JOE!
Smash Hero
See: DK's down B
done
done
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You should. o_oI could take a vid for you if you want.
Alright then.Then PM me with Feraligatr's animations and model once you finish his forward roll and the other things you need to do. :D (unless you can PM it now)
try to keep the pokemon feel in your characterF-Air Mountain Crusher I did the animation and he has such short stubby arms so I gave him a bit better range with a bigger hitbox on the left hand but I made an explosion so that you couldn't see the hand not making contact with the opponent plus it looks sweet in game too
from wat i've experienced, i wouldn't worry about the hurtboxes, but more on the animating. i had the same prob with rotom. i would animate some, they'd grow, animate more, they shrink, etc.where do you edit the hurtbox in PSA??
Edit: I HAVE to know this because when I scaled Tyranitar up his hurtbox got HUGE!!
So everyone's having this problem?from wat i've experienced, i wouldn't worry about the hurtboxes, but more on the animating. i had the same prob with rotom. i would animate some, they'd grow, animate more, they shrink, etc.
Awesome job, and if you had to choice between the 2, I would suggest R.O.B since the only available PSA's for him are elemental -_-Um ok how about resize/delete them?? I'll just take the scale down for now anyway screenshots of his huge size:
Tyranitar's true size!
Tyranitar's Dark Type also extends to some of his moves!
With greater size comes greater power!
Edit: Well I can just put him over yoshi or R.O.B. since they have a transN of 1 too Vishkugeta would you like to make my video?
Yes, those would count.Also, I've seen some mentions of "pokemon syndrome", where a pokemon's moveset is just random TMs. Would that apply to TMs that are almost universal for a pokemon? (i.e. Gardevoir with Thunderbolt, Energy Ball, and Shadow Ball)
You could use this, have her create black hole "traps", which can suck foes in and alter their movement around the field. Or even predict attacks in the future (aka a Delayed counter that can activate whenever).Gardevoir can sense the feelings of people and other Pokémon. It can also see the future clearly. Gardevoir also has the psychokinetic power to distort the dimensions and create a small black hole, in order to protect its Trainer. Apparently, Gardevoir does not feel the pull of gravity because it supports itself with psychic power.
*sigh* it dissapoints me to say this but i talked to tsuyoshio about scyther.. he said untill he gets the animation thing goin hes quittin scytherI think I want to contribute to Scyther a bit... if you wouldn't mind too much?
Here is my two cents.
A Combo: High-Speed Sickle (Aka Kousokukama) : Scyther uses two blindly fast slash strikes before finishing with three hit combo, the final hit having the most knockback.
Note: Name came from Team Rocket's Scyther from the japanese version of the card game...
Side A: Slash: Scyther attacks with a horizontal strong horizontal slash.
Up A: Venus Flytrap: Scyther windmills both arms at once to cause both blades to criss-cross paths before ending in a ready position.
Down A: Bug Buzz: Scyther beats his wings at high speed for a second, creating a hit box close to him for the duration.
F-Smash: X-Scissor: Scyther slashes with both arms in front of him.
D-Smash: Razor Wind: Scyther spines around at high speed, creating a gale around him.
U-Smash: ???: I am stumped on this.
B: Focus Energy: Scyther charges up energy, quivering more and more as it stores up. This can be interrupted, or rolled and shielded out of for later use. Releasing it causes Scyther to fly across the stage to deliver a "Critical Hit" to the first thing he hits.
(Basically a chargeable version of Marth's Final Smash, only its not a guaranteed KO)
Side B: Air Slash, Silver Wind, Night Slash, etc. : Your pick.
Up_B: Aerial Ace: I am with this one all the way.
Dash Attack: Pursuit: Scyther leaps forward to tackle his adversary.
There you go, you may adopt it if you choose to.
This made my day even though really I have no idea why. @_@id like to see some naked pokemon
*below quote*not to be a happy killer or anything like that and I speak to everyone :<
you dont have to make all attack to pokemon attack. I mean the B attack, it is the "signature attacks" and that make all character special (like lucarios aura sphere, force palm, extreme speed and double team) and all the A and air attacks are like head, tail, sword, hand slap attacks and that is the golden corner on a square.
I mean, pikachu does not have thunderwave on his dash attack or jigglypuff have wake up slap on ftilt :/
just wanna to point that out :3
It is your project, not mine. do what you want x3
good luck all C:
and as "pikazz said, yes it's true to keep the pokemon feel you don't need 30 pokemon attacks on your character, just use the B moves for the pokemons attacks and A attacks to the bassic attackstry to keep the pokemon feel in your character
A moves can be moves that hit with head/hands/legs/body/tail
but making it more into GFX and stuff and inventing attacks will not keep pokemon feel into your character
try see what attacks does Tyranitar learns in the games and stuff and watch the anime and see how he really fights to get the animations from em
just to throw some ideas, I will download the pokemons that do really look/feel like a pokemon when fighting
I am somewhat interested in that kind of a character....Gardevoir is functioning. Gardevoir alpha is actually ready!
Me <------ Interested...Gardevoir is functioning. Gardevoir alpha is actually ready!
I hope her specials can become of what she really is in the Pokemon GamesI am somewhat interested in that kind of a character.