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No, but, it does need porting period to PAL for music stuff anyway. If you wanted to, port it for people who have been dying for music with PAL SSBB. Other than that, no, it's not needed File Replacement 2.1a works perfectly fine. It's the .PACs that are the problem as the NSTC-U ones will not work for PAL due to different SFXs, thus will be muted so you have to use the PAL .PACs.Sounds good. May need to update for non-gameplay changes.
Does the file replacement code need porting to PAL for PSA to work?
There are plenty of combos that wouldn't be combos after removing the 2-3 frames of hitstun. Kupo massively overrates how hard combos were in Melee and brawl+ and people are eating out of the palm of his hand. Stringing together bread and butter combos in any fighting game haven't been hard and melee and brawl+ are no different. If we want to make Brawl+ more challenging to play we shouldn't be messing with the combo game but instead should be tweaking what makes Smash Brothers different.I thought we were only decreasing the hitstun by a small amount.
@GoG: Could you elaborate on what makes smash different that you want to explore? Are you referring to the PS reflect and edge, or something else?....If we want to make Brawl+ more challenging to play we shouldn't be messing with the combo game but instead should be tweaking what makes Smash Brothers different.
EDIT: I do believe that this set is great but without fixing the ledge game and powershielding projectiles I don't think we can just let it be for 3 months. I'd also like to look at the power of DI.