WouW
Smash Lord
Kangaskhan @ Expert Belt
Adamant/Scrappy
252Atk/252Spe/4HP
Hammer Arm
Return
Substitute
Focus Punch
Adamant/Scrappy
252Atk/252Spe/4HP
Hammer Arm
Return
Substitute
Focus Punch
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I don't mean to butt in, but isn't Return a normal attack, so therfore would never hit haunter withouta forsight,ect...?Haunter gets OHKOed by Return on the switch.
Primeape @ Focus SashKangaskhan @ Expert Belt
Adamant/Scrappy
252Atk/252Spe/4HP
Hammer Arm
Return
Substitute
Focus Punch
Muk @ Black SludgeHitmontop @ ExpertBelt
Adamant/Intimidate
162hp/252attack/96defense
CloseCombat
Mach Punch
Stone Edge
Sucker Punch
I don't know why you would have Giga Drain on there to heal Muk...Muk @ Black Sludge
Careful / Sticky Hold
252 HP / 80 Def / 176 SpD
-Curse
-Poison Jab
-Brick Break
-Giga Drain
Close Combat and Mach Punch are resisted. Sucker Punch is somewhat weak, and Stone Edge has little PP. I heal with Giga Drain after Cursing, then Poison Jab.
Wait, wait, wait, what?Ambipom @ Chople Berry
Adamant/Technician
252Atk/216Spe/40Def
Fake Out
Double Hit
Focus Punch
Payback
Combo'd?
KrazyGlue said:Primeape @ Focus Sash
Adamant/Vital spirit
252 ATK/40 DEF/216 Speed
Close combat
Earthquake
Stone Edge
Taunt
Now, before somebody complains that I broke the FS rule, I'd like to remind them that it wasn't necessary to counter Kangaskhan, therefore I'm allowed to have it.
No it doesn't:Wait, wait, wait, what?
Ambipom dies on the switch in due to close combat. Current counter is primeape.
Specifically, this primeape:
:flame:No it doesn't:
339 Atk vs 178 Def & 291 HP (120 Base Power): 246 - 289 (84.54% - 99.31%)
Fake Out:
328 Atk vs 166 Def & 271 HP (60 Base Power): 127 - 151 (46.86% - 55.72%)
1 attack Double Hit:
328 Atk vs 166 Def & 271 HP (52 Base Power): 111 - 132 (40.96% - 48.71%)
46.86%+40.96%+40.96% = 128.78% minimum.
Fail. Stop using Metalkid's calculator.
The current counter is Nidoking.
I'm gonna apply this is my favour and say that Super Power is averaging 36% which means we are cool as cucumbers...10) Don't assume max damage all the time.
Just wanted to correct your calculations:Ok I think I have one.. its coming and feel free to tell where I went wrong or if I am breakin t3h rules.
Quagsire @ Leftovers
Sassy/Water Absorb
252 HP/252 SpDef/6Spd
Ice Beam
Earthquake
Stone Edge
Encore
So... Thunderbolt won't work. Ice Beam is gonna do 28.93% - 34.26% so with leftovers that should be sweet as... super power does 32.99% - 39.09% and Earth power does 25.13% - 29.70%...
And Quagsire using Earthquake on Nidoking does 52.15% - 61.39% so yeah...
I think it might be close....
I'm gonna apply this is my favour and say that Super Power is averaging 36% which means we are cool as cucumbers...
So Nido does 36: Quag at 64% total, then leftovers. Quag at 70%
Then Nido does 36: Quag at 34% total.
Then Quag does 56% (average): Nido at 44% total, then leftovers. Quag at 40%
Then Nido does 36: Quag at 6%
Quag does another 56% then leftovers but Nido has fainted anyway.
Weezing @ Black SludgeQuagsire @ Leftovers
Sassy/Water Absorb
252 HP/252 SpDef/6Spd
Ice Beam
Earthquake
Stone Edge
Encore
Ninetales @ Life OrbWeezing @ Black Sludge
Bold / Levitate
252 HP / 176 Def / 80 SpA
-HP Grass
-Flamethrower
-Will-o-Wisp
-Pain Split
Ok then I don't think Quagsire works... I see he already has a counter though, but depending on whether Quagsire is valid I have a different Nidoking Counter, well... different can be defined in many ways...Just wanted to correct your calculations:
Superpower: 260 Atk vs 206 Def & 394 HP (120 Base Power): 141 - 167 (35.79% - 42.39%)
Thunderbolt: Lol.
Ice Beam: 295 Atk vs 251 Def & 394 HP (95 Base Power): 104 - 123 (26.40% - 31.22%)
Earth Power: 295 Atk vs 251 Def & 394 HP (90 Base Power): 148 - 175 (37.56% - 44.42%)
Earthquake: 206 Atk vs 190 Def & 303 HP (100 Base Power): 236 - 278 (77.89% - 91.75%)
You generally forgot about STAB and also must've miscalculated the stats.
l l1) Only BL and below are allowed. OU Pokémon and Ubers are not allowed.
No, it still works, as you would be able to OHKO Nidoking 74.36% of the time with EQ after 2 LO recoils, so it's fine.Ok then I don't think Quagsire works... I see he already has a counter though, but depending on whether Quagsire is valid I have a different Nidoking Counter, well... different can be defined in many ways...
:flame:Cool. Then for Ninetales:
Mantine @ Swift Swim
Mild/Water Absorb
200 HP/52 SpecAttk/252 SpecD
Surf
Icebeam
Rain Dance
Toxic
Edit: Sorry just noticed errors. All good now.
:flame:Cheers for pointing that out.
Do you have EV's for your counter?
Edit: I'll assume Attack and Speed are maxed out... coz thats pretty common.
:flame:Woops, wrong page.
Registeel @ Leftovers
252 HP / 252 Def / 4 SpD
Impish
-Rest
-Earthquake
-Iron Head
-Sleep Talk
Poison Jab pretty much fails, and Earthquake is death. If you Cross Chop I'm alive and Resting (unless you SD beforehand, but prediction can only go so far).
Regirock @ Leftovers![]()
Moltres @ Life Orb
252 HP / 252 Def / 4 SpD
Naughty/Pressure
-Air Slash
-Overheat
-Substitute
-Roost
:flame:Houndoom @ Life orb
Modest/ Flash Fire
4 HP/252 Sp. ATK/252 Speed
Dark Pulse
Fire Blast
HP Fighting
Nasty Plot
Ninetails damage:
Houndoom HP: 292
Hypnosis and flamethrower do nothing.
Energy ball: Average 55 damage
Energy ball+Nasty Plot: 108 average
Energy Ball +2 Nasty Plots: 162 average
Houndoom damage:
Ninetales HP: 287
Dark Pulse: Average 182 Damage
Dark pulse with at least one Nasty Plot: >287 average damage
You get to use three moves. The best you can do is use nasty plot once and use energy ball twice for 216 damage. Houndoom survives and gets a 2HKO.
I only wrote this out because people seem to want explanations as to why counters work...