Let's say you glide from off-stage, after you've been hit, down under the stage to grab the other side and grab it- all this to avoid your opponent that's edgeguarding you. Then let's present the possibility that, while you're trying to get back on stage, you're spiked down. You may decide, like I have in the past, that coming back up to the nearest ledge isn't as safe as you'd like it to be. Then you glide a bit and drill rush to the other side the rest of the way.
If the opponent jumps out and spikes you, then he's now vulnerable and attempting to recover. What MK has to do is jump and harass them off the ledge with a multi-hit attack (drill rush, maybe even SL if they're afraid of stage spikes, and uair works wonders too since it only lasts 13 frames) that will hurt them unless they roll away/get-up and shield. Where then MK will once again get on the ledge... Pit can't do this, if he's spiked all he has left to use to go under the stage again is WoI since he has no harassing options like MK does to get people to leave the ledge and let him recover safely, so they can just drop and hit him while he flies in slow-mo under the stage (
a la Falco's laser or some other fast-moving projectile, another glide attack, an item toss, a slight chase under the stage, even a chase over the stage before Pit reaches the other side since his WoI doesn't have his glide's speed and one hit will kill Pit)... I like Japan's rule, but here in USA we'll probably never enforce that rule, so Pit doesn't have to worry yet.
But, keep in mind that gliding under the stage to avoid all contact between the players with the exception of Pit damaging the opponent is still a form of stalling, since what you're doing is running the timer out.
doesn't mk's ledge getup have like 99% invincibility?
that + up+b pretty much gets you off scott free.
nobody should ever have one option that gets you out of a disadvantaged place the majority of the time.
:freak:
Let's see... MK gets up and does his invincible upB, unpunishable so far... But what if the opponent (power)shields the upB (I do this a lot as Kirby)? Then MK is now extremely vulnerable and he's going to take damage, causing him to lose some of his advantage. Why would the MK want to slowly lose his advantage, if he can keep gliding under the stage, where no one can do anything?
It's true that it's best on SV, but it can also be done on FD, BF, LC, Frigate (if the glide is cancelled near the ledge)... Those are the only ones i can name off the top of my head.
And
scrooging is
excessive gliding under the stage so as to avoid the Ledge-grab limit rules applied in the tourney, so that the character can effectively time the opponent out by being in a situation equivalent to infinite invincibility.