I'm back with my movelist!
Part Two, pplz! Da B-Man’s Neutral A, Tilts, Smashes
(Hey, I just noticed. Da B-Man. Switch B and Da. B(e) Da-Man. LOL)
NEUTRALS!
A: Punch. A normal punch. 1-4%
AA: Left Hook. A left hook. Shocking! =O 2-5%.
AAA: Bomb. Bomberman holds a Bomb in front of him that blows up, without self-inflicted pain. A normal explosion. Not a fire cross. Always 7%.
Rapid A: Rapid Hit. Bomberman rapidly delivers 1% rapid kicks. A lot like Fox’s, but it does seven hits before going to the repeat. Fox’s does four.
(Like C. Falcon, you may choose not to proceed to the Rapid A. It is easier, as you must press A four times to initiate the first seven rapid kicks.)
TILTS!
Forward Tilt: Detonate. Bomberman holds a bomb out in front of him, which blows up, again not injuring him. 6-12%. Low-moderate startup lag, low cooldown lag. You can angle it like most F-Tilts for Shield Stabbing. Low-moderate knockback.
Up Tilt: Flip Kick. Bomberman somehow flips around once, delivering a heel-kick around him, starting with the upper left/right, depending on which way you face. But here’s where mindgames can come in: the hitbox begins the OPPOSITE way Bomberman is facing. 5-9%. Low startup and cooldown lag. Moderate knockback.
Down Tilt: Ground-Sweep Kick. Bomberman, while crouching, flails a foot about in front of him, back and forth twice. 3% on the first hit, 7% on the second hit. Low lag for startup, but low-moderate for cooldown. Low knockback, making it a more combo-friendly form of Bowser’s D-Tilt.
SMASHES!
Forward Smash: Bomb Lob. Bomberman throws a bomb out in front of him, only about two feet, which explodes upon ground or enemy contact. by charging it, you pump up the bomb, like in his games. So, it grows to Pumped Bomb size at a full charge, and explodes somewhat loudly. A larger hitbox for a bigger boom, too.
3-15% on no charge (Multiple hits, like Banzai Bill in Melee), 7-27% on full charge. Moderate knockback on no charge, high knockback on full. The last hit always has the same knockback as possible, so if someone gets hit by a fourth hit instead of fifth, they take the same knockback as with the fifth, minus the miniscule damage difference. Smash DI, anyone?
Up Smash: Bomb Toss. Bomberman throws a bomb up, high enough it would just barely land on Battlefield’s right/left platform from the base. Again, it is pumped as you charge. This attack, however, is a single, powerful blast. It blows only upon hitting the floor, inflicting 5% damage for conkin’ a noggin.
16-19% for no charge, 17-27% for full charge. High-moderate knockback on no charge, high knockback on full.
Down Smash: Spin Kick. The only smash that doesn’t go all ESPLODE!!!1!, Bomberman spins around with his legs out, a la Sheik. Ah, if only Crouch Cancel D-Smashes were possible… Dang C-Stick…
11-30% on no charge (B-Man can hit multiple times, like Sheik. Five times max. ZOMG TEH PEACH-ESQUE BROKENNESS!), 16-45% on full charge. Low-moderate knockback for both.
Next time: AERIAL ATTACKS! Will he have a Spike or Meteor???!!!
Discuss, fellow Bomberman lovers!
Why is it that Ridley has more opposers than Bomberman? It's strange...
EDITED FOR FAIRNESS! SPECIAL MOVE POST TO BE EDITED AS WELL!