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The first three moves are not a combo if the opponent DI's away on the U-air. And even the F-throw to U-air doesn't register as a consecutive hit in Training mode unless the opponent has 5+ damage on him. Ha ha, isn't that funny?No, it isn't. You can't do a grab release if you haven't grabbed your opponent . The first three moves in this "combo" are legitimate, though. Yay Gonzo for proving that combos DO exist in Brawl!
This made me laugh.The best combo is the "Mew2King Combo"
F-throw > U-air > Reverse U-tilt > F-air > F-air > D-air > U-air > D-air > U-air > D-tilt > Jab > Grab Release > Full Charged Eruption
This works best on fast fallers, but you can get it on floaties too if they don't Smash DI the Jab.
Even after they fall on a platform unable to tech (footstooled around single jump height)? And that chart is intense.Someone can dodge or Shield a footstool>Down B.
I shall have to try the Dair...
But jeez...that chart.
Footstool > Stone works easily.Footstool > Dair works if you FF it.
Footstool > Stone... I never landed it once.
but I did discover that DThrow > SHNair > Nair > Grab > Fthrow >Uair >Air Hammer = Win.
The best combo is the "Mew2King Combo"
F-throw > U-air > Reverse U-tilt > F-air > F-air > D-air > U-air > D-air > U-air > D-tilt > Jab > Grab Release > Full Charged Eruption
This works best on fast fallers, but you can get it on floaties too if they don't Smash DI the Jab.
LOL nice but I'd say that gets rather unrealistic after the first nair.but I did discover that DThrow > SHNair > Nair > Grab > Fthrow >Uair >Air Hammer = Win.
try evading ledgehopped dair (not fastfalled) > utilt (until away from utilt reach) > bair > edgeguarding timeI say we call it the "Loosely arranged consecutive hits with a somewhat iffy chance of landing, save for the Gonzo combo" thread.
In the air/offstage, or right above the ground? I imagine it would work pretty well offstage.Footstool > Stone... I never landed it once.
I used it above a platform, and the stone hit them when they were in that state where you can't tech after being footstooled. So I think that is inescapable, but I could be wrong :/In the air/offstage, or right above the ground? I imagine it would work pretty well offstage.
The chart is the jiggity jizzam don't doubt it.LOLWUT
I agree with all of that, I can't go on today though, I'll see if they can be escaped tomorrow.It probably has potential to be inescapable, or nearly inescapable, depending on where and how you do it.
If you're above a surface, then it may depend on your height. If you footstool them from too far up, they can probably airdodge in time to avoid the stone. If you footstool them when they're really close to the surface, they might have time to roll away. If you footstool them when they're at a perfect distance from the surface, they might not have time for either.
Offstage, I dunno. I imagine that if your opponent is on the right of FD trying to recover, and you footstool them, and jump left when you footstool, and then Stone, they will most likely get hit, since their instinct is to jump towards the left, since that's where the stage is. This is assuming that Footstool->Stone is too slow to be a true combo.