Ugh. Another bad Final Smash. It seems this one just alters the stage by putting a big friggin iceberg in the middle, which may make it tough to reach your opponent on the other side in time. Technically speaking, one should knock their opponent away from them before getting the Smash Ball, and chances are, they're on the far side of the mountain.
Freezing is... Okay... But I was expecting something more exemplary. We know they got that ugly pterodactyl as an intro. Why not take it a step further and add more ice-themed dinos?
My hope for IC's Smash would be for the whole stage to turn slippery, much like Fourside's UFO, while only IC characters can walk well on the iced platforms. In the background, it changes into a mountain valley view where a giant tyrannosaurus rex breathes ice in a pre set pattern over the general center of the stage, while staying in the background. You, the IC, job is to knock the opponent in the ice breat the freeze them and rack up some damage.
I gotta say, this is also a slightly disappointing update. It would seem that Sakurai hasn't taken the time to revamp the ice block renders AT ALL. They look exactly the same. That's just pathetic. You'd think that at the very least everyone would be frozen in the pose their animation is in, with built up to about 2 - 3 inches around them. Being frozen in a pre-set pose in a pre-set shaped ice block doesn't really set any great standards for Brawl. Especially when it uses near decade old pre-current gen renders.
Freezing is... Okay... But I was expecting something more exemplary. We know they got that ugly pterodactyl as an intro. Why not take it a step further and add more ice-themed dinos?
My hope for IC's Smash would be for the whole stage to turn slippery, much like Fourside's UFO, while only IC characters can walk well on the iced platforms. In the background, it changes into a mountain valley view where a giant tyrannosaurus rex breathes ice in a pre set pattern over the general center of the stage, while staying in the background. You, the IC, job is to knock the opponent in the ice breat the freeze them and rack up some damage.
I gotta say, this is also a slightly disappointing update. It would seem that Sakurai hasn't taken the time to revamp the ice block renders AT ALL. They look exactly the same. That's just pathetic. You'd think that at the very least everyone would be frozen in the pose their animation is in, with built up to about 2 - 3 inches around them. Being frozen in a pre-set pose in a pre-set shaped ice block doesn't really set any great standards for Brawl. Especially when it uses near decade old pre-current gen renders.