Tyranitar review:
Basic Ground Attacks:
A+A+A combo: Two slashes with claws followed by a tail slam 3% for each strike and 9% on tail slam
The tail slam at the end seems a bit powerful, seeing as the entire string does 15%. Also no info on Speed or Knockback
Dash attack: Fire Fang, similar animation to bowser's dash attack with added flame damage near the sweetspot by the mouth 16%
No info on Knockback, or sourspot damage (also, very high damage for a dash attack...)
F-tilt: Dragon Claw, long wind up claws will have either darkness or electricity and will slash in front of him making a claw strike in the air (like bowser's F-air) 10% damage
No problems with this, Dark or Elec is 50-50 chance I assume, with either a tad more hitstun or KB depending on effect?
U-tilt: Focus Blast, Tyranitar rears up and unleashes a short-range blast of energy upwards, long wind up 18%
Again: Lag, Knockback, and this time Range are all missing.
D-tilt: Earthquake, a jacked up version of avatar ness's dtilt short quick stomp followed by a shockwave impaling opponents caught in it into the ground and dealing 15% damage
No info for the "stomp" portion, nor the range of the shockwave. Also, lag is a factor here, what is preventing a TTar from spamming this to trap an opponent indefinatley? I feel it would be better as a move that simply Pit-falled opponents first, but if used on a pitfalled opponent does the 15% and sme good KB, similar to how EQ is great vs Dig.
Overall, his standard attacks are OK. Just alter the moves to do either less damage/kb, or make them stupidly laggy, also fix Earthquake so it isnt a chain-pitfall. Other than that it doesnt really break who TTar really is (except maybe Utilt) thematically
Air attacks:
N-Air: Slash, Tyranitar's claws glow blue and he does a 360 14% 17% on sweetspot at end of animation
Ok, which way does he spin? Wolf or Bowser style? Again: speed, landing lag, etc. Also MIGHT be a bit too much damage.
F-Air: Shadow Claw, Tyranitar does a slash similar to his F-tilt with added darkness and much higher knockback 11%
Ok, but why use this...ever, when you have Nair?
B-Air: Iron tail, similar animation to charizard's B-Air but with a few effects and a metallic sound effect 18%
What are the effects? And why doesnt his Bair take advantage of his 21,289,198,126,239,128,362,837,528,371,253,712,532,163,521,635,236,521,376,125,367,125,753,218,735,127,865,213,762,437,264,371,263,421,673,421.19857 spikes on his back to attack with?
Personally it could be the same but with a hitbox on his back-spikes for flavor, also alot less damage. RIght now it is probably the most potent aerial in the game.
U-Air: Iron Head, a little bit of fall lag and a headbutt upwards dealing 23% if it should hit
I stand corrected about potency. I take it this is essentially Bowser's/DK's Uair? If so, why all the damage, unless the iron effect makes him fall much faster, making it very hard to hit...
D-Air: Giga Impact, (I had to put this in here) Tyranitar stops for a second in midair and the plunges downwards surrounded by a purpler PSI magnet effect deals 7% on contact in the air and spikes enemy into the ground, 25% damage if he lands upon of an opponent and a slight explosion of earth at impact and a small shockwave dealing damage and have the push effect (This will be one of Tyranitar's strongest moves)
I stand corrected once more. Why the HELL is this an aerial attack? This is something of fully charged smash/special attack calibur. Not only (is it a kindof ripoff of Feraligatr's Aqua Tail) does it have a weird beginning animation of him having a purple PSI Magnet around himself, but hitting with that part GUARENTEES that you land the fall part, as it spikes a foe under you. Along with that, there is no stated knockback on hit, meaning the damage from the explosion/shockwave also hit the foe...
Congrats, you created an EASY means of landing im guessing around 40% damage whenever TTar wants. It is also safe on hit, easily a kill move, and uncontestable with any other aerial....and probably lasts longer than any dodge.
This move has NO business being in ike, any character ever as an Aerial. Sure, if it were like a smash or special, and needed charging/stupid lag/ SOME SORT OF BALANCING FACTOR OTHER THAN PRESSING DOWN A IN THE AIR, it would be fine....but it's not there.
The move could be a stall+fall, sure, but I'd much rather it be toned down to like a big body slam or elbow check to the ground, which then had the "Earthquake" effect on hit. That way it looks a bit more natural, and can even be used with Dtilt.
Overall his aerials need quite some toning down, except Fair.
Smash Attacks
Down Smash: Tyranitar crosses his arms for charging and then when released he whips his arms out and unleashes a ring of dark energy with good range 27-34% and alot of knockback when an opponent is adjacent to Tyranitar and energy pulse deals 23-30% damage but even better knockback
Ok, no lag mentioned for what Im guessing is Dark pulse, and it is a ranged move that does 27% by simply pressing down on the C-stick?!?! We need to know the range of this, aong with what BETTER be stupid amounts of lag, because he has an AoE falcon punch.
Up Smash: Stone Edge, Tyranitar rears up for charging then slams his fists into the ground causing a multitude of stones and rocks to fly from the ground to a ways above his head, stones inflict 23-30% damage and tons of knockback and the body and ground can deal 20-25%
Better than Dark Pulse at least. It would be a neat damaging option as I am assuming the rocks are a multi-hit attack, that ADD UP TO the 23-30% damage...not doing 23-30% EACH. However, the KB from them should be toned down to probably just hitstun considering it's range and ease to hit, and added to the big smash to the ground he does, which is fine, but needs more room for charge damag (17-25 instead of 20-25)
Side Smash: (I may still edit this but idk yet) Crush Dragon Claw, (yes i combined two attacks from pokemon) Dragon claw on steroids Tyranitar charges in a wind up almost to throw with his claws glowing then he slowly raises his foot then comes crashing forward his claws slaming into the ground causing an eruption of fire (big hitbox!), claws deal 29-36% electrical damage and eruption causes fire damage anda set 30% damage both deal massive knockback adn body only causes 13-18% damage with minimal knockback.
