Dantarion
Smash Champion
So, its about time I make a post about OpenSA, even though the project is kinda stalled and uneeded.
Anyways, OpenSA aimed to be a open-source clone of Project SA, which I began developing a month or two ago to discover how the moveset files worked, and more about how Brawl works in general.
I got viewing of files working 100%, almost as good as Project SA, but I didn't get editing working. OpenSA worked with DDD/Charizard/Squirtle/Ivysaur/Fighter.pac and even Kirby hat .pac's from day 1, and that is why I was able to patch PSA within 24 hours of the source release to support the unopenable characters.
Anyways, now that PSA can edit all the characters, and I am now part of the backroom, I kinda am at a interesting crossroads as to what to do with the OpenSA project I have dedicated so much time to.
I'm still gonna finish it. But I am going to start over.
I want OpenSA to exist as a few apps to be used to examine, modify, and batch modify movesets, along with a C# library that allows others to do the same.
If others want to help test/code, thats cool, but I will be very honest with the Brawl hacking community. Not many of you can code, and no one else seems to know anything about the moveset or stage .pac's.
Anyways, I wrote a post about OpenSA on my blog, and will update this post with the most recent version of OpenSA(My original version) and OpenSA2(The rewrite I am beginning this week)
http://blog.dantarion.com/2009/10/13/about-opensa-and-the-psa-source-release/
#SA on irc.gamesurge.net
Anyways, OpenSA aimed to be a open-source clone of Project SA, which I began developing a month or two ago to discover how the moveset files worked, and more about how Brawl works in general.
I got viewing of files working 100%, almost as good as Project SA, but I didn't get editing working. OpenSA worked with DDD/Charizard/Squirtle/Ivysaur/Fighter.pac and even Kirby hat .pac's from day 1, and that is why I was able to patch PSA within 24 hours of the source release to support the unopenable characters.
Anyways, now that PSA can edit all the characters, and I am now part of the backroom, I kinda am at a interesting crossroads as to what to do with the OpenSA project I have dedicated so much time to.
I'm still gonna finish it. But I am going to start over.
I want OpenSA to exist as a few apps to be used to examine, modify, and batch modify movesets, along with a C# library that allows others to do the same.
If others want to help test/code, thats cool, but I will be very honest with the Brawl hacking community. Not many of you can code, and no one else seems to know anything about the moveset or stage .pac's.
Anyways, I wrote a post about OpenSA on my blog, and will update this post with the most recent version of OpenSA(My original version) and OpenSA2(The rewrite I am beginning this week)
http://blog.dantarion.com/2009/10/13/about-opensa-and-the-psa-source-release/
#SA on irc.gamesurge.net