Captain falcon still has real combo's in brawl. This topic contains every real (meaning inescapable) combo's falcon has in brawl.
The layout in this thread will be like this:
[ first move off the combo]
> [ move it combo's into]
> [ another move the first move of the combo combo's into]
read: all the moves after the arrows form individual combo's with the first move.
This will make this thread easier to the eyes.
Additional info (like damage percentages your opponent needs to have, characters it works on, etc.) will be listed under all the possible combo's the first move can produce.
Ok, now the layout and the use of this thread are explained, let the thread begin.
Captain falcon's real combo's
Jab
> second jab
> grab
Additional info:
As the jab has set knockback, these combo's work at all percentages.
second jab
> grab
Dair
> (sweetspotted) Fair
> up b
> Uair
> Dair
> Nair
> Bair
> jab
> grab
> raptor boost
Additional info:
Most of these combo's require one to execute the SH Dair so one does not endure landing lag. (this is done by Dairing immediatly after you SH)
Flubbed (meaning: non-sweetspotted) Fair (when the opponent does not trip)
> jab
> grab
Additional info:As the flub knee has very little knockback, the >jab/grab combo's work till high percents.
Flubbed Fair>opponent trips
> jab
> grab
> Fsmash
> Dsmash
> Dtilt
> Ftilt
> Utilt
> up b
Additional info:
The flub knee can only make your opponent trip till they are at around 35% damage. (meaning these combo's only work till the opponent has around 35% damage.)
FF First hit Nair
> jab
> grab
> up b
> Fair
> Dtilt
> Ftilt
> Dsmash
> Dash attack
> Fsmash
> Utilt
> Ftilt
Additional info:
> Fair/Dsmash/Utilt/Ftilt Fsmash only works on:
Samus
Peach
R.O.B
Zelda
Lucario
Marth
- As the FF'd first hit Nair has set knockback, all combo's starting with the FF first hit Nair work at all percentages.
Bair
> buffered jab
> (dash) grab
Additional info: the >buffered jab only works at low(er) percents.
The > (dash) grab only works at middle/low(er) percents.
Falcon kick>ledge cancel
> Uair
Additional info:
One must connect with the last hitbox of the falcon kick>ledge cancel and then Uair as soon as you are able to.
Grounded footstool
> aerial falcon kick
SH Sweetspotted Fair
> jab
> grab
> dash attack
Additional info:For these combo's to work the SH Fair must be executed in a way so one does not experience landing lag. (this is done by Fairing immediatly after you SH)
These combo's only work at low(er) percents.
These combo's only work on taller opponents, said characters are:
Ganondorf
Snake
Marth
DDD
Bowser
DK
Charizard
it also works on SHing opponents.
Uair
> jab
> grab
Additonal info:These combo's only work at low(er) percents.
When you RaR the Uair this works till middle/low(er) percents.
Grab release combo's
on:
Wario
> Fair
> Uair
> Dair
> Bair
> up b
Squirtle
> regrab
> dash attack
- Incase I forgot (to mention) something, please let me know, and I will add it to this post.
The layout in this thread will be like this:
[ first move off the combo]
> [ move it combo's into]
> [ another move the first move of the combo combo's into]
read: all the moves after the arrows form individual combo's with the first move.
This will make this thread easier to the eyes.
Additional info (like damage percentages your opponent needs to have, characters it works on, etc.) will be listed under all the possible combo's the first move can produce.
Ok, now the layout and the use of this thread are explained, let the thread begin.
Captain falcon's real combo's
Jab
> second jab
> grab
Additional info:
As the jab has set knockback, these combo's work at all percentages.
second jab
> grab
Dair
> (sweetspotted) Fair
> up b
> Uair
> Dair
> Nair
> Bair
> jab
> grab
> raptor boost
Additional info:
Most of these combo's require one to execute the SH Dair so one does not endure landing lag. (this is done by Dairing immediatly after you SH)
Flubbed (meaning: non-sweetspotted) Fair (when the opponent does not trip)
> jab
> grab
Additional info:As the flub knee has very little knockback, the >jab/grab combo's work till high percents.
Flubbed Fair>opponent trips
> jab
> grab
> Fsmash
> Dsmash
> Dtilt
> Ftilt
> Utilt
> up b
Additional info:
The flub knee can only make your opponent trip till they are at around 35% damage. (meaning these combo's only work till the opponent has around 35% damage.)
FF First hit Nair
> jab
> grab
> up b
> Fair
> Dtilt
> Ftilt
> Dsmash
> Dash attack
> Fsmash
> Utilt
> Ftilt
Additional info:
> Fair/Dsmash/Utilt/Ftilt Fsmash only works on:
Samus
Peach
R.O.B
Zelda
Lucario
Marth
- As the FF'd first hit Nair has set knockback, all combo's starting with the FF first hit Nair work at all percentages.
Bair
> buffered jab
> (dash) grab
Additional info: the >buffered jab only works at low(er) percents.
The > (dash) grab only works at middle/low(er) percents.
Falcon kick>ledge cancel
> Uair
Additional info:
One must connect with the last hitbox of the falcon kick>ledge cancel and then Uair as soon as you are able to.
Grounded footstool
> aerial falcon kick
SH Sweetspotted Fair
> jab
> grab
> dash attack
Additional info:For these combo's to work the SH Fair must be executed in a way so one does not experience landing lag. (this is done by Fairing immediatly after you SH)
These combo's only work at low(er) percents.
These combo's only work on taller opponents, said characters are:
Ganondorf
Snake
Marth
DDD
Bowser
DK
Charizard
it also works on SHing opponents.
Uair
> jab
> grab
Additonal info:These combo's only work at low(er) percents.
When you RaR the Uair this works till middle/low(er) percents.
Grab release combo's
on:
Wario
> Fair
> Uair
> Dair
> Bair
> up b
Squirtle
> regrab
> dash attack
- Incase I forgot (to mention) something, please let me know, and I will add it to this post.