So wait...his Fsmash can do like,...lets see here:
Body/claw will hit at the same time if spaced right, doing 13+29%, which then leads directly to the fire, which does another 30%. In total with minimal DI...owait, electrical claw damage causes hitsun, so in total, you are looking at 72% with just a flick of the C-stick and 84% fully charged. Nevermind that this is a semi-ripoff of Feraligatr's exploding Dynamic Punch...wait, Projectile Hydro Pump...Whirpool Surrounding him....
.....
Anywho, this needs to go, or at least be changed. In fact, why is TTar using dragon/crush claw anyways? Where are his other rock or dark type moves? Where is Sandstream/storm? Up to this point he has been doing moves you could easily see on a TTar (learned naturally, make sense with his anatomy/etc), but here he just has a blatant TM move...
In Make Your Move we call this Pokemon Syndrome, which means that a (pokemon) moveset has it's attacks filled with generic TM attacks just to fill the quota of X Aerials, etc. Looking back, he actually has a TON of attacks that are like this.
His Fsmash would have been so much better suited as a different attack, such as Thrash, where he repeats a small series of attacks based on charge, leading to a great damaging move/etc. Not as some stupid I Win button that this is.
Specials:
Neutral Special: Hyper Beam, Ya you knew this was coming, Hyper Beam can be charged (I'm using a small PSI Magnet effect near the mouth) and thankfully it has a slight but still pretty strong push effect to negate some strategies. The beam takes about 1.5 times as long to fully charge as a charge shot from samus, the beam can range from the size and length of ROB's beam barely charged to almost as large as Suicune's Aurora Beam with great but not infinite range and on collision with walls will cause a sizeable explosion. Damage ranges from 3% all the way to 39% fully charged making it Tyranitar's strongest move damage wise and the charge can be held. A drawback to not make the move too broken is that the attack has pretty long windup lag and if Tyranitar is hit with damage during that animation not only will the attack stop but he'll lose his charge as well. Also after a fully charge blast Tyranitar will be left open for an attack for a few frames unable to defend him self (like a cooldown)
OK, you have some redemtion here. However, when you state the range of the beam, you say it is like ROB's...which IS infinite. Give it a range similar to that of Samus' charge shot fully charged. Also we need info on the explosion when it hits something, unless it is the same as being hit.
Side Special: Dragon Pulse, Tyranitar rears then comes into a running start kind of animation where a PSI Magnet effect forms near his mouth and a whirlwind of flames extends to the length of 3-4 custom stage blocks depending on whether you tap the joystick or not the flames deal 5% per hitbox and max massive push effect that is equivalent to a point blank Latios, the push effect is completely horizantal however also has cooldown to prevent spamming of the move.
POKEMON SYNDROME. Also, it has STUPID range, meaning it is longer than Samus's Zair. Aside from the obvious complaints such as damage rate (how often do the hitboxes appear?), the actual lag, etc, why would you ever use this move when you have hyper beam?
A better Side Spec could have been Screech or such, which could have the effects of either your Side Taunt, or possibly even have a debuff on the foe of either making them able to take a bit more damage for a time, keep them still in the "fear" effect ganon's Final Smash creates for a breif moment or even stun them like a dekunut.
Up Special: Rock Climb: (I may change this as well) Tyranitar forms a rock underneath him in the air, much like charizards side special, and he leaps off of it covering as much vertical ground as sonic's up special but the rock breaks into fragments which deal 4% damage, the rock itself when it's whole can deal 15% and can send opponents flying. On the ground Tyranitar does a hop and slams into the earth impaling nearby opponents and shoots skyward (I made this move primarily to have a set up to use Giga Impact, Tyranitar's D-Air).
It's OK. However, LOL at the set up needed for Giga Impact. Nerf the height, as Sonic's spring height is AMAZING recovery.
Down Special: (Once again may change this in the future) Rock Slide!, Tyranitar pounds his fists into the ground unleashing 4-5 boulders on each side of him that go rolling at high speed for 2-3 seconds before breaking apart. The boulders can cause 16% damage each and have high knockback while framents only cause 3% damage, in the air it's a 360 animation followed by a brief blast of dust and then boulders materialize near his palms.
Great move, but as allways: too much damage! I would have the boulders do only 8% at the most, similar to Yoshi's eggs. I am guessing in the air he forms boulder items he can then toss? Cool, but again, nerf damage.
Taunts:
Up Taunt: Tyranitar poses and roars vibrating the screen
Side Taunt: (I gave Tyranitar a psuedo-reflector) Tyranitar winds up and roars in the direction of the taunt unleashing a blast of wind (Burabos wind effect there) with a strong push effect which negates and reflects projectiles depending on their trajectory left vulnerable afterwards.
A TAUNT that has effects akin to a special? No, just no
Down Taunt: Summons a boulder and spins it on his claw like a basketball(has hitbox like snake's box)
Final Smash: Outrage:
Tyranitar uses Giga Impact and Hyper Beam at the same time Firin a hyper beam horizabtally then charging across the stage killing anybody in his way (combination of Aura Storm and Critical Strike, Lucario's and Marth's Final Smashes)
See, giga impact should have just been his Final Smash...
Overall Tyranitar as seen here would essentially piss on anything it wants to in smash. He is the quintesential "I Win" button, not a character of interest to anyone but kiddies/douchebags who cannot win a mtach without cheating by using something like this.
Please, this guy NEEDS to be nerfed in essentially every area, as well as be made to "feel" more like tyranitar outside of his few specials.
Also, you forgot throws.