That would be really interesting, I mean, its purpose in the game was only to raise the POW and DEF of someone. That'd be kinda cool if he did have it, but say, he had to charge it like G&W Oil Bucket. Once he absorbs whatever however many times, he can use it on him or a teammate, boosting their DEF, making them take less damage (same knockback), and increase their POW (increase damage and knockback).
Ive also completed a moveset, though plenty already exist... anyways... here it is:
A: Jab - Normal jab with minimal knockback. 4%
A - A: Jab Kick Combo - The normal jab followed by a low kick with minimal knockback. 6%
A - A - A: Jab Kick Finger Shot- The basic Jab Kick Combo with a final Finger Shot. Geno's finger tips blast off quickly and shoot pellets. The first 3 pellets hit for 3%, 3%, 2%, then by continuously pressing A, and infinite amount of pellets can be shot, doing 1% each. First 3 Shots have little knockback, and the rest have minimal knockback.
F-Tilt A: Left Hook - Like the jab, but a bit slower and a bit more powerful. Less than decent knockback. 7%
D-Tilt A: Leg Sweep - A basic kick knocking the opponent directly onto the ground. 5%
U-Tilt A: Head Butt - Geno throws his head up bit. Has semi-low knockback. 6%
Dash A: Geno dives onto his stomache. Knocks opponent behind Geno. 7%
F-Smash: Rocket Punch - Geno's hands blast off and move a decent distance. The more this is charged, the further they go. Has excellent knockback. 14%-22%
D-Smash: Double Cannon - Geno's arm's bend, opening up his elbows, and both launch a single large bullet to both sides of him. Short ranged with very nice knockback. 16%-25%
U-Smash: Star Gun- Geno sprays stars from hit wrists upward. Much like Samus's U-Smash. Decent vertical knockback only. 13%-23%
N-Air: Sex Kick: Basic sex kick. Longer it stays out, damage decreases, but knockback increases. 10%-5%
F-Nair: Power Punch - has lag on the beginning, but has very nice knockback and damage. 15%
B-Air: Drop Kick - Has little lag on the beginning, but has decent nice knockback and damage. 9%
D-Air: Aerial Finger Shot - Geno sprays pellets below him, doing 2% each. Little knock back.
U-Air: Backflip Kick - Standard backflip with a kick before, at, and after the peak of the flip. 7%
B: Geno Beam - Powerful beam able to be charged. The mroe it is charged, the thicker and more powerful it becomes. 5%-25%
Tilt-B: Geno Whirl - Geno throws a large disc. Its very fast and has low knockback. If Smashed (can be charged), does more damage. 7% or 8%-17%. Also has a 1% chance of doing 999% damage to anyone it hits.
D-B: Geno Blast - A few beam fall from the sky around Geno. It has beginning lag. Also has decent knockback. Similar to Pikachu's D-B. 10%.
U-B: Geno Boost - Geno's feet blast off, blasting him higher into the air forward and upwards as well. Geno's DEF will also rise for a short time (cool down rate on the DEF boost). 7%
F-Throw: Geno just throws his opponent forward, moreso forward then upward. 6%
B-Throw: Geno tosses the opponent behind him and shoots him/her with bullets from his hands. Throw does 6%, each bullet does addition 3%.
D-Throw: Geno throws his opponent into the ground and follows up with Mini-Geno Beam. Little knockback. 8%.
U-Throw: Opponent is thrown upwards and then hit by a spew of pellets. Little Knockback. 8%.
Grab A: Geno punches his opponent in the face. 3% per hit.
Ultimate: Geno Flash - Geno turns into a giant cannon, and launches a fiery blast to the center of the stage. This blast then turns into a huge sun, and blows up everyone except for Geno and teammates... lol
Taunt: Classic Head nod from Mario RPG after winning a battle.
Well, there it is, comments are welcome, negative or positive, just back up your arguments logically.