I apologize if this has already been covered somewhere but I've had trouble finding it. In fact, I'm damn sure I've seen it mentioned somewhere on here but it now eludes me, and none of the pinned guides say anything about it (they also seem to be growing more and more out of date).
Essentially I'm looking to have some tech explained that yackabean pulled off at about 1:22 in this replay:
https://www.youtube.com/watch?v=6GEACbucdJc
It looks like he z dropped the bomb, then caught it with the nair input, but why didnt zair come out?
And while we're talking about zair, I've seen conflicting replies about zair auto cancelling. Some people saying it does, some saying it doesnt, while others claiming it only auto cancels after a dodge and some only if you do NOT dodge before hand. Can someone clarify once and for all?
I appreciate in advance any replies that help clarify this as its been bugging the hell out of me for a while now. I love playing TL and watching games at the level yackabean plays him. I am looking to incorporate more tech into my play all the time and this looks like it could be an amazing tool in keeping momentum in your favour.
Thanks!
Next time don't make a separate thread to ask a question.
The stickied threads do answer your questions. And just to prove it I'll let them do the talking.
Here's from the AT thread:
Instant Z-Drop
Description: Toon will Z-drop a Bomb without Zair coming out as he leaves the ground from jumping.
How to Perform: While holding a Bomb, press the Jump button, then as Toon is coming out of the Jump squat animation and just before he actually leaves the ground, press the Grab button while keeping the joystick in neutral.
Note: This is the most useful way to Z-drop a Bomb without Zair coming out. If you re-catch the Bomb with an aerial immediately after dropping it, this would be an IZAC. If you Z-drop the Bomb within the opponent's hurtbox, the Bomb will immediately explode on them, and since Z-dropping is lagless and the Bomb explosion doesn't hurt you when activated by an opponent's hurtbox, this leaves you free to combo out of the Bomb explosion with an aerial. Otherwise, you can simply Z-drop it beside them which will explode on the ground a moment later after you're out of range, and this explosion can similarly be used to combo.
and also
IZAC
Description: Similar to the ZAC, the only difference being that the IZAC is done while rising and is therefore much more strict on the timing.
How to Perform: Pull out a bomb, Jump then quickly Tap the grab button to Z-drop the bomb (without Zair coming out), Instantly let go of the grab button, then Instantly catch the Bomb with an aerial.
Note: It is very important that you Z-drop the Bomb at the right time; too early will cancel the jump ( resulting in a JC Throw), too late and you'll Zair. It is also extremely important that you are not still pressing Z when you use an aerial otherwise it won't work. You can try tapping or flicking the grab button to make sure you're only pressing it for a split second, whatever works for you. If you do manage to master this tech it means that you can use instant aerials while holding a bomb and you can then follow up with a bomb throw.
Then this is from the Guide:
Zair does have some landing lag (8 frames) and it doesn't do very much shield-stun, which means it will not be safe on shield if you land right in front of the opponent. You also typically don't want to airdodge then cancel the airdodge with Zair except under certain circumstances, e.g. if you need to Zair while holding the Bomb or you intend to 'edge cancel' the lag. This is because the airdodge landing lag will be transferred over to the Zair such that if you land at any point during the entire Zair animation, you will have to go through the heavy landing lag of the airdodge. Because of this, you will want to use Zair by only pressing the grab button
And finally one more from the AT thread:
Edge Cancelling
Description: Toon does a certain action such as an airdodge and drifts forwards towards the edge of a platform or the stage, lands near the end of it and slides off which completely removes any remaining animation and lag from the previous action, in this case the airdodge.
How to Perform: Simply jump towards the edge of a platform or the edge of the stage, hold the joystick forwards, do an action that can be ledge cancelled and aim you movement so that you land on the very end of the platform or stage and then slide off due to your momentum moving forwards.
Note: This can also be done with Arrows, airdodge and Zair (including an airdodge to Zair) to completely cut their ending lag allowing you to do any other action immediately. The arrows have to be fired before you land on the edge and you have to fall off forwards in order for it to work. This allows us to do lagless Zair's while holding a Bomb too.