Underload
Lazy
But what if I don't wanna?
It's okay, because I wanna
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hmm....??? -.-*Enjoy and criticises my snake as hard as you can !
1.
http://www.youtube.com/watch?v=AQsJ-wGLYGA
2.
http://www.youtube.com/watch?v=5gCb7RB8oLQ
3.
http://www.youtube.com/watch?v=3IWM349AWUk
4.
http://www.youtube.com/watch?v=CesD1OD5Y8o
5.
http://www.youtube.com/watch?v=VwdPk6yjmIU
plz help me i need tp train my snake
It's not that difficult to comprehend.there are places already made for certain things to be discussed.
That maybe be true but... I see zero responses to people's requests in this dead thread.It's not that difficult to comprehend.
I'm on it.Yeah, it'd be nice if we could have a couple educated Snake players to make a commitment to doing this. Like, actually get them to literally say that they've agreed to try and critique some videos.
'Cause it's a really helpful tool, and hopefully also help bring some new Snakes to the boards. I know I'd do my best to record a few videos if I thought it'd really help improve my game, but this thread's falling apart. Think we can do this?
Sweet. Thanks!I'm on it.
I don't know if I'm qualified to comment on it, I honestly think you're a better Snake than I am.
Just some observations, though:
I liked the more liberal up-tilt usage than I've seen in most other videos, especially right off the start of the vid. Around 4:02-4:03 you start fishing for it though, the jab might be safer, and it might be a good idea to keep it a little more fresh and avoid staling it when he's at 70-80% or so and nearing kill percentages. You popped an up-tilt successfully at 120-121% on his second stock that didn't kill, and it wasn't his DI that saved him.
You get punished hard for a d-air coming back on stage at 4:09, but I don't think that's a playstyle error, just a mistake of the moment.
There's a couple of n-airs where he's well out of range at 4:48-4:53, and he ends up camping you with d-air pretty successfully. He does the whole d-air camp thing throughout the match actually, although I don't exactly know the best way to counter this. Soft toss semi-cooked grenades? The n-air's nice, but he can float out of reach most of the time since it's pretty easy to see and react to if the first kick doesn't hit.
In short, you need to cook your grenades A LOT more. You almost always tossed your grenades immediately after pulling them, unless you were in the air. If you were in the air, you'd put your shield up on the first possible frame, and then proceed to throw the grenade immediately So, yeah, if there's anything you need to focus on, it's that.
Next, you're doing waaaaay too much approaching. When you think about it, approaching vs. Peach is one of the dumbest options you could take, simply because Peach has minimal options if you decide to camp her. So, against Kyle, stay the **** back. Combine this advice with the nade cooking advice, set up a wall of mortars / C4 / grenades, and watch the rage happen. Really, Snake's a weird character, but you're trying to use him like a traditional approaching character, like Falcon.
I love your aerial maneuverability. It's better than mine. You don't always go for the same spots, it's great.
Stop the rolling and the spotdodging. Rolling back is acceptable at times, but rolling forward and spotdodging are both terrible ideas.
The utilt usage is excessive on purpose, right? If so, good, but only really spam utilt vs. Peach. Be wary of how much you spam it, though, you don't want it to be completely stale.
Keeping Peach grounded does wonders. She floats a lot and approaches with aerials, so why give her the luxury? Punish with dthrows whenever possible, and try extending techchases instead of reading and ftilting. You didn't really have a problem with this, it's just some general advice.
The shielding's good. Peach is an annoying good poking character, never try to spotdodge / roll OoS. Always shield until the aerial's over, and see if the Peach wants to cover the last aerial with another one. Say, if she dairs, and wants to follow-up with a ff nair, then just keep shielding. If it's dair -> fair, you can probably sneak away with a roll or sumdat.
Overall, you need some work. You're giving a mediocre character waaaaaay too many openings and freedoms. You're Snake dammit, shut her down. I know they're friendlies, but still, you need to practice the correct stuff.
Thanks, I only really used jab so much because Jab > Ganon's ground options.You're too simplistic with your camping. I mean really, in your first video, for the first 45 seconds or so, you camped by pulling a grenade, waiting a few seconds, and throwing it. That's WAY too easy to predict and counter. Definitely mix it up. Pull nade -> shield drop -> pull another grenade and hard toss it -> uncharged usmash -> SHADCT the grenade at your feet, something like that. That's just an example I felt like using.
Use less jab. A lot less jab. It really isn't that great. If you're screwing up jab1 -> ftilt, then just cut out the jab1 completely. Jab gets shielded too easily, and you even got a stock taken off of you because you just stood there rapid jabbing.
I always say punish with grabs, but you're not punishing at all. Learn to boost grab, and punish with that. If you can obviously get a ftilt off, then by all means go for it, but I highly recommend you just punish stupidity with grabs. Also remember, if the opponent shields your ftilt1, don't throw out the 2nd hit. It's never a good situation to put yourself in.
Spotdodging is usually bad. I didn't see too much of it in the video I watched, but it could potentially become a problem. Just be wary. If you need to get out of a bad situation, walk away. Back roll is acceptable too, I guess, but walking away is always what I recommend you do.
Ganon always gets stupid **** off, because that's the only thing Ganon players have to rely on. Know that fact, stay campy to keep DLA away from you, and avoid bad situations. It's easy for me to recommend you do that, but it's a bit harder to learn how to do it and implement it in-game.
Hope I helped.