t3h n00b
Smash Ace
Up throw> fair isn't a combo at all. I don't see it working very often on anyone, really, especially at higher percentages, where the up throw will put them very high up with ample time to move laterally. It can be airdodged even at lower percents, where it seems to me it would be most effective. While the first post of this thread doesn't necessarily list every combo possible with Falcon, because there is always a chance more will be discovered, the combos there are a good benchmark. Falcon doesn't have any combos (yet at least) from throws, besides a very short (2-3) fthrow chaingrab on Fox and Bowser, it has a thread somewhere.
One good way to see if there's a chance that your combo is inescapable is by trying it in training mode, and see if your attacks count as consecutive hits. That does not necessarily mean that the move sequence is a combo, but it gives a good point of reference. If something is a true combo, it should be impervious to airdodging, shielding, teching, and DI unless otherwise stated, for example, Falcon has a forward tilt lock, but it only works if someone falls to the ground without teching.
Sorry for rambling, welcome to the Falcon boards =)
One good way to see if there's a chance that your combo is inescapable is by trying it in training mode, and see if your attacks count as consecutive hits. That does not necessarily mean that the move sequence is a combo, but it gives a good point of reference. If something is a true combo, it should be impervious to airdodging, shielding, teching, and DI unless otherwise stated, for example, Falcon has a forward tilt lock, but it only works if someone falls to the ground without teching.
Sorry for rambling, welcome to the Falcon boards =)