Everyone who is flaming the guy, give him a break. Not everyone wants nerfs just because they can't win against higher tiers. Remember tiers are of the current metagame, so the suckier you are at the game, the least it applies to you.
The thing is, it's not about "I can't beat higher tiers, I want them nerfed so I can beat them." It's more like "Lets try balancing this game." Well, that's my mentality at least
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My ideas,
Mewtwo
I'd like Mewtwo to get a different style of gameply in brawl. Mewtwo should have an emphasis on Down+B and Forward+B. In order to do that.
1. Reduce a few frames one startup and windup of the two B moves.
2. Down+B floats in the air for a bit after use. (similar to Marth's Forward+B)
3. Down+B autofloats opponent in a stun for a second.
4. Slow but high knockback KO moves. About 90-110% should kill.
5. Add 3-4 frames on windup lag for all of Mewtwo's smash moves but knocks them up(sheik's dtilt.)
Kirby
Uh, add knockback on Kirby's moves, make Kirby's tools more useful. I would like to see Kirby's Down+B able to perform different tricks depending on the button you were holding while pressing Down+B. It'll make Kirby have much more depth to it.
Examples:
Down+B+A=You can cancel Down+B and spike your opponent if it hits. This would be great as a combo ender. Of course downfalls would be if the Down+B doensnt hit, Kirby either has a lot of lag at the end or kills itself.
Down+B+L=No windup lag but massive startup lag. Similar to Falcon's dair. Used to bounce people up for comboing.
Bowser
3/4 or 4/5 of his lag should be cut off if L-canceled. Instead of the 1/2, he will benefit from it. Let him have a faster jump so his wavedash isn't so awkward to do
. Bowser needs to be Top Tier material so:
1. Lag reduced please.
2. Faster Jump.
3. Longer wavedash
4. Since he gets comboed do easily, might as well make him harder to kill.
5. Reduce startup lag.
6. Give all his aerials a bigger hitbox.
Yoshi
Give Yoshi a:
1. More priorty/bigger hitbox.
2. Eggs should take less time to execute
3. Faster grabs
4. Grabs lead into something
Link
1. Faster/Lighter
2. Link should be able to get different kinds of bombs, similar to Peach but require different button inputs like Down+B+Random Button
3. Up+B less punishable to a certain degree
4. More bomb tricks
Samus
1. SWD more accessible and more leniant on the timing, it allows Samus to have a different type of movement with a varied depth
2. B move less knockback even in full blast.
3. B should serve a more accessible edgeguard.
4. B takes longer to charge
5. Bombjumping should be toned down but can still be used
6. New type of missle
Ice Climbers
1. An infinite(a flashy one)
2. Grab range severely reduced
3. Grab animation has tons of windup lag
4. Slower
5. More knockback on Back Air but less on Dsmash
6. Ice Climbers desynched can perform grab combos up to only 30-40 percent
7. Desycnhed, Ice Climbers have more of a rushdown game
Peach
I actually play Peach but it'd be cool to see her nerfed a bit.
1. Turnips has less knockback
2. Faster to take out turnips
3. Remove Stitchface. . .
4. Dsmash gets a smaller hitbox
5. Damage of Dsmash gets reduced just a tiny bit
6. Floats last longer
7. Toad needs a use
8. Crown Slap is faster but a bit less knockback
Marth
1. Dair stays a spike(pal/ntsc thing)
2. Reverse Up+B more knockback
3. Counter gets a use, faster, less windup lag
4. Aerials has more air lag
5. Double Fair still possible
6. Fsmash should get a bit more lag after it but still kills if tippered
Sheik
1. Weaker needles
2. Aerials have lag
3. Fair's knockback reduces by how many times it is used
4. Up+B has to have way less range and reduce invincibility frames
5. Hopefully there is a way to have Zelda be the combo ender with maybe an insane transformation time
6. Zelda gets more knockback on all attacks but only does 1%
7. Sheiks gets little moves with knockback while them still being fast
8. Chainthrows should be excapable at 30-60%
Falco
1. Shine combos does less damage
2. Less knockback
3. Laggier attacks
4. Recovery needs to stop being crappy
5. Shine gets a smaller hitbox
6. Shl stuns 1 more frame
Fox
1. Lasers do 1% from the start
2. Shdl should be superior to Shl(speedwise)
3. Upsmash kills at a later percentage
4. Drill needs to be harder to L-cancel
5. The shine stuns the opponent less when they are in the air
6. No chainthrows
7. Up+B has lag after it
8. Throws get more ranged
9. DD still the same