In light of the recent hype surrounding Dixie and the tag team idea with Diddy, I've decided to liven up this thread and base a moveset on that idea. I've been thinking about it since people started bringing it up, and this is what I came up with.
Diddy retains his stats and his moveset from Brawl except the Monkey Flip (I'll explain in a second), and the two Kongs have their own unique movesets. The two switch via up taunt (this is so Diddy can keep the banana; Down B would work too if that's your preference). The main dynamic between the two is that Dixie's attacks are slower (they share the same movement speed) and she is lighter than Diddy, but has a better grab game, better recovery, and better range with disjointed hitboxes, as she mostly uses her hair in her attacks. The tag-out animation is a little slow, so both Kongs are vulnerable during this time. The switch out is cancelled if either Kong is hit during the animation.
I see the rear Kong working in a similar way to the Ice Climbers. They follow behind the lead Kong, attack at the same time, and have their own lifebars, which will be switched if you swap the lead Kong. For example, if Dixie is in front, and has 65% while Diddy hasn't taken damage, when they switch, Diddy will have 65% and Dixie will have no damage. During the grab animation, the rear Kong jumps behind the opponent and pummels them. After the grab animation is over, the rear Kong jumps behind the lead Kong and goes back to following them around. If the lead Kong is hit off the ledge, I picture the rear Kong running over to the ledge and going into a panic animation until the lead Kong either: 1) makes it back on the ledge, or 2) is KO'ed, at which point the rear Kong disappears, like Nana. The same panic animation happens if the lead Kong is Star KO'ed. While they are in the panic animation, they are vulnerable to attacks, so it is a punishment to getting knocked off.
I can also picture a Side B mechanic that involves the lead Kong throwing the rear Kong at the opponent, a la DKC2. If the rear Kong connects, it works like Diddy's Monkey Flip: the rear Kong will hold the opponent and you can run up to the opponent and get a free hit if you are fast enough. If the rear Kong misses, then it works like DKC2: the rear Kong will stay on the ground in a hurt animation and you have to run over and pick them up. At this point, the rear Kong is vulnerable and can be KO'ed easily. If they are knocked off of the ledge, the AI will control their recovery, and they will run back to the lead Kong when they get back onto the ledge. If the rear Kong is KO'ed, you lose an extra damage output and the opportunity to use the Side B.
Now, I posted an idea for Dixie's moveset earlier in the thread, but I've modified it a little:
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Taps & Tilts
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AAA: Dixie slaps the opponent on the first hit, backhands them on the second,
and smacks them quickly with her hair on the third.
Forward Tilt: Dixie does a handstand in the opposite direction and mule-kicks
the opponent.
Up Tilt: Dixie does an upward sweep with her hair in a 180 degree arc.
Down Tilt: Dixie does a leg sweep.
Dash Attack: Dixie spins forward with her hair (DKC2/3/TF roll attack)
Ledge Hit: Dixie does a roll back onto the stage.
100% Ledge Hit: Dixie slowly pulls herself onto the stage and slaps the opponent.
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Aerial Attacks
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Neutral Air: Dixie tucks herself inwards and does a spin.
Forward Air: Dixie sweeps her hair forward.
Up Air: Dixie sweeps upwards with her hair.
Back Air: Dixie does a kick behind her.
Down Air: Dixie whips her hair downwards. This is a Meteor Smash.
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Smash Attacks
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Forward Smash: When charging, Dixie tilts her head to the side. When
released, she does a powerful swing with her hair that sweeps.
upwards in front of her.
Up Smash: When charging, Dixie crouches down and looks up with both hands at
her side. When released, she jumps up and does a single clap with
her hands.
Down Smash: When charging, Dixie crouches down and tilts her head to the side.
When released, she does a spin attack, damaging opponents on both
sides of her.
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Grab/Throws
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Grab animation: Dixie throws her hair out in front of her and hooks the
opponent with it, bringing them into close range in front
of her. This can be used as a tether. (While grabbing the opponent,
Diddy jumps behind the opponent.)
Pummel: Dixie slaps the opponent. (Diddy also pummels the opponent)
Forward Throw: Dixie lifts the opponent with her hair and throws them forward.
Down Throw: Dixie lifts the opponent with her hair and slams them down on the
ground underneath her. The opponent flies backwards.
Up Throw: Dixie spins her neck in a full circle and throws them directly
upwards.
Back Throw: Dixie lifts the opponent with her hair and slams them down on the
ground behind her. She then pole-vaults over them and throws them
behind her.
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Special Moves
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^B - Hair Copter: Dixie spins upwards like Little Mac's Up B,
and as she starts to fall, she starts twirling her hair to slow
her decent. She can use any move besides her Up B to cancel
out of the twirl, and she can't use it again until she touches
ground or is hit in the middle of her decent. This attack can be
used to extend combos.
>B - Monkey Throw: Dixie throws Diddy at the opponent (explained
above).
\/B - Barrel Throw (if the tag out is up taunt): Dixie bends over and randomly
picks up one of three types of barrels around her size with her hair: Steel,
Wooden, and TNT. If the button is held, she walks around with the barrel
in her hair. If the button is released, she then throws the barrel.
Wooden barrels do a small amount of damage, Steel
barrels roll along the ground and do a decent amount of
damage and have great knockback,
and TNT barrels explode and do around 20%. Wooden
Barrels are the most common (around 80%), Steel Barrels
are slightly rare (around 15%), and TNT barrels are really
rare (around 5%). This can only be used on the ground.
B - Bubblegum Popgun: Dixie shoots a gumball at the opponent.
The gumball travels fast in a straight line and is pretty weak.
At higher percentages, it has a chance of making opponents
sticky and unable to move for a bit.
Final Smash: I can't think of anything really substantial, but I'll leave
that to your imagination.
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Intro/Taunts
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Intro: Dixie and Diddy appear in DX and DD barrels (based on Tropical Freeze) and jump out of them.
Up Taunt (if switch is Down B): Dixie pulls out her guitar and jams on it.
Side Taunt: Dixie blows a bubble with her bubblegum.
Down Taunt: Dixie jumps up and down excitedly and makes monkey noises.
So, what do you guys think?