bv and yet to others, like myself, it makes it seem all the more likely that it's something new and different dealing with a transformation. IMO if it was just Sheik than she would have been confirmed by now with a Zelda update. Whats the big deal. . . confirms Zelda is the same as she was in melee. We already have her confirmed so why not her old transformation?
I personally see Cloaked Zelda with a sword and ninja like moves as a very possiable new B down. And seeing how restardly long Olimar's official name is (Pikmin and Olimar. . .) I don't see "Sheikah Cloaked Zelda/ Cloaked Zelda" as much of a leap.
But, thats my take on it.
I agree that its most likely a transformation into some form like I said before. . . but I personally say Cloaked Zelda. I have no clue how a revamped Shiek merits not confirming that Zelda is the same as she was in melee. A revamped design isn't a "big deal" in this case.If it were just an ordinary move, Sakurai would have confirmed it already and wouldn't have had any trouble in letting her be playable at E for All or Jump Festa. Personally, I believe that Sakurai is holding back on Shiek because she/he/it has recieved a major character design revamp in order to go along with the TP theme. She/he/it was a one hit wonder so to have her/his/its character design competely redone would be a pretty big deal and would be as big of news as seeing how Pit was revamped for Brawl.
http://smashboards.com/showthread.php?t=136504From what is mentioned on Brawlcental.com:
Zelda's Down-B Move is suppose to be Twilight Sheik Transformation. If I'm not mistaken, that's a confirmation.
Which is the reason why you dont see Zelda wearing the cloak in any other Twilight Warped area of Hyrule (i mean not that she has the chance, she did sacrafice her spiritual being to keep Midna alive), giving even more support to the Cloaked Zelda scheme.
And on a side note to my Cloaked comment I just did some research. Seems that the cloak is a magical cloak and thats why she can stay in human form in the TR according to the devs. Interesting. . .I wonder how that can be applied to brawl.
Everyone is expecting Shiek, so why hide it? The only reason (but this is only my point of view, dont want to push this onto anyone else) he is being so tight lipped is that it's something unexpected to up the hype over Zelda, which is working quite well. And if it is Shiek (of which i am reluctantly expecting will be making a return anyway in some form or another) then he's done equally as well, if not better in terms of getting people talking.Hiding Sheik is in a way confirmation....
The only reason Sakurai would hide her down B is because it confirms another character... And we all know how stingy he is on characters...
i foun the page: http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi04.htmlEveryone is expecting Shiek, so why hide it? The only reason (but this is only my point of view, dont want to push this onto anyone else) he is being so tight lipped is that it's something unexpected to up the hype over Zelda, which is working quite well. And if it is Shiek (of which i am reluctantly expecting will be making a return anyway in some form or another) then he's done equally as well, if not better in terms of getting people talking.
I did read somewhere that Sakurai said he would be less tight lipped about revealing characters, although he's probably full of crap, since that character drought
Wish i could find the source
sakurai said:And there is one more important thing...
When you have a battle mode that runs online like Basic Brawl, the problem of what to do with hidden characters arises. If one of your opponents chooses a character you haven’t unlocked yet, it will be spoiled for you immediately.
But even without this mode, given the proliferation of the Internet these days, the existence of hidden characters is going to get exposed anyway.
So, this time I’m moving in the direction of not being too hung up on hidden characters.
You can earn most characters by playing through Adventure Mode: The Subspace Emissary. For those of you who look forward to those encounters, I recommend you clear this mode before playing Basic Brawl.
And as the case has always been, I’ve made it so you can play the characters you unlock in battles.
Legend