Okay so, today I've been playing my friend's Marth all day. He's not really great, but neither am I and we went pretty even. At the start I was 2-3 stocking him a couple of times, but later he figured my DK out and went pretty even, wins going back and forth. After that I realized a bit how to play his Marth. To the end of the day I was winning nearly every match, if I didn't SD last stock. (they were all last stock wins)
Some things I noticed when playing Marths that are not amazing;
- Don't be the one to instigate. Marth loves to move and harass you with their sword, but many fail to realize that your moves just **** him when he uses them unsafely. Just charge your punch and wait for the Marth to attack your shield and mess up.
- When they grab you and F/D-throw, don't always tech.
- Near the end of the day something really great happened. I noticed how to get the Marth really scared. Once you grab him and he doesn't mash out fast, you can easily walk to the edge and cargo D-throw him off. After that, you have 2 options. First is to go walk after him and up-B him, sending him away if you hit him. This option his high risk vs high reward. The other is, after him being trough the up-B a couple of times, walking off, but jumping back immedeatly. It'll have them use their side-B and often second jump, after which they can only up-B. They either misspace (punish this with down-tilt or africa punch) or hit the ledge...
- When they're on the ledge, just stay out of their ledgejumped fair reach and they have really no options. They can ledgejump an aerial, which you can easily shield and grab him. If he tries to just stand up/roll, you can predict and punish him, or just Down-B. Jumping is easily punished by N-airing them back.
- Marths often have a predictable pattern of jumping. With my opponent it was mostly after a D-tilt. If you just stay out of range of the D-tilt, they will often jump and try to F-air. What I do is quickly do an aerial up-B and smack them for hard-ballin damage. It worked really often. Aerial up-B is not a bad move.
- Yelling "HEEERMAANOOOO" will distract the Marth, giving you time to grab him.
No videos, he'd rather not record videos
