rinoH
Smash Lord
thnx for the answers guys
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What does Kirby have against Diddy out of his Dair besides a Fsmash.@the kirby sucking
i have a friend named DC who mains kirby and all i got to say is. just dnt get grabbed/fsmashed/ dair'd otherwise play smart
I like luigi's mansion depending on the character I'm playing against. I also enjoy fighting on brinstar, but thats just preference. Neutrals are really your best bet, but you should try to find some other stages you personally prefer.Besides neutral stages, are there any other good stages I should counter pick when playing Diddy?
All right, thanks for the help. The stages I mainly play on are Yoshi's Island (Brawl), Final Destination, and Smashville, and I was just trying to find some other stages to play on that would benefit Diddy. The feedback was appreciated.I like luigi's mansion depending on the character I'm playing against. I also enjoy fighting on brinstar, but thats just preference. Neutrals are really your best bet, but you should try to find some other stages you personally prefer.
I mainly take characters with a good projectile based game on this stage or characters that don't receive any great "advantages" from playing here. (For example: Lucario lives at higher percents on a stage like Luigi's Mansion making Lucario more powerful. So don't bring him here.)Edit: If I were to play on Luigi's Mansion, as you said you do on certain characters, what characters would you suggest me to counterpick this stage against?
Well the olimar boards have kirby listed as 65:35 (or something close to it)REALLY?! i hate olimar and can never beat him with kirby >_>
I'm too retarted to kill anything below 180% with diddy
So someone help me not suck at killing things so my diddy wont be a failure
wuts a standard kill percent for ohhh dsmash.
Keep smashes fresh and grab a lot more.
I honestly don't ever use smashes unless its for the kill. You can rack up enough damage with every other move without the need of ever using dsmash or fsmash. I think it's something we all need to learn as Diddy mains and make it a habit to only use smashes for kills or very sparingly during our matches. Another thing that might help you out is to use moves you sometimes never use. For example: I almost never use my up air and I forgot how great of an attack it can be in certain situations. Once I remembered about this, up uair was actually scoring me a few kills in some matches because of how I've been keeping it fresh.
My best advice is to just start playing without smashes at all until they reach killing percents.
Never approach until he trips, and avoid getting grabbed at all costs. Pretend it's falco and you're below 10 percent, you don't want to get grabbed at all. Be very patient, take it slow because it's hard to get him to trip but once he's vunerable diddy can do alot. Grab him tons but don't fish for opportunities, make sure the grab will work. That's what I've gathered. Olimar is actually very easy to kill because all of your KO moves send him horizontally offstage GIMP HIM.For heavies...i thinking of (WITH DI) 150+
Mediums: (WITH DI) 140+
Lights: 130+
btw...what initial stance should you take when fighting Olimar?
upsmash/dash attck :3i usually use dsmash if one of his pikmin latch on to me
does anyone know if theres a better method for detaching/preventing pikmin spam?
An Up angled Ftilt would probably work the best, kinda like how Luigi's up angled Ftilt is the best because all the knockback is going into the corner of the blast zone which is where you;d normally DI to, but since you're already getting hit there you kinda can'tIs it possible that either of the two angled ftilts have a good KO ability because of the direction it will send them?
this is a good question, seeing how stronger some characters fsmash's are when angled up, luigi being a good example. This seems kinda like a last resort thing if you cant hit them with a smash or something.Is it possible that either of the two angled ftilts have a good KO ability because of the direction it will send them?
Downward-angled F-tilts work pretty beautifully in robbing opponents of their second jump during their recovery back onto the stage. It can reliably gimp this way for that reason, and because it sends opponents flying away from the stage at a low-angled trajectory with relatively high knock-back. The effects are further enhanced on a stage like Yoshi's Island, where both edges of the stage already grant you a steep angle to stand on. Recovering against a downward-angled F-tilt on this stage from underneath stage level can be made into quite a headache here.An Up angled Ftilt would probably work the best, kinda like how Luigi's up angled Ftilt is the best because all the knockback is going into the corner of the blast zone which is where you;d normally DI to, but since you're already getting hit there you kinda can't
This actually has to deal with proximity more than anything else. All F-tilt variations deal 11% when they are sweetspotted; point-blank hits deal only 9% fresh and also have less knock-back.I thought that angling it reduced the percent? Dunno about the knockback but I thought angled ftilts were 2 percent less than reg ones.
The only reason you wouldn't be able to barrel boost is if you do the Kung Fu kick after the monkey flip.I get smashed off the side and DI back, I use either monkey flip or second jump then do the other that I hadn't done yet. But for some reason after I do a monkey flip and a second jump sometimes it will not let me barrel boost and I lose because I just fall down and can't put any inputs in. Has anyone else had this problem?