The premice is, Deoxys may be humanoid, but he isn't human. A moveset that combines Voldo with silly putty, therefore, seems like an interesting choice. Throw in specials that are pure mindgame, and I think he MAY be a viable character.
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A: a single slap, with his "Hand."
Ftilt: his tenticle arm spins forward, streching as it does so to over the character's height. This is a drill move.
crouch position: Deoxys's crouch position has the appearence of Defence mode
Dtilt: A headslam in Defence mode.
Uptilt: The head shifts to attack-mode, and those spikes get 2-3 times longer than attack mode pics (instantly) then Deoxys looks down. (stabbing upward with the spikes)
Dash: Deoxys shrinks into speed form instantly and dashes like Captian Falcon. His tentacles flail behind him.
Dash attack: it's head instantly bends impossibly foward, attacking with the spike on the back of Speed form's head.
Jump animation: Deoxys's legs get longer
Back air: Speedform head
Upair: The HAND shoves upward. (I've done too many head attacks)
Dair: Attack form, and bends legs so kneespikes attack
Fair: Another tentacle drill, slightly downward angled.
Nair: Overheat as a Sex kick- Without shifting form, it simply glows, and damages those who touch it.
Fsmash: Attackform, 2 parts. Tentacle extention that knocks INWARD, then attackform knee attack away.
Dsmash: Defence form- Flops backward as tentacles extend foreward.
Usmash: Charge animation has Deoxys's head flatten to defence mode, then Its entire head shoots upward in Attack form, with a rubber neck.
Grab. Tentacles reach forward, just like the drill. Reach is comparable to Samus. (not usable in air)
Throws: (I'm not good at this)
^B Psycho Boost: Big glowy aura that does damage. Recoverywise, it works just like Ness's Airjump, but without the flip, and you have to hold B or the move ends early.
<B Hyper Beam: The jewel in Deoxys's chest glows, then Deoxys slams backward from the recoil. It fires a projectile the length and speed of Falco's laser, but the power and height of a Full Samus Blast. Deoxys ends in shieldbreak animation.
B Double Team: A quarter second after pressing, 9 images (in air) or 6 images(on the ground) of deoxys form, one where you were, and one in each of 8 directions. One of them is real, decided by which direction you press during that quarter second. All the images act according to your inputs, so if you have 3 standing on the ground and 3 in the air, and you press A, the three on the ground will appear to jab, and the three in the air will appear to Nair. Only the REAL image actually does damage, though. The images disapear after about 5 seconds, or when you use this move again, forming NEW images.
vB: Night Shade. Deoxys concentrates, and The entire arena goes black, (think the pokeball effect) for as long as it is held.