We certainly have seen better days. Snes is still by far the best system, followed by melee (it counts as its own system. It's that good.) and then N64.
All of the new systems are actually god-awful in retrospect, and their games are all the same.
Time for a video game renaissance.
Honestly, I'd have to disagree with the new system quip and agree with the first sentence. The new systems are hardly god-awful in any aspect; they are technological marvels. Rather than look at the systems for blame, lets try and look at the developers of new games instead. While it might seem like there's a lot less heart and soul in games today, that could also be because they just aren't the games we'd like to see.
There are some obvious fool's gold out there. While going to school at PCI I've learned a lot more than I really thought I would about business. People choose careers or jobs for different reasons, some love it, some hate it, and some just don't care eitherway. But the major theme is of course, money. I'm taught to enjoy what I do, but what I do isn't a dime-a-dozen. What I do cook can be found in many places, but how I cook can only be emulated in words, not feeling. I think that deserves at least a monetary sum of money in exchange.
I think that a lot of people working on games these days have more of a passion, because they know that the video game industry is only growing. There is only more money to be made, and therefore more way to implement their ideas. Some are just greedy *******s, obviously. A lot of them are boring to us only because back in the day, developers had less to work with, so in turn they made up for it with fantastic ideas. The kind of ideas that were so unprecendented that many couldn't help but emulate them.
I'm running off on a tangent here, my thoughts are all in a tangle, and nobody probably read up to this point. I guess a summary would be: The industry will sell and make what the fan-base reacts positively to. I just think a lot of games ( as well as systems) are reviewed wrongly, or seen in one aspect when others are just as extroidinary, but overlooked.
Just like Melee.