Good games sir Scraket. Your Lucas is good at PK fire camping, but you're really really predictable when it comes to essentially everything else. Switch up your ledge recovery options more, as all I saw you do was jump the ledge or ledgehop. And they were empty ledghops. If you're going to use an aerial like f-air or d-air when you ledgehop, you're better off using it earlier on rather than later, since it gives you some unnecessary lag upon landing. You rolled or dodged after just about everything when it came to close-up encounters. I wasn't able to punish it as much as I should've, so I couldn't really convey a clear message that it's unsafe as all heck to have a habit like that. You could've easily done a retreating f-air or n-air in lieu of those rolls and spotdodges.
And I know I'm not the only one to say this, but I think it needs reiteration: Dial back on the use of up smash. In some instances, it seemed like the only criteria for you using up smash was that the opponent was above you. There are far better options for punishing enemies in just about every scenario you used up smash. If you're going to use it at all, you have to at least be more tactical about it. If someone sees you charging an up smash near the ledge, their first instinct isn't likely to be a generous one. Up smash is just a really hard punisher, and even that's debatable. Throwing it out and hoping it hits is negligent, and makes Lucas one of the most welcoming targets for scolding.
I only saw you use your pivot grab once in all of the games we played. There came many times where it would've been a good option and given you an advantage in terms of stage control. Utilize it more often. You use jabs okay, but you don't seem to consider anything when you use it besides the fact that I'm near enough. If you see a shield go up, that's a good sign that you shouldn't finish with jab 3, at least. Unless your enemy is near the ledge and you recognize the opportunity to make them slide off. Also, don't get comfortable using z-air recovery so regularly. Not to encourage using PKT2 to recover, but if your tether gets edgehogged, PKT2 is your only hope. Conserve your second jump more often, as it can really help you out in a fix when it comes to being offstage. I'd say try to recover a bit above stage level. Being below that while offstage as Lucas is almost always suicide if you're dealing with someone remotely decent at ledgeguarding.
Not sure what else to add, but I suppose that would be enough to digest. The Ness vs. Lucas games were more entertaining than I thought they'd be. I can't even into Ness for the life of me.