It's the competitive community which will choose themselves to not play with that character, not Sakurai's ultimatum to the hardcore community. This game is also going to be made with the casuals in main focus (because that is the majority of them buying the game) and I'm afraid that is almost always items on. You're also forgetting that it provides an equal advantage. Sure there is no skill that the item appears next to someone, but there's an equal chance it'll appear right next to the other person. It's an element of chance sure that is added in, but at the moment we don't know anything really about it other than that it exists and what it does and people are so hasty to draw conclusions.
You also seemed to miss my comparison with ZSS and Samus to Zelda and Sheik. Zelda was made weak in stats and moves in female form because of the Sheik transformation, I don't know that for fact but it makes so much sense I'd be tempted to put money on it. Zelda would not have exactly the same weak stats at least had it not been for Sheik, because being able to switch to Sheik as a Zelda player is a huge advantage. Had Sheik been cut from the final game, Zelda would've experienced a stat boost in order to balance out the loss of a different style of play, moveset and power and this would've improved Zelda far beyond the godawful state she is currently in.
In the same way, Samus would not be able to retain the same moveset strength as Melee in addition to gaining an entirely different transformation moveset of greater or equal strength, because it provides a huge advantage (of different playstyles, unpredictability if multiple transformation methods and advantage in strength) and you simply can't make Brawl balanced by taking an already awesome character and then further improving it. Thus Samus, if ZSS is > or = in strength, would have to be weakened in order to compensate for this moveset. Thus ZSS to Samus can be seen potentially like Sheik is to Zelda.
You also seemed to miss my comparison with ZSS and Samus to Zelda and Sheik. Zelda was made weak in stats and moves in female form because of the Sheik transformation, I don't know that for fact but it makes so much sense I'd be tempted to put money on it. Zelda would not have exactly the same weak stats at least had it not been for Sheik, because being able to switch to Sheik as a Zelda player is a huge advantage. Had Sheik been cut from the final game, Zelda would've experienced a stat boost in order to balance out the loss of a different style of play, moveset and power and this would've improved Zelda far beyond the godawful state she is currently in.
In the same way, Samus would not be able to retain the same moveset strength as Melee in addition to gaining an entirely different transformation moveset of greater or equal strength, because it provides a huge advantage (of different playstyles, unpredictability if multiple transformation methods and advantage in strength) and you simply can't make Brawl balanced by taking an already awesome character and then further improving it. Thus Samus, if ZSS is > or = in strength, would have to be weakened in order to compensate for this moveset. Thus ZSS to Samus can be seen potentially like Sheik is to Zelda.